Oh fair enough dude, real life first amigo. Take care!
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#1
Outdated / Re: [A12] Industrialisation (24-01-2016) combat realism patch added!
April 10, 2016, 01:09:45 PM #2
Outdated / Re: [A12] Industrialisation (24-01-2016) combat realism patch added!
April 10, 2016, 12:25:18 PM
Is this mod getting updated? o.O
#3
Outdated / Re: [A12] Industrialisation (24-01-2016) combat realism patch added!
February 14, 2016, 08:25:46 PM
Hi, I have a slight issue making a Deep mine, I have some high grade steel and concrete, but it doesnt let me build it, saying that it still needs materials. Is there anyway I can fix or trouble shoot?
#4
General Discussion / Re: RimWorld change log
August 05, 2015, 07:13:28 PM
Is there a change log record for Piotr Like there is of yours, Tynan? I find it interesting to read when I have a few minutes here and there.
#5
Ideas / Any thoughts on animal husbandry?
June 10, 2015, 07:32:06 PM
Only reason I bring it up is that hunting can be inefficient, or not wanted/difficult especially with the new area mechanic. Also with the new area mechanic it would be simpler(?) to implement, though disclaimer, I have no idea how rimworld is programmed.
#6
Ideas / Re: Persistent Faction Population/Strength
January 18, 2015, 02:55:21 PM
See, the organic pop generation would be a cool idea, if Tynan decides to add the ability to have relationships and kids, because then it can get more realistic.
#7
Ideas / Husbandry?
January 18, 2015, 12:39:10 AM
I was just wondering when/if husbandry is going to be added to the game, as it would add a new dimension on the entire food situation.
#8
General Discussion / Re: 'Outside' colony vs 'Mountain' colony
September 08, 2014, 10:32:19 AM
Building outside works well when you have a geyser for power, and if you plan things out very well, other than that, the mountain is better, atleast until they add raiders that mine through mountains!
#9
General Discussion / Re: Who is ison?
September 05, 2014, 10:08:29 AM
Sweet, so organ harvesting is coming! Is there going to be organ/medical traders?
#10
General Discussion / Re: Help: Leg cut off
August 14, 2014, 12:36:23 PM
Can we get organ harvesting next update? I mean there are plenty of good eyes/hearts lying around... Also legs, lots of legs.
#11
General Discussion / Clothes?
August 14, 2014, 01:02:38 AM
How do I make clothes? I read the change log and it said you can make clothes from cotton/leather, but I can't seem to get either of those o.0
#12
General Discussion / Re: Eliminating Slag/Rubble
February 12, 2014, 06:29:24 PMQuote from: DeMatt on February 12, 2014, 06:13:00 PMPress F on the person you have recruited and click on the slag. That should work.
Yeah, piles of slag are annoying me too. But I haven't figured out how to get a grenadier to lob grenades at my dump pile - how do I do that?
#13
General Discussion / Re: Steam?
February 12, 2014, 05:12:13 PMQuote from: GC13 on February 12, 2014, 04:21:30 PM
If Steam would do that for you, I know I'd love it.
Quote from: Architect on February 12, 2014, 01:56:06 PM+1
Aye Tynan, do that! It would make your life much easier as well as many current users life's easier too. Whilst you're at it, maybe another way of making payments not using paypal?
#14
General Discussion / Re: Steam?
February 08, 2014, 12:21:54 PMQuote from: Hasbin on February 08, 2014, 11:25:39 AM+1
Backers will get an email when the Steam keys are available, right? As long as I'm kept in the loop, I can be a patient little boy.
#15
General Discussion / Re: Steam?
February 08, 2014, 09:38:55 AM
I figured that, It was just something I've been curious about just based on the fact I prefer to play on steam