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Messages - docssy

#1
Releases / Re: [1.0] Misc. Robots++
August 07, 2019, 07:27:01 PM
Thank you. That was it. Confirmed incompatible with More Scenario Parts at https://ludeon.com/forums/index.php?topic=48888.0
#2
Releases / Re: [1.0] Misc. Robots++
August 07, 2019, 06:53:02 PM
Mod List
<version>1.0.2282 rev726</version>
  <activeMods>
    <li>Core</li>
    <li>RuntimeGC</li>
    <li>HugsLib</li>
    <li>JecsTools-1.1.0.15</li>
    <li>TurretExtensions</li>
    <li>GiddyUpCore-1.1.6</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Robots</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>USCM - Core 1.0</li>
    <li>USCM - Faction Colonial Marines 1.0</li>
    <li>Vegetable Garden</li>
    <li>Achtung</li>
    <li>ShowDrafteesWeapon-1.0.2</li>
    <li>Moley Traits</li>
    <li>SameSpot</li>
    <li>RimWorld-Diseases-Overhauled-1.8.2</li>
    <li>RF - Fishing</li>
    <li>Hospitality-1.0.19</li>
    <li>HarvestSync</li>
    <li>ExtendedStorage</li>
    <li>ExpandedWoodworking</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>Dubs-Bad-Hygiene-2.5.833</li>
    <li>DoorsExpanded</li>
    <li>CrashLanding</li>
    <li>REI_MoreScenarioParts</li>
    <li>VGP_Trees_Flowers</li>
    <li>RF - Wild Cultivation</li>
    <li>RF - Realistic Planets</li>
    <li>RF - Fertile Fields</li>
    <li>[RF] Permafrost [1.0]</li>
    <li>RealRuins</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>ConfigurableMaps</li>
    <li>VGP_Tools</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Fabric</li>
    <li>VariousSpaceShipChunks</li>
    <li>VGP_Canning</li>
    <li>T-ExpandedCrops</li>
    <li>Smoked-Meat</li>
    <li>Rimworld_IndustrialRoller</li>
    <li>RimwoldAutopsy</li>
    <li>Electric Stonecutting Table</li>
    <li>Compact Benches</li>
    <li>Bulk-Components</li>
    <li>SupportBeams</li>
    <li>Rimworld-Shields</li>
    <li>T-MoreFloors</li>
    <li>T-MoreBedsCloth</li>
    <li>SYR_DoorMats</li>
    <li>StuffedFloors</li>
    <li>sd_goodnight-1-1.0.1</li>
    <li>sd_chickennest-1-1.0.1</li>
    <li>MoreShelves</li>
    <li>More Furniture [1.0]</li>
    <li>GloomyFurniture</li>
    <li>Gloomy Extra - Kitchen_(15-5)</li>
    <li>Area_Rugs</li>
    <li>Wall Light</li>
    <li>Glass_N_Lights-R.1</li>
    <li>SYR_MetallicBatteries</li>
    <li>SupesReconnector</li>
    <li>[1.0] IV Medical</li>
    <li>VGP_Medicine</li>
    <li>Rimworld-Rimmunizations</li>
    <li>Pharmacist</li>
    <li>LessArbitrarySurgery</li>
    <li>Harvest Everything!</li>
    <li>DocWalledVitals-BaseRelease</li>
    <li>1502876618 SF [v1.0] Priority Treatment</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>SYR_Blueberries</li>
    <li>RimWorld-SeedsPlease</li>
    <li>UtilitySupplements</li>
    <li>SocialSupplements</li>
    <li>Infused</li>
    <li>Dubs-Rimkit-1.4.763</li>
