Wew, now the couple hundred annoying ones screaming where's 1.0 can quieten down a bit.... I hope
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#2
Outdated / Re: [B18] Gears of War Weapons Pack : (Update : New Art)
May 06, 2018, 08:39:55 PM
0w0
#3
Outdated / Re: [B18] SF Mods 12/12/2017 REEEEEEE more mods
March 30, 2018, 04:22:20 AM
LOL
dude this forum page is literally a meme XD
dude this forum page is literally a meme XD
#4
Releases / Re: [B18] DeepRim. Underground exploration/mining!
February 28, 2018, 11:01:10 AM
0w0
Z levels this?
Z levels this?
#5
Outdated / Re: [B18]Sandy's Mods
February 16, 2018, 01:04:46 AM
Congrats on the release my dude, pleasure helping you out
#6
Outdated / Re: [B18] SF Mods 12/12/2017 REEEEEEE more mods
February 13, 2018, 09:21:12 PMQuote from: Kori on February 13, 2018, 01:10:44 PM
A very good collection of useful mods, thank you!
Thanks
#7
Outdated / Re: [B18] SF Mods 12/12/2017 REEEEEEE more mods
February 13, 2018, 09:18:39 PMQuote from: Harry_Dicks on February 13, 2018, 12:26:59 PM
Mister Shotgun Frenzy, I was wondering if you could please elaborate on how your faceplates work with hats? Is this because in the defs the faceplates covere eyes and teeth? I haven't tried it yet, but do you know if your faceplates work with hoods, for example the ones from Rim of Madness---Cults? Do they only work with gear that goes on the top of the head, but not over the full head?
Anyway, I was curious if you could answer any of that for me, because I've been thinking about expanding on your mod for myself. I would like to have some sort of cool and interesting demon/cultist/whatever masks to wear under my hoods. I'm thinking if your masks don't work with things that are full head, and only top of head, I will need to do some modifications to hoods. I suppose I could make hoods only top of head in the defs, like a hat, and then I could still use them and your faceplates, correct?
I think that there's a lot of potential with faceplates, just browsing through "masks" on something like Pinterest for ideas, there is a ton of really, really cool looking masks that I think would be awesome to have in the game. I need to work on my art skills, though. I'm thinking I could probably use something public to make a frontal mask not too hard, but I'm not sure about how I would make the side look decent. But maybe with the right hood graphic, I won't even need to have a side view! Hmmm, might have to give some a try later on
I have no clue my dude, when b18 came out my code didn't work, so I had to get Swenzi to make a harmony patch for it to work again, basically to my knowledge it just allows two items to be equipped on the head, but at the moment there's a weird bug with the vanilla code where the game doesn't really know what to do with two head layers, so sometimes the faceplates are behind the helmet/hat and other times they are above it
#8
Releases / Re: [B18] Crash Landing (v11.00) (21-11-2017)
February 06, 2018, 12:51:20 AM
Hey man, amazing mod
I'm one of the guys bugtesting for the Biomes! Mod
Because the map has so much overhead mountain, most of the ship crashes fail to fall in the unroofed areas. So if its possible can you please alter the code so they have a much higher chance to land in unfroofed zones please.
Or if landing area = overhead mountain, target the closest unroofed area to land
Kind regards, Shotgunfrenzy
I'm one of the guys bugtesting for the Biomes! Mod
Because the map has so much overhead mountain, most of the ship crashes fail to fall in the unroofed areas. So if its possible can you please alter the code so they have a much higher chance to land in unfroofed zones please.
Or if landing area = overhead mountain, target the closest unroofed area to land
Kind regards, Shotgunfrenzy
#9
Outdated / Re: [B18] SF Mods 12/12/2017 REEEEEEE more mods
February 03, 2018, 10:31:11 PM
4/2/2018
Mod added:
Simple underground conduit
5/2/2018
Mod added:
Craftable serums
Mod added:
Simple underground conduit
5/2/2018
Mod added:
Craftable serums
#10
Unfinished / Re: [B18]{WIP}Bunnions - The cute but very deadly bunny humanoid race
January 22, 2018, 06:19:20 AM
Bug testing.exe has started
#11
Releases / Re: Biomes! New Environments to Diversify the World.
January 20, 2018, 06:06:10 AM
Been waiting forever for this release, thank you guys so much, I expect great things :0
#12
Outdated / Re: [B18] SF Mods 12/12/2017 REEEEEEE more mods
January 19, 2018, 08:52:24 AM
Yeah I updated the download back to 5 chemfuel for two days, of anyone disagrees with that it takes all of 20 seconds to change the xml
#13
Outdated / Re: [B18] SF Mods 12/12/2017 REEEEEEE more mods
January 19, 2018, 12:30:23 AMQuote from: MarvinKosh on January 18, 2018, 03:19:55 PM
The oil lamp's fuel efficiency is a bit wacked. When filled, it gives about two days of light. But a chemfuel generator can run over twice as long on 20 units of fuel.
Thanks Marv
Yeah I original had it at 5 and a few people said it was too little
#14
Outdated / Re: [B18] SF Mods 12/12/2017 REEEEEEE more mods
January 17, 2018, 02:03:53 AM
17/01/2018
Mod added:
Simple oil lamp
Mod updated:
Vanometric tech. (Previously known as craftable vanometric cells)
Mod added:
Simple oil lamp
Mod updated:
Vanometric tech. (Previously known as craftable vanometric cells)
#15
Outdated / Re: [B18] SF Mods 12/12/2017 Things Are Expanding!!!
January 16, 2018, 06:55:32 AM
16/01/2018
Mods added:
Stuffed animals
Orbital traders sell stone chunks
Mods added:
Stuffed animals
Orbital traders sell stone chunks