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Messages - Almantuxas

#1
Quote from: Roolo on June 17, 2018, 06:55:56 AM
You're loading the game with a ton of mods, which are all developed with B18 in mind. Of course that won't work. Disable the mods, and try to start a new game.
When I was loading the save (actually autosaving), Core was the only thing enabled in the Mods menu. Just because the log file's huge, doesn't mean I have many mods enabled.
#2
Just got my hands on 1.0 unstable (x64 executable), and the game is already sending errors.
EDIT: more errors (hurray!).
EDIT #2: and the errors don't stop coming and they don't stop coming, filling my output log with alot of nonsense.

[attachment deleted due to age]
#3
With this mod, nobody would have to worry about getting his colonist eaten by a wolf while mining.
#4
Outdated / Re: [A17] DoorMat
October 06, 2017, 10:26:51 AM
This is a quality of life mod!
I had so many times my colonists bringing dirt to the hospital or kitchen, so I had to manually force to clean (since noone was cleaning).
Atleast now my colonists don't need to clean and I don't need to worry about dirt.
#5
Releases / Re: [A17] Expanded Incidents (2017-7-3)
July 04, 2017, 05:46:40 AM
Quote from: Weedington on July 04, 2017, 02:58:50 AM
I've also had some problems while recruiting prisoners, but I think wwWraith found the bug. I'm going to test it after I get my hands on my own computer.

Now it has also happened to me, while I was trying to tame a modden animal. I've tested it, and when the mod is active, this bug happens.

JobDriver threw exception in initAction. Pawn=Comrade, Job=Train A=Thing_Ori67865, Exception: System.TypeLoadException: Could not load type 'Psychology.PsychologyPawn' from assembly 'Psychology, Version=17.7.2.0, Culture=neutral, PublicKeyToken=null'.
at (wrapper dynamic-method) RimWorld.InteractionWorker.Interacted_Patch1 (object,Verse.Pawn,Verse.Pawn,System.Collections.Generic.List`1<Verse.RulePackDef>) <0x00017>
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.TryInteractWith_Patch0 (object,Verse.Pawn,RimWorld.InteractionDef) <0x003d8>
at RimWorld.JobDriver_InteractAnimal/<TalkToAnimal>c__AnonStorey25B.<>m__13 () <0x00096>
at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x002d9>
lastJobGiver=RimWorld.JobGiver_Work, curJob.def=Train, curDriver=RimWorld.JobDriver_Train

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JobDriver threw exception in initAction. Pawn=Comrade, Job=Train A=Thing_Ori67865, Exception: System.TypeLoadException: Could not load type 'Psychology.PsychologyPawn' from assembly 'Psychology, Version=17.7.2.0, Culture=neutral, PublicKeyToken=null'.
at (wrapper dynamic-method) RimWorld.InteractionWorker.Interacted_Patch1 (object,Verse.Pawn,Verse.Pawn,System.Collections.Generic.List`1<Verse.RulePackDef>) <0x00017>
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.TryInteractWith_Patch0 (object,Verse.Pawn,RimWorld.InteractionDef) <0x003d8>
at RimWorld.JobDriver_InteractAnimal/<TalkToAnimal>c__AnonStorey25B.<>m__13 () <0x00096>
at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x002d9>
lastJobGiver=RimWorld.JobGiver_Work, curJob.def=Train, curDriver=RimWorld.JobDriver_Train

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JobDriver threw exception in initAction. Pawn=Comrade, Job=Train A=Thing_Ori67865, Exception: System.TypeLoadException: Could not load type 'Psychology.PsychologyPawn' from assembly 'Psychology, Version=17.7.2.0, Culture=neutral, PublicKeyToken=null'.
at (wrapper dynamic-method) RimWorld.InteractionWorker.Interacted_Patch1 (object,Verse.Pawn,Verse.Pawn,System.Collections.Generic.List`1<Verse.RulePackDef>) <0x00017>
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.TryInteractWith_Patch0 (object,Verse.Pawn,RimWorld.InteractionDef) <0x003d8>
at RimWorld.JobDriver_InteractAnimal/<TalkToAnimal>c__AnonStorey25B.<>m__13 () <0x00096>
at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x002d9>
lastJobGiver=RimWorld.JobGiver_Work, curJob.def=Train, curDriver=RimWorld.JobDriver_Train

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JobDriver threw exception in initAction. Pawn=Comrade, Job=Train A=Thing_Ori67865, Exception: System.TypeLoadException: Could not load type 'Psychology.PsychologyPawn' from assembly 'Psychology, Version=17.7.2.0, Culture=neutral, PublicKeyToken=null'.
at (wrapper dynamic-method) RimWorld.InteractionWorker.Interacted_Patch1 (object,Verse.Pawn,Verse.Pawn,System.Collections.Generic.List`1<Verse.RulePackDef>) <0x00017>
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.TryInteractWith_Patch0 (object,Verse.Pawn,RimWorld.InteractionDef) <0x003d8>
at RimWorld.JobDriver_InteractAnimal/<TalkToAnimal>c__AnonStorey25B.<>m__13 () <0x00096>
at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x002d9>
lastJobGiver=RimWorld.JobGiver_Work, curJob.def=Train, curDriver=RimWorld.JobDriver_Train

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JobDriver threw exception in initAction. Pawn=Comrade, Job=Train A=Thing_Ori67865, Exception: System.TypeLoadException: Could not load type 'Psychology.PsychologyPawn' from assembly 'Psychology, Version=17.7.2.0, Culture=neutral, PublicKeyToken=null'.
at (wrapper dynamic-method) RimWorld.InteractionWorker.Interacted_Patch1 (object,Verse.Pawn,Verse.Pawn,System.Collections.Generic.List`1<Verse.RulePackDef>) <0x00017>
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.TryInteractWith_Patch0 (object,Verse.Pawn,RimWorld.InteractionDef) <0x003d8>
at RimWorld.JobDriver_InteractAnimal/<TalkToAnimal>c__AnonStorey25B.<>m__13 () <0x00096>
at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x002d9>
lastJobGiver=RimWorld.JobGiver_Work, curJob.def=Train, curDriver=RimWorld.JobDriver_Train

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



EDIT: I think this is a completely different bug.
#6
Releases / Re: [A17] Expanded Incidents (2017-7-3)
July 04, 2017, 02:58:50 AM
I've also had some problems while recruiting prisoners, but I think wwWraith found the bug. I'm going to test it after I get my hands on my own computer.
#7
Unfinished / Re: (WIP) More Spaceship Stuff
July 04, 2017, 02:51:17 AM
Will we be able to like, use spaceships for traveling, or maybe even raiding? If you think that this is a great addition, start working on it when you finish the main things.
#8
Releases / Re: [A17] Expanded Incidents (2017-7-2)
July 03, 2017, 02:45:14 AM
Is it possible to change some of the Mod Settings, to disable Cliques? Since I don't want my whole colony to be cut in half, because of some prisoners I've recruited that are disfigured, or have traits, that reduce the relationship from the start (Ugly, Creepy Breathing, etc.).