    <li>RimWriter-1.20.0.2</li>
    <li>Additional-Joy-Objects-18.03</li>
    <li>SpartanFoundry</li>
    <li>HandAndFootwear</li>
    <li>FashionRIMsta_1.0</li>
    <li>Apparello</li>
    <li>Rimsenal_Hair</li>
    <li>RimNGE</li>
    <li>DontShaveYourHead-1.0.0</li>
    <li>SYR_HarvestYieldPatch</li>
    <li>SkilledStonecutting</li>
    <li>Random Research - Release</li>
    <li>Quality Cooldown</li>
    <li>MoreTraitSlots</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>MadSkills-1.0-2.2.1</li>
    <li>Inspiration</li>
    <li>Fallout-Traits-1.0</li>
    <li>ConsolidatedTraits</li>
    <li>Additional Traits with Heroes and Gods</li>
    <li>TableDiner</li>
    <li>snapout</li>
    <li>SearchAndDestroy-1.1.0</li>
    <li>RunandHide</li>
    <li>RunAndGun-1.1.5</li>
    <li>RimWorld_WhileYoureUp</li>
    <li>Psychology</li>
    <li>PickUpAndHaul</li>
    <li>MemorableAuroras</li>
    <li>MarvsUghYouGotMe</li>
    <li>ForceDoJob</li>
    <li>CleaningPriority</li>
    <li>Megafauna_v1.4_RW1.0</li>
    <li>Donkeys - 1.0</li>
    <li>AlphaAnimals-1.402</li>
    <li>TargetingModes</li>
    <li>SYR_BulletCasings</li>
    <li>SimpleSidearms</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>Miscellaneous_TurretBase</li>
    <li>MarvsSometimesRaidsGoWrong</li>
    <li>ExtendedTurrets</li>
    <li>DefensiveMachineGunTurretPack</li>
    <li>DeathRattle</li>
    <li>battlemounts-1.1.2</li>
    <li>AvoidFriendlyFire</li>
    <li>1464742390 CustomDeathRandomness</li>
    <li>Rimsenal_Vanilla</li>
    <li>ProperShotguns</li>
    <li>ProjectArmoury_20th_10</li>
    <li>High Caliber</li>
    <li>LetsTrade</li>
    <li>GlitterWorldPrime [R1]</li>
    <li>BargainTweaks</li>
    <li>WanderingCaravans</li>
    <li>SYR_SetUpCamp</li>
    <li>GiddyUpCaravan-1.1.1</li>
    <li>MoreFactionInteraction_2019_03_06</li>
    <li>TechAdvancing</li>
    <li>MarvsCombatReadinessCheck</li>
    <li>FactionControl</li>
    <li>RimWorld_GrazingLands</li>
    <li>NoJobAuthors</li>
    <li>FluffyBreakdowns</li>
    <li>Equipment-Deterioration</li>
    <li>1502875716 SF [v1.0] Rain Removes All Filth</li>
    <li>VGP_Garden_Drinks_Bulk</li>
    <li>PenoxycylineIsMedicine</li>
    <li>IdlePowerConsumption</li>
    <li>ExpandedWoodworkingVGP</li>
    <li>[1.0] RPG Style Inventory</li>
    <li>WorkTab</li>
    <li>SYR_LightRadius</li>
    <li>Spoons_Hair_Mod_1.0</li>
    <li>RimWorld-Power-Alerts</li>
    <li>RimHUD</li>
    <li>RelationsTab</li>
    <li>RealFoW</li>
    <li>Lighter Colored Traits</li>
    <li>PredatorHuntAlert_1_0</li>
    <li>MoreRandomSeeds</li>
    <li>ModSyncRW</li>
    <li>MedicalTab</li>
    <li>LevelUp</li>
    <li>ImprovedWorkbenches</li>
    <li>IClearlyHaveEnough</li>
    <li>HeatMap</li>
    <li>FoodAlert</li>
    <li>FollowMe</li>
    <li>Dubs-Mint-Menus-1.2.346</li>
    <li>DamageIndicators</li>
