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Messages - LiteEmUp

#1
the babies and children mod on steam has alien babies, but no pregnancy at all lol).. so does this mod has alien babies now, coz i like that this mod has pregnancy(so that i don't have to download a separate pregnancy mod lol)???
#2
Quote from: Canute on September 11, 2020, 06:25:17 AM
Texture path/name got changed too. But you will notice this when you got an error or pink squares.
understood regarding this part...

so can i ask on what part in about.xml i need to change and what "stuff of codes" i need to type??

#3
Releases / Re: [1.2] Children and Pregnancy - v3.3.0
September 11, 2020, 03:54:23 AM
so i only have the 1.0 version of this mod a year ago, and i'm wondering if there are any additional features from thirite's last known changes or your own version is simply bug fixing an maintenance on being updated to latest game version??
#4
Quote from: Shinzy on September 10, 2020, 01:59:11 PM
I made a quick 1.2 update for antiqua since you reminded me of it's existence! (see the attachments) It still needs great deal of work to give the descriptions more diversity and be more presentable, so I'm not gonna upload it on steam just yet ;D
ok will look forward to it



so right now i'm thinking of just porting the mods to 1.2 myself...

so if i understood correctly if a mod has an assemblies folder, this means a simple xml editing is not going to work.. it requires more "knowledge" to port it successfully...

and the "quickest way" to make mods ported is by editing about.xml
now i'm not just entirely sure what lines of code to edit and what codes to use.... any tips are greatly appreciated
#5
Quote from: Canute on September 09, 2020, 05:41:01 AM
Hi,
maybe you should search better (or steam should add a better search at the workshop) at the workshop.
At last for RePower and Doors expanded i saw there 1.2 versions.
Other mods like Antiqua i don't know and don't even found at the workshop, other are abandon since A17.
for the repower, i just saw the reborn on steam workshop and unfortunately its still 1.1

and for doors expanded, well idk how i missed that one considering i did search there lol...



for the rest yes i did spent more than an hour searching on steam workshop...

the other alternate i have right now is to port them myself to 1.2 version... but idk how... well maybe do's and don'ts of porting outdated versions to 1.2
#6
Mods / [Mod help] looking for 1.2 versions of certain mods
September 09, 2020, 04:42:35 AM
either as someone who is working on it or a 1.2 alternate replacement found on either steam workshop or here..

heck if i know how to port a mod to 1.2, i would do it myself...


Antiqua
Bonsaiplus
No disturbed sleep
Shared bedroom
Titanium+
Turret collection
Increased dodge chance
Jtweranimals
Jtsavageprisoners
Jthomemadebionics
Limited blight
Megafauna
Legs! (or mods that shows legs and arms)
Starship troopers arachnid v5.0 (a lot of walkingproblem's mods needs update to 1.2.. just so many good mods not being updated anymore)
Industrial age – objects and furniture (a lot of jecrell's mods outdated; there is an unofficial updated jecrell tools, but none working on porting jecrell's mods to 1.2 unofficially)
Call of Cthulhu stuff (jec)
Rim of madness stuff (jec)
Rimwriter (jec)
Star wars lightsabers/force/factions (jec)
Doors expanded (jec)
Lord of the rims – hobbits/elves/dwarves (jec)
Lord of the rims – facial stuff
Table diner
Repower
Visible pants (by xeonovadan)
Hand me that brick lite (not sure who is mod author)
Hardworking animals
Industrial rollers (not sure if the 1.2 version of project rimfactory on steam workshop already included rollers)
Mod-E (is this a vanilla feature already??? Or there is a mod similar to this?)
Animalcollabproj (I only found v1.1, so not sure if there is a 1.2 that is not on steamworkshop)
Rimgate jaffa (xen)
Xen's taming fixer (by xen)
Pawns paint (willielambo)
Roof support (match)
Ugh you got me (still works with 1.2? as only 1.1/1.0 is available)
Combat readiness check (by marvin; alot of his really good QOL mods needs porting to 1.2)
Definitely more cannons – no armored centipedes (still works with 1.2?)
Ofuton
Detailed body textures 2 (chicken plucker mods; any good alternate?)
Rimworld search agency (by killface)
Facial stuff (killface)
Alienfaces (killface)
Rs patch for rimface
More planning (rhaks; needs 1.2)
Inventory tab (by cptkota)
Better records tab (by odie)
Editable backstories and names (by kiame?)
Better notifications (by krafs)
Soundsystem (music joy stuff by tixuanago)
Tribalinstruments (by hansenbansen)
Rimstory
Numbers (by mehni)
More faction interaction (by mehni)
Colony leadership (by nandonalt)
Dual wield (by roolo)
Outdoor lighting (by stormknight)
Dda security and more (needs 1.2)
Moody (by giant space hamster)
Vault tec – handy things for your vault (needs update to 1.2)
What's missing (by revolus)



