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Messages - ertzuiop

#1
Quote from: MemoriMento on April 10, 2019, 07:31:01 AM
I think its kinda strange that smelting klin have penalty for being outdoors...

Yea should be changed, because you really need to build them outside. Otherwise it will now cook the room it is build in to high temperatures giving you penalty, again.

Regarding the mining platform, why changed from recipe function to this?
Now you have to switch manually if you want to mine ore, after got plenty coal for fuel and ore processing.
Kinda inconvenient.
#2
Quote from: LiteEmUp on April 14, 2019, 04:42:44 AM
so im wondering im i change all non-farmable tiles on my base to something else, will these bugs still spawn inside my base?

They will.
If a hive spawns it will destroy everything on 3x3 (or 4x4, im not sure) tiles, even walls.
#3
Quote from: Canute on April 12, 2019, 12:59:57 PM
Hi,
why you didn't use the allready existing thread
https://ludeon.com/forums/index.php?topic=39148.0

He doesnt even update his thread anymore, just making patches for workshop.
I wouldnt know of these patches, if there wasnt this thread.
Thank you InfinityKage
#4
Releases / Re: [1.0] Simple Slavery
April 11, 2019, 11:23:34 PM
New window sounds really good.
#5
Releases / Re: [1.0] Simple Slavery
April 11, 2019, 05:05:22 PM
Quote from: Ziehn on April 11, 2019, 02:46:13 AM
If you emancipate them outside of a prison cell while their willpower is 0 they should join. Bought slaves will already have a willpower of 0 so you should be good to go.

When they are enslaved their prisoner tab disappears, which makes it hard to know if their willpower is 0. Maybe something like a reminding popup when you emancipate a slave without 0 willpower.
#6
Releases / Re: [1.0] Common Sense - basic AI tweaks
April 08, 2019, 02:36:02 PM
Quote from: Canute on April 07, 2019, 06:22:39 PM
I notice an odd thing, i didn't encounter before.
Sometimes pawn's sleep on ground even when they are assigned to a bed, no zone restriction, no blocked way to their bed.
When i just draft/undraft them they move to their bed.

I can't verify it so far that this AI tweaks let them do this, i just want made you sensitive for that if someone else got similar expierence.


I can confirm that, but its not this mods doing. That issue existed way before release of common sense.
#7
Quote from: LiteEmUp on April 05, 2019, 01:22:42 AM
lol i'm referring to the 1.0 version i found on the workshop.. i did not get any replies from there, so might as well try here where there are active posters..

Thought so. Although no CE patch, i can tell that it runs quite well with my +200 mods. Indeed i didnt recruit or build any for my colony.
#8
Quote from: Canute on April 04, 2019, 06:48:55 AM
B19 shouldn't work with 1.0
If you want the 1.0 version you need to have steam, and then you should ask there since the auther didn't update the forum release anymore.

No he doesnt. There is literally a couple post above a link to a non-steam page, where to dl v1.0 of the mod.
If that even was his question.
#9
Releases / Re: [1.0] Simple Slavery
April 03, 2019, 10:00:57 AM
Quote from: Ziehn on April 02, 2019, 02:07:08 PM
Already on the to-do list

Thank you
#10
Releases / Re: [1.0] Simple Slavery
April 02, 2019, 05:58:35 AM
Quote from: togfox on April 02, 2019, 05:10:15 AM
Slaves already have a chain icon (or something) so ... yeah.

The point of my suggestion is to have more visible difference between slave and colonist...
#11
Releases / Re: [1.0] Simple Slavery
April 02, 2019, 02:29:54 AM
A suggestion: I dont know, if thats too much of work, but is there a way of differentiate slaves from colonists in the pawn bar. Like coloring slave bars e.g.
Or maybe put them in a tab, like hospitality does.
#12
They are allowed. Still cant use them.
Additional info: those 2 turrets have no ammo capacity window in their UI.
Like to know if there are others who had the same issue. If its just me then it must be a mod conflicting with just those 2 turrets.
So far i didnt have any errors showing in the log when the issue occurs, too.
#13
I know, nonetheless it throws the message. Ammo is nearby in shelfs, storage zone etc.
To be clear, so far i could use the rocket and incendiary launcher, but not the other two for some reason.
#14
Finally i had the chance to use your turrets and i love it.
But cant use cannon and howitzer turrets so far. Getting a "found no nearby unreserved shells..." message.
#15
Releases / Re: [1.0] Simple Slavery
March 28, 2019, 09:40:52 PM
The funny thing is, i noticed that now its always and mostly the same 2 pets that starts fleeing, but after 5-10 sec. Even without immidiate interaction with escapees. Those 2 pets had that flee state previously, and i had to do a workaround to forbid them exiting the map. Broke the mental state with "damage to legs/damage to down" then "restore body parts" (dev mode).
Its like they need to catch up to flee the map everytime a slave tries to escape.
But lets say they do this often, after the escape event. With that solution its not a big deal anymore.

Regarding recruitment of slaves, when emancipating in prisons, do they become regular prisoners again and recruitment option is available?
And how do i get them into a prison, just arrest them or wait until escape try?