    <li>ColonyManager</li>
    <li>Bubbles</li>
    <li>BorderPause_v_1_0</li>
    <li>BlueprintTotalsTooltip</li>
    <li>BetterNotifications</li>
    <li>AreaUnlocker</li>
    <li>AnimalTab</li>
    <li>AllowTool</li>
    <li>P-Music</li>
    <li>SYR_ProstheticIcons</li>
    <li>Nandonalts-Snowy-Trees-0.21.0</li>
    <li>RimworldDiscoverTechsMod-1.0.4</li>
    <li>Adrenaline</li>
    <li>ApexRimworldLegends</li>
    <li>CarryCapacityFix</li>
    <li>CommonAilments</li>
    <li>FF_VG-canned-delights-1.0.1</li>
    <li>LetsGoExplore</li>
    <li>NamesGalore-1.0.0</li>
    <li>Organ thoughts psyc</li>
    <li>StockalikeArms</li>
    <li>TransferTrait</li>
    <li>architect-icons-R1.0</li>
    <li>More Linkables</li>
    <li>SaveStorageSettings</li>
    <li>Drop on Water Revived</li>
    <li>EmergencyResources</li>
    <li>simple-fx-smoke</li>
    <li>Dubs-Break-Mod-1.0.1</li>
    <li>RimWorld-GroundScannerRedesign</li>
    <li>Everybody Gets One - Release</li>
    <li>Beautiful-Water</li>
    <li>RecipeIcons</li>
    <li>NoMaxBills</li>
    <li>[WD] Realistic Darkness 1.0 - 15.06.2019</li>
    <li>[WD] Soil Contrast - 1.0 - 11.11.18</li>
    <li>[WD] Antibiotics And Painkillers - 1.0 - 14.06.2019</li>
    <li>[WD] Hardcore MultiAnalyzer - 1.0</li>
    <li>AutoOwl</li>
    <li>RW_FacialStuff</li>
    <li>AnimalCollabProject</li>
    <li>VisiblePants</li>
    <li>MoreMechanoids</li>
    <li>Draw a Bead</li>
    <li>Uranium is Green</li>
    <li>More Medications - Reborn</li>
    <li>Suppression</li>
    <li>Herd Migration Revival</li>
    <li>Realistic Human Sounds</li>
    <li>Overcapped Accuracy</li>
    <li>Dampening Belts</li>
    <li>Epic Rivers</li>
    <li>Commercial Server</li>
    <li>Taming Inspiration</li>
    <li>BETTER PASTA Blood Mod</li>
    <li>Better Survival Meals</li>
    <li>GM's Winter Hats [1.0]</li>
    <li>Battleship</li>
    <li>Corners for 1.0</li>
    <li>Fast Spreading Grass</li>
    <li>Sparkling Worlds Addon - Blue Moon Corp [1.0]</li>
    <li>CPBeasties</li>
    <li>SparrowsMOD</li>
    <li>Proper Beavers 1.0</li>
    <li>CameraPlus</li>
    <li>A Cornucopia of Unicorns</li>
    <li>Spidercamp's Dog Pack (1.0)</li>
    <li>[JPT] Burn It for Fuel</li>
    <li>[WD] Simple Coal 1.0</li>
    <li>Impassable Chest-deep Water (Modified Version)</li>
    <li>AdvancedAnimalFramework 3.4</li>
    <li>TradingEconomy V3.1</li>
    <li>RimFridge</li>
    <li>Evan's Armchair Redux</li>
    <li>Fertile Fields - Dubs Hygiene Patch</li>
    <li>Effective Lumbering</li>
    <li>Rimbirds</li>
    <li>Vanilla Animals Expanded â€" Cats and Dogs</li>
    <li>Vanilla Animals Expanded â€" Livestock</li>
  </activeMods>
#3
Releases / Re: [1.0] Misc. Robots++
August 07, 2019, 06:50:30 PM
What would cause a robot to NOT be created from a base station, or even repaired to create one?

