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Messages - RiseKnight

#1
Releases / Re: [1.0] RimBees - 1.01 (12/11/18)
March 25, 2019, 12:27:45 PM
My base is in ice sheet mountain and we have 85% snow weather. My bee workshop become useless because of this. May i suggest anti weather beehouse on late stage?

EDIT: it took me 2 - 3 years to get swamp bee, it helped alot. but dang, 3 years, only summer time i have time to crossbred some bees.
#2
Releases / Re: [1.0]New Ratkin race mod
March 20, 2019, 12:02:40 AM
dawwww these frickin cute race
anyway to get them in non ratkin colony?
#3
Releases / Re: [A16] More Monstergirls
July 08, 2017, 03:00:59 AM
Quote from: Austintrollinski on July 05, 2017, 05:46:54 AM
when is a17 version of this mod going to come out

Quote from: Fregrant on May 29, 2017, 05:59:07 AM
Okay, there is my personal archives.
https://www.dropbox.com/sh/x7cfp68bymzbt9j/AAAduRBJ8ibbrwefecLUvM07a?dl=0

"A17MonstergirlsOriginal" is original mod, fixed for A17. Names are a bit tweaked (no more "male thrumbogirls").

"A17MonstergirlsLamiaNeko" includes Lamia and Neko animal races from another mods, plus some changes. Like eggs require a warm place now. Should be savegame-compatible with original mod.
Lamia mod https://steamcommunity.com/sharedfiles/filedetails/?id=845431906
Neko mod, A16, works A17 as well https://ludeon.com/forums/index.php?topic=31470.0

"A17MonstergirlsTest" is my current pack, which Im twisting right now. Not compatible with old saves as Im playing with race names and so on.
its a bit buggy tho
#4
thnx, I hate infestation to the core cuz they always kill my hauler animals
#5
Storage zone cover outside base + mortar + puller is really good combination
#6
auto drill would be damn OP :D
#7
it works, ty
#8
Releases / Re: [A16] More Monstergirls
July 01, 2017, 02:20:38 PM
Nice idea, much potential for more monster girls.
arachne, scylla, goblins, orcs, fox-kin, wolf-kin, etc
maybe i should trying to make some.
#9
*patiently waiting quantum Storage
#10
Quote from: Sixdd on June 02, 2017, 07:22:36 PM
~Make Early Components~
Updated June 4th, 2017

Description:
This mod allows you to create components at a Smithy out of any metal. The process is expensive but invaluable for certain playthroughs.
For the sake of sanity the vanilla Component Workbench recipe has been sped up to give some incentive to still use it.

Savegame safe.


Download

{Old versions can be found on GitHub}

ChangeLog:
For changelogs visit {my site}

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Please report any bugs you find in this thread.
I found a bug. Somehow this mod makes component crafting disable

and here's my mod orders
Quote<li>Core</li>
    <li>Community Core Library</li>
    <li>Community Core Library - Vanilla Tweaks</li>
    <li>EdBPrepareCarefully</li>
    <li>Hospitality</li>
    <li>StorageSearch</li>
    <li>LT_NoCleaningPlease</li>
    <li>Rimfire 2.1</li>
    <li>ED-Embrasures</li>
    <li>ED-LaserDrill</li>
    <li>ED-Moat</li>
    <li>ED-MoreVanillaTurrets</li>
    <li>ED-OmniGel</li>
    <li>ED-SafeTraps</li>
    <li>ED-ShieldsBasic</li>
    <li>ED-SubspaceTransponder</li>
    <li>ED-TurretControl</li>
    <li>DermalRegenerator-DermalRegenerator1.7</li>
    <li>ESM - MineVein</li>
    <li>ESM - MountainTemp</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_Objects</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_Robots_Xtension</li>
    <li>Misc_Patch_-_EdBPrepareCarefully</li>
    <li>A.DESurgeries</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>AdditionalLighting-AdditionalLighting1.9</li>
    <li>Armor Crafting</li>
    <li>Weapon Crafting</li>
    <li>USCM - Core</li>
    <li>USCM - Turret</li>
    <li>RW_PawnStateIcons</li>
    <li>Infused</li>
    <li>MIRV Artillery</li>
    <li>NeurotrainerCrafting</li>
    <li>PowerCell-PowerCell1.4</li>
    <li>ReclaimFabric-ReclaimFabric1.6</li>
    <li>Rimsenal</li>
    <li>Rimsenal_Federation</li>
    <li>Rimsenal_Feral</li>
    <li>Rimsenal_hair</li>
    <li>RimWorld-Mending-master</li>
    <li>RT_Fuse-A14-1.0.1</li>
    <li>RT_PowerSwitch-A14-1.0.1</li>
    <li>RT_QuantumStorage-A14-1.0.4</li>
    <li>RT_SolarFlareShield-A14-1.0.4</li>
    <li>RW_Outfitter</li>
    <li>RW_Outfitter_Infused</li>
    <li>Temperature Control</li>
    <li>Training Rack</li>
    <li>CapsuleReactor</li>
    <li>DefenceShield-DefenceShield1.5</li>
    <li>GlitterTech</li>
    <li>Heavy defences mod</li>
    <li>Industrialisation</li>
    <li>kNumbers-0.5.1-A14</li>
    <li>More Factions Spawn</li>
    <li>P-Music</li>
    <li>MindAlteringDevice V1.13 A14</li>
    <li>PersonalShieldMKII-PersonalShieldMKII1.5</li>
    <li>PowerArmourMKII-PowerArmourMKII1.5</li>
    <li>Project Fallout v1.2d</li>
    <li>Wave Survival Mode</li>
    <li>[A14]Edge Technologies V0.20.1</li>
    <li>TilledSoil</li>
    <li>Rimsenal_Storyteller</li>
    <li>Embrasures</li>
    <li>Embrasures-Embrasures1.5</li>
    <li>MadSkills-A14-1.1.6</li>
    <li>Apparello</li>
    <li>ExtendedSurgery-ExtendedSurgery1.2</li>
    <li>ExtendedStorage-ExtendedStorage1.12</li>
    <li>ExtendedMedicine-ExtendedMedicine1.4</li>
    <li>FluffierThanThou-Fluffy_AnimalIncest-a5ed834</li>
    <li>FluffierThanThou-Fluffy_Breakdowns-39f6364</li>
    <li>FluffierThanThou-Fluffy_Tabs-2384906</li>
    <li>FluffierThanThou-RW_EnhancedTabs-8a13d11</li>
    <li>FluffierThanThou-RW_Manager-e3bde2d</li>
    <li>High Caliber</li>
    <li>MapReroll</li>
    <li>MoreTradeShips</li>
    <li>PetFollow</li>
    <li>A.EmergencyTreat</li>
    <li>Rimsenal_Security</li>

