On a piece of clothing (eg , marine armour), accessing the information pane and viewing "Armor-Sharp" lists protection against explosions.
On a material (eg steel, cloth), accessing the information pane and viewing "Armor-Blunt" lists protection against explosions.
Information should be corrected and homogenous across all instances.
(Possible further suggestion: "damage" stat on weapon info card for guns and explosives should list damage type (sharp, blunt) as seen on "melee damage" stat.)
On a material (eg steel, cloth), accessing the information pane and viewing "Armor-Blunt" lists protection against explosions.
Information should be corrected and homogenous across all instances.
(Possible further suggestion: "damage" stat on weapon info card for guns and explosives should list damage type (sharp, blunt) as seen on "melee damage" stat.)