This series of log notes from the debug screen is when trying to activate the station (3 times...click happy smeh)

Message logging is now once again on.
Verse.Log:Message(String, Boolean)
Verse.Log:ResetMessageCount()
Verse.Log:Clear()
Verse.EditWindow_Log:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

--- Main thread ---
0.0374ms (self: 0.0169 ms) ExecuteToExecuteWhenFinished()
- 0.0205ms (self: 0.0205 ms) Verse.Pawn_AgeTracker -> Void <RecalculateLifeStageIndex>m__0()


Hotspot analysis
----------------------------------------
1x Verse.Pawn_AgeTracker -> Void <RecalculateLifeStageIndex>m__0() -> 0.0205 ms (total (w/children): 0.0205 ms)
1x ExecuteToExecuteWhenFinished() -> 0.0169 ms (total (w/children): 0.0374 ms)

Verse.Log:Message(String, Boolean)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:ExecuteWhenFinished(Action)
Verse.Pawn_AgeTracker:RecalculateLifeStageIndex()
Verse.Pawn_AgeTracker:get_CurLifeStageIndex()
Verse.Pawn_AgeTracker:get_CurLifeStageRace()
Verse.Pawn_AgeTracker:get_CurLifeStage()
Verse.Pawn:get_HealthScale()
Verse.BodyPartDef:GetMaxHealth(Pawn)
Verse.HediffSet:GetPartHealth(BodyPartRecord)
Verse.PawnCapacityUtility:CalculatePartEfficiency(HediffSet, BodyPartRecord, Boolean, List`1)
Verse.PawnCapacityUtility:CalculateTagEfficiency(HediffSet, BodyPartTagDef, Single, FloatRange, List`1, Single)
RimWorld.PawnCapacityWorker_Consciousness:CalculateCapacityLevel(HediffSet, List`1)
Verse.PawnCapacityUtility:CalculateCapacityLevel(HediffSet, PawnCapacityDef, List`1)
Verse.PawnCapacitiesHandler:GetLevel(PawnCapacityDef)
Verse.PawnCapacitiesHandler:CapableOf(PawnCapacityDef)
Verse.Pawn_HealthTracker:ShouldBeDeadFromRequiredCapacity_Patch0(Object)
Verse.Pawn_HealthTracker:ShouldBeDead()
Verse.Pawn_HealthTracker:WouldDieAfterAddingHediff(Hediff)
Verse.Pawn_HealthTracker:WouldDieAfterAddingHediff(HediffDef, BodyPartRecord, Single)
More_Scenario_Parts.ScenParts.ForcedHediffModifier:DisallowIfWouldDie(Pawn, PawnGenerationRequest)
More_Scenario_Parts.ScenParts.ForcedHediffModifier:AllowWorldGeneratedPawn(Pawn, Boolean, PawnGenerationRequest)
More_Scenario_Parts.HarmonyMethods:AllowWorldStartingPawn(Pawn, Boolean, PawnGenerationRequest)
More_Scenario_Parts.HarmonyPatches:TryGenerateNewPawnInternal_ScenPartExSupport(PawnGenerationRequest&, String&, Boolean, Pawn&)
Verse.PawnGenerator:TryGenerateNewPawnInternal_Patch1(PawnGenerationRequest&, String&, Boolean, Boolean)
Verse.PawnGenerator:GenerateNewPawnInternal(PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal(PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn_Patch2(PawnGenerationRequest)
AIRobot.X2_Building_AIRobotCreator:CreateRobot(String, IntVec3, Map, Faction)
AIRobot.X2_Building_AIRobotRechargeStation:Button_SpawnBot()
Verse.Command_Action:ProcessInput(Event)
Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor_Patch0(IEnumerable`1, Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI_Patch1(Object)
Verse.WindowStack:WindowStackOnGUI()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()

Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at More_Scenario_Parts.HarmonyPatches.TryGenerateNewPawnInternal_ScenPartExSupport (Verse.PawnGenerationRequest&,string&,bool,Verse.Pawn&) <0x002b9>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00f22>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000d2>