#11
Mods / Re: Can't Make Component
June 18, 2017, 11:56:57 AM
Edit: I found the cause. It was this one
https://ludeon.com/forums/index.php?topic=33207.msg338528#msg338528
case closed
#12
Mods / Can't Make Component
June 18, 2017, 11:32:20 AM


Quote<li>Core</li>
    <li>Community Core Library</li>
    <li>Community Core Library - Vanilla Tweaks</li>
    <li>EdBPrepareCarefully</li>
    <li>Hospitality</li>
    <li>StorageSearch</li>
    <li>LT_NoCleaningPlease</li>
    <li>Rimfire 2.1</li>
    <li>ED-Embrasures</li>
    <li>ED-LaserDrill</li>
    <li>ED-Moat</li>
    <li>ED-MoreVanillaTurrets</li>
    <li>ED-OmniGel</li>
    <li>ED-SafeTraps</li>
    <li>ED-ShieldsBasic</li>
    <li>ED-SubspaceTransponder</li>
    <li>ED-TurretControl</li>
    <li>DermalRegenerator-DermalRegenerator1.7</li>
    <li>ESM - MineVein</li>
    <li>ESM - MountainTemp</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_Objects</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_Robots_Xtension</li>
    <li>Misc_Patch_-_EdBPrepareCarefully</li>
    <li>A.DESurgeries</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>AdditionalLighting-AdditionalLighting1.9</li>
    <li>Armor Crafting</li>
    <li>Weapon Crafting</li>
    <li>USCM - Core</li>
    <li>USCM - Turret</li>
    <li>RW_PawnStateIcons</li>
    <li>Infused</li>
    <li>MIRV Artillery</li>
    <li>NeurotrainerCrafting</li>
    <li>PowerCell-PowerCell1.4</li>
    <li>ReclaimFabric-ReclaimFabric1.6</li>
    <li>Rimsenal</li>
    <li>Rimsenal_Federation</li>
    <li>Rimsenal_Feral</li>
    <li>Rimsenal_hair</li>
    <li>RimWorld-Mending-master</li>
    <li>RT_Fuse-A14-1.0.1</li>
    <li>RT_PowerSwitch-A14-1.0.1</li>
    <li>RT_QuantumStorage-A14-1.0.4</li>
    <li>RT_SolarFlareShield-A14-1.0.4</li>
    <li>RW_Outfitter</li>
    <li>RW_Outfitter_Infused</li>
    <li>Temperature Control</li>
    <li>Training Rack</li>
    <li>CapsuleReactor</li>
    <li>DefenceShield-DefenceShield1.5</li>
    <li>GlitterTech</li>
    <li>Heavy defences mod</li>
    <li>Industrialisation</li>
    <li>kNumbers-0.5.1-A14</li>
    <li>More Factions Spawn</li>
    <li>P-Music</li>
    <li>MindAlteringDevice V1.13 A14</li>
    <li>PersonalShieldMKII-PersonalShieldMKII1.5</li>
    <li>PowerArmourMKII-PowerArmourMKII1.5</li>
    <li>Project Fallout v1.2d</li>
    <li>Wave Survival Mode</li>
    <li>[A14]Edge Technologies V0.20.1</li>
    <li>TilledSoil</li>
    <li>Rimsenal_Storyteller</li>
    <li>Embrasures</li>
    <li>Embrasures-Embrasures1.5</li>
    <li>MadSkills-A14-1.1.6</li>
    <li>Apparello</li>
    <li>ExtendedSurgery-ExtendedSurgery1.2</li>
    <li>ExtendedStorage-ExtendedStorage1.12</li>
    <li>ExtendedMedicine-ExtendedMedicine1.4</li>
    <li>FluffierThanThou-Fluffy_AnimalIncest-a5ed834</li>
    <li>FluffierThanThou-Fluffy_Breakdowns-39f6364</li>
    <li>FluffierThanThou-Fluffy_Tabs-2384906</li>
    <li>FluffierThanThou-RW_EnhancedTabs-8a13d11</li>
    <li>FluffierThanThou-RW_Manager-e3bde2d</li>
    <li>High Caliber</li>
    <li>MapReroll</li>
    <li>MoreTradeShips</li>
    <li>PetFollow</li>
    <li>A.EmergencyTreat</li>
    <li>Rimsenal_Security</li>
I need help, look like my mods erase my component assembler's ingredients. I dont know which one..