any help will be greatly appreciated
#7
anyone likely working on Rainbeau's mods porting to 1.2??? RF definitely has alot of must have mods needing a 1.2 port
#8
so question: are these tanks something you can ride on or they behave like a "living" organism??
#9
i used to have babies suffering joy penalties on socializing because they have a restricted area that they can only go to.. i fixed it by building any chair and table, and that would make them start socializing...
#10
im currently using advanced bridges and so far im loving it.. i have a question regarding compatibility with sd's bridge mod..


im wondering if both are compatibility with each other or no?? if compatible which one is in higher load order??

what i realized that sd bridge mod has that the rf bridge mod didn't have is the drawbridge... i've been wanting to see this and didnt saw it on sd's version, before choosing which bridge mod to go with...
#11
Releases / Re: [1.0] Support Beams - v1.2
May 03, 2019, 01:55:09 AM
lol im surprised that no replies so far to this mod...

so any known incompatibilities or bugs??

im wondering if this mod is compatible also with roof support??
both do the same function, but in a different method.... i use currently roof support, but it looks weird on my walkways, and support beams seems to be the mod im looking for
#12
Quote from: LiteEmUp on April 06, 2019, 04:46:14 AM
Quote from: Kori on April 05, 2019, 06:55:52 AM
The invisible pawn in your third screenshot is 20, so it is not limited to children?
If I were you, I would try the following things:
-deactivate the mod that changes their faces, because that's something that has an impact on pawn rendering. If it is the cause, you can still try to change load order etc. later.
-leave devmode active to see if any red errors appear when you encounter invisible pawns
-unsub and resub Alien Framework, just to be sure

I hope you will find the solution soon!