Verse.Log:Error(String, Boolean)
Verse.PawnGenerator:GeneratePawn_Patch2(PawnGenerationRequest)
AIRobot.X2_Building_AIRobotCreator:CreateRobot(String, IntVec3, Map, Faction)
AIRobot.X2_Building_AIRobotRechargeStation:Button_SpawnBot()
Verse.Command_Action:ProcessInput(Event)
Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor_Patch0(IEnumerable`1, Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI_Patch1(Object)
Verse.WindowStack:WindowStackOnGUI()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()

System.NullReferenceException: Object reference not set to an instance of an object
at More_Scenario_Parts.HarmonyPatches.TryGenerateNewPawnInternal_ScenPartExSupport (Verse.PawnGenerationRequest&,string&,bool,Verse.Pawn&) <0x002b9>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00f22>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000d2>

Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor_Patch0(IEnumerable`1, Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI_Patch1(Object)
Verse.WindowStack:WindowStackOnGUI()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()

--- Main thread ---
0.0377ms (self: 0.0166 ms) ExecuteToExecuteWhenFinished()
- 0.0211ms (self: 0.0211 ms) Verse.Pawn_AgeTracker -> Void <RecalculateLifeStageIndex>m__0()


Hotspot analysis
----------------------------------------
1x Verse.Pawn_AgeTracker -> Void <RecalculateLifeStageIndex>m__0() -> 0.0211 ms (total (w/children): 0.0211 ms)
1x ExecuteToExecuteWhenFinished() -> 0.0166 ms (total (w/children): 0.0377 ms)

Verse.Log:Message(String, Boolean)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:ExecuteWhenFinished(Action)
Verse.Pawn_AgeTracker:RecalculateLifeStageIndex()
Verse.Pawn_AgeTracker:get_CurLifeStageIndex()
Verse.Pawn_AgeTracker:get_CurLifeStageRace()
Verse.Pawn_AgeTracker:get_CurLifeStage()
Verse.Pawn:get_HealthScale()
Verse.BodyPartDef:GetMaxHealth(Pawn)
Verse.HediffSet:GetPartHealth(BodyPartRecord)
Verse.PawnCapacityUtility:CalculatePartEfficiency(HediffSet, BodyPartRecord, Boolean, List`1)
Verse.PawnCapacityUtility:CalculateTagEfficiency(HediffSet, BodyPartTagDef, Single, FloatRange, List`1, Single)
RimWorld.PawnCapacityWorker_Consciousness:CalculateCapacityLevel(HediffSet, List`1)
Verse.PawnCapacityUtility:CalculateCapacityLevel(HediffSet, PawnCapacityDef, List`1)
Verse.PawnCapacitiesHandler:GetLevel(PawnCapacityDef)
Verse.PawnCapacitiesHandler:CapableOf(PawnCapacityDef)
Verse.Pawn_HealthTracker:ShouldBeDeadFromRequiredCapacity_Patch0(Object)
Verse.Pawn_HealthTracker:ShouldBeDead()
Verse.Pawn_HealthTracker:WouldDieAfterAddingHediff(Hediff)
Verse.Pawn_HealthTracker:WouldDieAfterAddingHediff(HediffDef, BodyPartRecord, Single)
More_Scenario_Parts.ScenParts.ForcedHediffModifier:DisallowIfWouldDie(Pawn, PawnGenerationRequest)
More_Scenario_Parts.ScenParts.ForcedHediffModifier:AllowWorldGeneratedPawn(Pawn, Boolean, PawnGenerationRequest)
More_Scenario_Parts.HarmonyMethods:AllowWorldStartingPawn(Pawn, Boolean, PawnGenerationRequest)
More_Scenario_Parts.HarmonyPatches:TryGenerateNewPawnInternal_ScenPartExSupport(PawnGenerationRequest&, String&, Boolean, Pawn&)
Verse.PawnGenerator:TryGenerateNewPawnInternal_Patch1(PawnGenerationRequest&, String&, Boolean, Boolean)
Verse.PawnGenerator:GenerateNewPawnInternal(PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal(PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn_Patch2(PawnGenerationRequest)
AIRobot.X2_Building_AIRobotCreator:CreateRobot(String, IntVec3, Map, Faction)
AIRobot.X2_Building_AIRobotRechargeStation:Button_SpawnBot()
Verse.Command_Action:ProcessInput(Event)
Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor_Patch0(IEnumerable`1, Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI_Patch1(Object)
Verse.WindowStack:WindowStackOnGUI()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()

Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at More_Scenario_Parts.HarmonyPatches.TryGenerateNewPawnInternal_ScenPartExSupport (Verse.PawnGenerationRequest&,string&,bool,Verse.Pawn&) <0x002b9>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00f22>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000d2>

Verse.Log:Error(String, Boolean)
Verse.PawnGenerator:GeneratePawn_Patch2(PawnGenerationRequest)
AIRobot.X2_Building_AIRobotCreator:CreateRobot(String, IntVec3, Map, Faction)
AIRobot.X2_Building_AIRobotRechargeStation:Button_SpawnBot()
Verse.Command_Action:ProcessInput(Event)
Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor_Patch0(IEnumerable`1, Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI_Patch1(Object)
Verse.WindowStack:WindowStackOnGUI()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()

--- Main thread ---
0.0397ms (self: 0.0182 ms) ExecuteToExecuteWhenFinished()
- 0.0215ms (self: 0.0215 ms) Verse.Pawn_AgeTracker -> Void <RecalculateLifeStageIndex>m__0()


Hotspot analysis
----------------------------------------
1x Verse.Pawn_AgeTracker -> Void <RecalculateLifeStageIndex>m__0() -> 0.0215 ms (total (w/children): 0.0215 ms)
1x ExecuteToExecuteWhenFinished() -> 0.0182 ms (total (w/children): 0.0397 ms)

Verse.Log:Message(String, Boolean)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:ExecuteWhenFinished(Action)
Verse.Pawn_AgeTracker:RecalculateLifeStageIndex()
Verse.Pawn_AgeTracker:get_CurLifeStageIndex()
Verse.Pawn_AgeTracker:get_CurLifeStageRace()
Verse.Pawn_AgeTracker:get_CurLifeStage()
Verse.Pawn:get_HealthScale()
Verse.BodyPartDef:GetMaxHealth(Pawn)
Verse.HediffSet:GetPartHealth(BodyPartRecord)
Verse.PawnCapacityUtility:CalculatePartEfficiency(HediffSet, BodyPartRecord, Boolean, List`1)
Verse.PawnCapacityUtility:CalculateTagEfficiency(HediffSet, BodyPartTagDef, Single, FloatRange, List`1, Single)
RimWorld.PawnCapacityWorker_Consciousness:CalculateCapacityLevel(HediffSet, List`1)
Verse.PawnCapacityUtility:CalculateCapacityLevel(HediffSet, PawnCapacityDef, List`1)
Verse.PawnCapacitiesHandler:GetLevel(PawnCapacityDef)
Verse.PawnCapacitiesHandler:CapableOf(PawnCapacityDef)
Verse.Pawn_HealthTracker:ShouldBeDeadFromRequiredCapacity_Patch0(Object)
Verse.Pawn_HealthTracker:ShouldBeDead()
Verse.Pawn_HealthTracker:WouldDieAfterAddingHediff(Hediff)
Verse.Pawn_HealthTracker:WouldDieAfterAddingHediff(HediffDef, BodyPartRecord, Single)
More_Scenario_Parts.ScenParts.ForcedHediffModifier:DisallowIfWouldDie(Pawn, PawnGenerationRequest)
More_Scenario_Parts.ScenParts.ForcedHediffModifier:AllowWorldGeneratedPawn(Pawn, Boolean, PawnGenerationRequest)
More_Scenario_Parts.HarmonyMethods:AllowWorldStartingPawn(Pawn, Boolean, PawnGenerationRequest)
More_Scenario_Parts.HarmonyPatches:TryGenerateNewPawnInternal_ScenPartExSupport(PawnGenerationRequest&, String&, Boolean, Pawn&)
Verse.PawnGenerator:TryGenerateNewPawnInternal_Patch1(PawnGenerationRequest&, String&, Boolean, Boolean)
Verse.PawnGenerator:GenerateNewPawnInternal(PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal(PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn_Patch2(PawnGenerationRequest)
AIRobot.X2_Building_AIRobotCreator:CreateRobot(String, IntVec3, Map, Faction)
AIRobot.X2_Building_AIRobotRechargeStation:Button_SpawnBot()
Verse.Command_Action:ProcessInput(Event)
Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor_Patch0(IEnumerable`1, Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI_Patch1(Object)
Verse.WindowStack:WindowStackOnGUI()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()

Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at More_Scenario_Parts.HarmonyPatches.TryGenerateNewPawnInternal_ScenPartExSupport (Verse.PawnGenerationRequest&,string&,bool,Verse.Pawn&) <0x002b9>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00f22>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000d2>

Verse.Log:Error(String, Boolean)
Verse.PawnGenerator:GeneratePawn_Patch2(PawnGenerationRequest)
AIRobot.X2_Building_AIRobotCreator:CreateRobot(String, IntVec3, Map, Faction)
AIRobot.X2_Building_AIRobotRechargeStation:Button_SpawnBot()
Verse.Command_Action:ProcessInput(Event)
Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor_Patch0(IEnumerable`1, Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI_Patch1(Object)
Verse.WindowStack:WindowStackOnGUI()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()
#5
Mods / [Request] Destroy (chunk) Item workbench
August 03, 2019, 03:53:57 PM
Basically a hauling type workbench to destroy anything - specifically steel slag.
#6
Mods / Re: [Req] Steel Slag EATING ANIMALS
July 31, 2019, 06:32:47 PM
Sure! Gotta be a downside.
#7
Mods / [Request] debug Delete selected items
July 30, 2019, 10:23:45 PM
for steel slag specifically
#8
Mods / [Req] Steel Slag EATING ANIMALS
July 30, 2019, 11:12:14 AM
I have so much steel slag right now.... this would help!
#9
Hi,
1.0 - I'm noticing I'm loosing parts of my order when I order multiple minified objects.
#10
save compatible?
#11
Mods / [Mod Request] Better Drug Management
February 24, 2019, 02:57:05 PM
Hi,

I'd love to have more control over the drug policies, aka having infections activate the desire to administer (modded) antibiotics. Alternately pain = ibuprofen / tea / etc.

That and some (modded) drugs are good for upwards of a year. The default panel only allows 25 days between doses.

Thanks!
#12
Outdated / Re: [A18] More Mental Breaks
February 23, 2019, 07:35:33 PM
Hi. The obsessive cleaning mental break causes huge lag in 1.0....
#13
Releases / Re: [B18] Idle Power Consumption
July 22, 2018, 11:10:55 AM
I think I've downloaded this a while ago for b18. It does work.
#14
Releases / Re: [B18] Technology Blueprints
July 21, 2018, 10:31:07 AM
I love this mod. I've actually removed using research benches in favour of waiting for the drops. It is definitely slow at first though...

I wonder if it was possible to extend this, such that you would need blueprints to discover individual recipes (think of your poor machining table and gun mods!). That'll tie directly in to the other idea of disassembling items to discover how they work
#15
Mods / Re: Non-steam links for 3 B18 mods please
February 01, 2018, 07:22:27 PM
Thank you @wwWraith - that website is brutal to navigate and the workshop description didn't help. God send!

@Fuglypump - Thank you for taking the time to cross post across from Steam. Not sure how you happened upon this topic, but thank you.