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Messages - Malefus

#1
Ideas / Small additions
July 01, 2017, 07:12:30 AM
I have two quick suggestions.

Add the ability to set hotkeys to toggle the visibility modes, such as environmental display, roof areas, zones.
Remember the choices for storyteller, difficulty and hardcore so I don't have to set them each time I start a new game.

Thanks
#2
Putting the game into a state in which it will no longer launch is a bug, whether there is a warning or not, the product should be able to handle not having a mod checked and recover.
#3
See attached picture.

[attachment deleted by admin: too old]
#4
Help / Re: Music info
June 03, 2014, 01:35:33 PM
My new issue now is that the music is very quiet in game.  My .ogg files sound fine outside of the game.  They are comparable to listening to the extracted vanilla music in VLC.  I have tried to mess with the volume setting in the def file, but whether I leave it out, set it to 1.0,1.5, 3.0, 30, 100, 300, 1000 it is always very quiet.


#5
I had to delete ModsConfig.xml in order to get the game to launch again.
#6
This also occurred when turning off the base Core mod, so that no mods are checked to On.  Game locked on return to main menu.  Game locks when attempted to launch afterwards, as in description of previous post. 
#7
Version Found - Windows 0.4.461
Title - Soft lock on loading game after deleting a mod.
Summary - The game soft locked on a black screen upon load after deleting a copy of the Core mod.  The Core mod copy was the only selected mod in the mod menu previous to being deleted.

Steps to Reproduce -
1. Go to Mods folder of the game.
2. Make a copy of the Core mod named Core2.
3. Launch game app.
4. Select Mods.
5. Disable Core mod and confirm.  Enable Core2 mod.
6. Return to Main Menu and exit.
7. In Mods folder, delete Core2 mod.
8. Launch game app.

Expected Results - Game loads to Main Menu screen.
Actual Results - Game displays black screen.

Attachments - output_log.txt - Log was over 4MB filled with identical NullReferenceExceptions.  I deleted most of this before attaching.

[attachment deleted by admin: too old]
#8
Help / Re: Music info
June 03, 2014, 07:25:36 AM
I have solved my issue.  I had the Songs folder in the mod folder.  It needed to be in the mod\Sounds folder.

Changed from
RimWorld460Win\Mods\CoreOG\Songs\OG\BumpintheNight.mp3
to
RimWorld460Win\Mods\CoreOG\Sounds\Songs\OG\BumpintheNight.mp3
#9
Help / Re: Music info
June 02, 2014, 01:19:20 PM
I am having trouble loading music as well. 
Could not load UnityEngine.AudioClip at Songs/OG/BumpintheNight in any active mod or in default resources.

The song is in mp3 format.  However, I also tried to rename Terraformer.ogg to BumpintheNight.ogg and got the same error message.

My song files are located at RimWorld460Win\Mods\CoreOG\Songs\OG\BumpintheNight.mp3.
I edited the BaseSongDefs.xml as such adding all my songs.
<?xml version="1.0" encoding="UTF-8" ?>
<SongDefs>
<SongDef>
<timeOfDay>Night</timeOfDay>
<clipPath>Songs/OG/BumpintheNight</clipPath>
<volume>0.6</volume>
<tense>true</tense>
</SongDef>
etc...
</SongDefs>


Has anyone else been able to load a song?