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Messages - Bluntflame

#2
Mods / Re: Rimworld mod error (no power from generator)
January 28, 2024, 06:38:29 PM
Could you get the output log from your game?
#3
Releases / Re: [1.0] JoJo's Bizarre Rimworld
May 10, 2020, 06:18:57 PM
I think the author has abandoned this project. I will call out and say if you want to continue this, please do. Parts are a good challenge for those who want practice with building mods of high complexity. Other parts are simple enough for a noob to begin production to learn. The groundwork is done, it just needs someone willing to put the time and effort in.
#4
Releases / Re: [1.0] JoJo's Bizarre Rimworld
April 10, 2020, 04:30:15 PM
Any updates?
#5
I found the mods causing this issue. It was a combination of an outdated version of giddy up mechs, and an offbrand gun mod.
#6
Quote from: Bluntflame on April 07, 2020, 04:54:52 PM
Quote from: Canute on April 07, 2020, 04:51:07 PM
Since you just post log parts, i just can assume the log got trunked before and not all errors got logged.
These error's are the same kind like before you know how to locate the mods.
And just be sure that you don't remove a mod, that is needed for other mods. But these missing textures don't indicate that.

And maybe you should do the other way.
Disable all mods, then slowly rebuild your modlist with 5-10 mods (or more if you know they are safe) and check the logwindow each activation.

Well, with a list of this MAGNITUDE (120 mods, last load of 10 or so screwed it up), I would get bored and decide to try and do it the easy way after the about a half an hour. That's what happened this last time.

Know what? You win this round.
#7
Quote from: Canute on April 07, 2020, 04:51:07 PM
Since you just post log parts, i just can assume the log got trunked before and not all errors got logged.
These error's are the same kind like before you know how to locate the mods.
And just be sure that you don't remove a mod, that is needed for other mods. But these missing textures don't indicate that.

And maybe you should do the other way.
Disable all mods, then slowly rebuild your modlist with 5-10 mods (or more if you know they are safe) and check the logwindow each activation.

Well, with a list of this MAGNITUDE (120 mods, last load of 10 or so screwed it up), I would get bored and decide to try and do it the easy way after the about a half an hour. That's what happened this last time.
#8
Quote from: Canute on April 07, 2020, 04:24:27 PM
Hi,
"Things/Item/Health/EVOR_Texture_OrganBox"
does these EVOR say something to you ?
If not most OS file browser even the windows explorer, got a string search.
Just search inside the mods folder for "EVOR" or "EVOR_Texture_OrganBox" that might point you to the mod.
Other error's are similar but i think they belong all to the same mod.

Now it's giving me THIS log.
#9
Quote from: Canute on April 07, 2020, 04:24:27 PM
Hi,
"Things/Item/Health/EVOR_Texture_OrganBox"
does these EVOR say something to you ?
If not most OS file browser even the windows explorer, got a string search.
Just search inside the mods folder for "EVOR" or "EVOR_Texture_OrganBox" that might point you to the mod.

Other error's are similar but i think they belong all to the same mod.

I think that would be Evolved Organs. I will try removing it, and see if that works rq.
#10
As I said, my mods are giving a corruption/conflict error, and I need some help finding out which one it is (Last 2 hours was me turning on and off mods, with no success finding the conflict). Here is the error message.
#11
Quote from: LiteEmUp on March 19, 2019, 04:02:13 PM
so is this working as intended??? i haven't noticed my "lovers" doing the "lovin action" even though i made a double bed for them in my 9-day old colony.. maybe coz they are also sharing room with other colonists that they are too ashamed to do it?? lol or maybe its still too early in the colony...

im about to finish a room for themselves, so i will find out if privacy is just the issue lol...

also when i was playing with this mod in b17, i played it with psychology(not sure if this or psych was on top of load order) and show hats with hair mod(this was above it on load order).. so not sure how much of incompatibility problems those 2 mods will have with C&P mod..



I also forgot to ask, so is this mod above or below the alien framework in load order?? it wasn't mentioned on OP, so i was not sure about the load order

Goes above
#12
Help / Could I get some help with this error log?
March 05, 2019, 11:01:39 AM
I am having issues finding the mod causing my colonist not be able to haul.

[attachment deleted due to age]
#13
Quote from: Jdalt40 on February 27, 2019, 02:07:30 AM
Already updated bud :)
https://github.com/Jdalt40/Raiderpedes
Ok, thanks! The B19 note kind of threw me off was all!
#14
Releases / Re: [1.0] Infused - Equipment enchantment
March 04, 2019, 06:16:14 PM
Quote from: Canute on March 04, 2019, 06:10:08 PM
At the first posting when you click at the green "Latest" !
Ok, thank you! The steam symbol just threw me off!
#15
Releases / Re: [1.0] Infused - Equipment enchantment
March 04, 2019, 06:07:48 PM
Where can I find a download link to 1.0?