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Messages - jhabinsk

#1
I'm in A11 loading an A10 save and I get a different debug warning, but it doesn't seem to affect gameplay either. I only have been using the plain stove.

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#2
Ideas / Re: Animal farming
June 12, 2014, 12:51:55 PM
I've been thinking of this as well, it seems like a great element to add to the game.
#3
Ideas / Re: Beds...
June 12, 2014, 12:48:57 PM
I second this, I've lost several colonists because they traversed across a battlefield trying to get an injured comrade or enemy to the 'wrong' bed.
#4
I find that it can be difficult hunting down colonists as the game progresses, and it becomes especially difficult once larger raids occur and everyone is in a small area. It would be nice to have a GUI element which shows characters and their health, where clicking their icon or multiple characters' icons selects those specific characters. I suppose the best example of what I am thinking of is the character selection GUI mechanic in FTL: Faster than Light. In that game, it's really easy to see when a character is being attacked or has dangerously low health, and you can easily select them and pull them out of a situation at the last minute.
#5
Ideas / Re: Your Cheapest Ideas
June 12, 2014, 12:41:27 PM
The ability to rescue broken/wandering/starving people from other factions wandering your map.

In my last game, there was a character from a neutral faction wandering the map starving and near death, and I wanted to "capture" them to nurse them back to health. The only way to do so was to put a colonist into "draft" mode and capture them, and the faction became  hostile in response.

It seems it would be relatively easy to add a 'rescue' option  when someone is in distress but not incapacitated? Rescuing them should be a positive influence on faction relations.