So this is my current load order

Loaded mods:
MOD-E
Core
HugsLib[ov:6.1.1]
JecsTools
Allow Tool
EdB Prepare Carefully
Prepare Landing[ov:0.9.4]
Faction Discovery
More vanilla factions
Children and Pregnancy - v0.5c
Psychology
Hospitality
[RF] Pawns are Capable! [1.0]
Colony Leadership
[RF] Rational Romance [1.0]: Rainbeau's Rational Romance(1.0.6913.27235)
Rimsenal - Storyteller pack
Humanoid Alien Races 2.0
Realistic Darkness 1.0
Custom Music
More Planning
Rimworld Search Agency
ResearchPal
SS Researchable Stat Upgrades
Fluffy Breakdowns
Stack XXL[ov:1.0.0]
Relations Tab
Medical Tab
InventoryTab
Better Records Tab
Expanded Prosthetics and Organ Engineering
A Dog Said... Animal Prosthetics
LBE's A Dog Said Easy Patcher
Animals Logic
Hardworking animals 1.0
Therapy
Pharmacist
Ugh You Got Me
Combat Readiness Check
Numbers
Color Coded Mood Bar
Share The Load
WeaponStats
Job Splitter
Mad Skills
Xen's Taming Fixer
Infused
Death Rattle
RaiderInfo
I Clearly Have Enough!
Replace Stuff
No Random Construction Quality
Quality Cooldown
Repair Workbench: RepairBench(1.0.0.0)
Misc. Weapon Repair
Simple sidearms[ov:1.3.2]
Dual Wield
RunAndGun[ov:1.1.2]
Defensive Positions
Area Unlocker
Heat Map
Dub's Paint Shop
Labels on Floor
[1.0] RPG Style Inventory
RimHUD
Chickens Efficient Light
Realistic Rooms
VGP Vegetable Garden
[RF] Fertile Fields [1.0]
CuproPanda's Drinks
[XND] Visible Pants
[CP] Detailed Body Textures II (1.0)
Facial Stuff 1.0
[KV] Show Hair With Hats or Hide All Hats - 1.0
Roppoi hair 1.0
My Cute Ear
[SS]Lovely Hair Style
Nackblad Inc Rimhair
Xeva's Rimhair
Rimsenal - Rimhair
Sailor Scouts Hair [1.0]
Spoons Hair Mod
RimFace for Facial Stuff 1.0
Moody
One Big Family
Megafauna
Lord of the Rims - Elves
Lord of the Rims - Dwarves
Lord of the Rims - Hobbits
Orassans
Orassans (EPOE Patch)
RimEffect - Asari of the Rims
Zabrak Race
Zombieland
Medieval Times
[1.0] Starship Troopers Arachnids Ver5.0: Bugs
Twi'lek Race
Crystalloid (Rewrite)
Star Wars - Factions
Star Wars - The Force
Star Wars - Fully Functional Lightsabers
RimGate - Jaffa, Kree! 6.0.0
Half-Rim 2
Call of Cthulhu - Cults
More Mechanoids
MoreMonstergirls
USCM - Xenomorphs Faction 1.0
Rim of Madness - Arachnophobia
Call of Cthulhu - Cosmic Horrors
Lamia(add animal)
Dinosauria
Dinosauria - Patch for A Dog Said...
AnimalCollabProj
AnimalCollabProj ADS Patch
[1.0] RePower
Harvest Everything!
Interaction Bubbles
Hand Me That Brick Lite
Table Diner: Table Diner Configurable Range
Incident Person Stat
Grenade Fix: Rearmed
Prisoner Harvesting
Selling prisoners with no guilt
Pawns Paint! Restored
Snap Out!
[1.0] FuckFriendlyFire
shared bedroom
no disturbed sleep
Doors Expanded
[sd] goodnight
[sd] pillows and beanbags
Industrial Age - Objects and Furniture
[sd] advanced powergeneration
Signs and Memorials
Furnace
ED-ShieldsBasic
Door Mat R1.0
Call of Cthulhu - Straitjackets
[SS]Maid Project
FashionRIMsta
Jewelry
Apparello 2
[CP] Rimmu-Nation - Clothing (All Craftable!) (1.0)
Wall Light
More Vanilla Turrets 1.0
[SYR] Set Up Camp
[1.0]Long Range Transport Pods
Steel extraction
Tech Advancing
More Trade Ships
Neuter Animals
Camera+
Conduit Deconstruct
More Batteries
Dubs Rimkit
Narco
RT Solar Flare Shield
Dubs Skylights
RIMkea
ED-Embrasures
Industrial Rollers
ED-Laser Drill
RT Fuse
Power Indicators
MiningCo. Projector
Damage Indicators
Gas Traps And Shells
[SYR] Bullet Casings
Outdoor Lighting
Quarry 1.0
Prisoner Arena
[T] MoreFloors
More Furniture [1.0]:
RT's Weapon Pack [1.0]
Roof Support 1.0
[sd] medicaddons
[RF] Fishing [1.0]
[RF] Advanced Bridges [1.0]
Additional Joy Objects
RimWriter - Books, Scrolls, Tablets, and Libraries
[RF] Packed Lunches [1.0]
Fences And Floors
DDA Security and More
RedistHeat
Training Console 1.0
[RF] Rumor Has It.... [1.0]: Rainbeau's Rumor Has It
[v1.0]-LinkableDoors
Glitter Tech (No Surgery)
Power Logic
Dubs Bad Hygiene
Better Workbench Management
NeuTech Advanced Medical Pod
Misc. Training
Bridgello
Shield Generators by Frontier Developments
Ofuton 1.0
New Joy Source: Play Music
Turret Collection
Definitely More Cannons - No Armored Centipedes
Zen Garden
Antiqua
Elvasat's Furniture
NamesGalore
Titanium+
BeautyFloors
Kill For Me
[KV] Trading Spot - 1.0
[RF] Editable Backstories and Names [1.0]
[KV] RimFridge - 1.0
Flags and Banners
Star Wars Slave Bikini Outfit
[KV] Change Dresser - 1.0
Bonsaiplus


and this is the log file when first starting the game: https://git.io/fjLOj

i havent tested the dev mode and  check for log errors while an invisible character is active..
but i did try advancing the seasons, and it seems that pawns don't de-age if you advance a season.. unless i missed it somewhere in the dev mode where you can "age" a pawn properly..


i havent done the unsubbing-resubbing since it feels like the last option to do.. i provided my log file and also my load order, to see if anyone experienced can possibly check for maybe "errors"


lol all this time i've never thought of checking logs because im too busy trying to micro and macro stuff...

Exception drawing Pickles: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.PawnGraphicSet.ResolveAllGraphics_Patch3 (object) <0x000a4>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch4 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00150>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at (wrapper dynamic-method) Verse.Pawn_DrawTracker.DrawAt_Patch1 (object,UnityEngine.Vector3) <0x0003a>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00494>

Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings_Patch1(Object)
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


so can anyone look at that error codes?? thats the error for "Pickles", which currently is suffering from invisibilitis disease lol
#13
Quote from: Faryzal2020 on April 30, 2019, 06:11:24 AM
Quote from: LiteEmUp on April 23, 2019, 01:41:33 AM
also i'm not sure if anyone has reported this on the steam workshop page, which i did already...
but everytime after the cnc module gets built, it disappears into thin air as if it did not exist lol... i tested with god mod instant build, and yes the cnc module vanishes after being built lol...

I've tested again and i find no problem with it, is there any errors in the log? does it happen when you don't use any other mods?

i'll check the logs... lol i will try to check it again with only this mod activated... i have to do it on my laptop, coz my desktop version is heavily modded with maybe 100 active mods lol... its gonna be a pain to do it with that much active mods, so i will have to use it on my laptop with only a few active..



so here is now the log file: https://git.io/fjZn9

here is the error
Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x00095>
at System.Activator.CreateInstance (System.Type,bool) <0x00027>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at (wrapper dynamic-method) Verse.ThingMaker.MakeThing_Patch2 (Verse.ThingDef,Verse.ThingDef) <0x00373>
at RimWorld.Designator_Build.DesignateSingleCell (Verse.IntVec3) <0x00291>
at (wrapper dynamic-method) Verse.DesignatorManager.ProcessInputEvents_Patch1 (object) <0x00198>
at RimWorld.MapInterface.HandleMapClicks () <0x00069>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x001f4>
at Verse.Root.OnGUI () <0x00112>

Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
#14
Releases / Re: [1.0] Support Beams - v1.2
April 29, 2019, 03:17:42 AM
Quote from: Vectricity on April 29, 2019, 12:19:39 AM
This mod has now been updated. Please notify me if there are any issues. Thank you.

you should create a thread on the release section with this info, so that it doesnt get lost in this section of wasteland lol

also steam version pls
#15
lol just like real life.... sometimes its not fun being a third wheel lol... unless of course they are on an open relationship