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Messages - fyarn

#1
Releases / Re: [B18] Mods by Fyarn
September 08, 2018, 07:51:59 PM
9/8/18: Updated with b19 links to all supported mods
#2
I tried to make good instructions, what's unclear? :)
#3
Releases / Re: [B18] Mods by Fyarn
March 09, 2018, 08:30:55 PM
Quote from: Drglord on March 09, 2018, 08:04:49 PM
What the hell is that Boss Fight in the github mod? WIP?

Yep! Probably my biggest project yet. Super excited for its upcoming release!
#4
Releases / [B19] Mods by Fyarn
February 20, 2018, 10:44:19 PM
Mods by Fyarn











Mod
Name
Release DateLast UpdateDownloadable Versions
Bounded Roof Build Tool
Aug 8 2017Sep 8 2018
Rubber Bullets Mod
Aug 24 2017Sep 8 2018
Easy Speedup
Sep 10 2017Sep 8 2018
PriorityClean
Feb 7 2018Sep 8 2018
Fixable Mood Debuffs Alert
Sep 8 2018Feb 19 2018
ColorCodedMoodBar
Sep 17 2017Nov 18 2017
F*** Not Again
Aug 22 2017Sep 1 2017


* All mods released under MIT license, with repositories linked. Enjoy!
#5
Outdated / Re: [B18] Roof Bounded Build Tool
February 20, 2018, 08:45:28 PM
Quote from: Simstu on February 20, 2018, 03:18:52 PM
Hey guys, don't you know if it will work for A17?

It doesn't, but here's the last version of the mod that was released in A17!
https://github.com/n-fisher/RoofBuild-Mod/archive/76d975eb287308b9399f861b389f8f59ca63067d.zip
#6
Hey jecrell, great guide! Could I suggest you add the Rimworld cookiecutter template?
https://ludeon.com/forums/index.php?topic=39038

It has a command-line tool for setup without using VisualStudio, as well as a VisualStudio integration to create a mod without even leaving VS to make folders.
#7
Quote from: Mehni on February 12, 2018, 03:22:52 AM
Do you mind telling me if there's a benefit to the debug and release builds?

In addition, the rimworld wiki advocates using Dev and Release builds: http://rimworldwiki.com/wiki/Modding_Tutorials/Distribution#Distribution

So this just follows the standard documented practices, with automation!
#8
Quote
Do you mind telling me if there's a benefit to the debug and release builds? What's the added advantage over version control like git?

Yeah! I'm a huge believer in open-source projects and would actually argue these should be used alongside VCS (my default being Git)! The way I structure my projects is to have a Git repository in the Debug build (which is the originally generated, non-cloned folder) that captures all of my work commit-by-commit. Then once I have a completely finished update to the mod, I both:

  • Push the series of commits and create a Release tag on Github
  • Start the solution in Visual Studio in the Release configuration (which both runs the Release mod build tasks and runs Rimworld) and upload that version through the Rimworld editor
This way I can expect to fail on lots of small edits when in the Debug configuration, and once I'm ready to test it like I would upload it (exactly as the user experiences the mod) I change it to Release configuration and play-test the Release version.
#9
Rimworld Mod Development Cookiecutter

This is a tool for developers to begin mods more quickly, eliminating the overhead of setting up a new project.

Set up a fully functional mod development environment in 30 seconds or less with a Visual Studio integration!

What does it do?


This is a Visual Studio integration (or optionally a command-line, non-VS tool) that, with just 4 skippable questions, will set up an entire Rimworld Mod project for you, including:

  • Complete and accurate file structure
  • VisualStudio project set up inside the folder structure

    • Automatically linked Rimworld .dll files
    • Correct initial VS project settings as listed on RW wiki
    • Automatic build events on Debug/Release build ensure you always have the most up-to-date and optimized version of your code
    • Debug and Release version of mod are automatically maintained and tagged differently
    • Start button builds project and launches Rimworld in a resource monitor
    • Support for separate save profiles and mod lists in debug mode

Why should I care?


Have you ever written a mod? Do you ever plan to? This takes all the hassle out of setting up the mod, letting you get right to that brilliant idea. Bring the time cost of setting up a project down to 30 seconds! Applicable to modders of the XML/Asset-only variety and C# gurus.

Links


Project Repository and Installation Instructions

#10
Outdated / Re: [B18] PriorityCleaner Mod
February 10, 2018, 03:29:13 PM
Quote from: Harry_Dicks on February 08, 2018, 01:26:11 PM
Right, but it still doesn't solve the problem I have of wanting a specific field to be sown immediately. If I could somehow select all of the tiles, but ground in unselectable.

I understand you would still have an issue of letting the game know where, or how much of a field you want sown. Maybe it could just be an option for an entire grow zone? A new button that has "Sow Urgently" and/or a button for "Harvest Urgently"?

Well darn, I definitely spent a few hours working on my own mod for this before finding a really good one already built.
Check this out! https://github.com/pardeike/RimWorld-Achtung-Mod
#11
Outdated / Re: [B18] PriorityCleaner Mod
February 09, 2018, 02:19:08 AM
Quote from: minakurafto on February 08, 2018, 10:36:45 PM
if this only clean sterile tile so in other word this is hospital cleaner priority?

Yes! This mod is specifically so pawns prioritize cleaning hospitals, prisons, kitchens, and labs with sterile tiles as a high priority job.
#12
Outdated / Re: [B18] PriorityCleaner Mod
February 08, 2018, 08:59:00 PM
Wow actually very much dig that idea! Consider it on my short list of future projects :)
#13
Outdated / Re: [B18] PriorityCleaner Mod
February 08, 2018, 11:12:21 AM
Quote from: Harry_Dicks on February 08, 2018, 03:00:10 AM
This, mod, is... GENIUS! THANK YOU for this! ;D

Also, it will work for only sterile tiles, correct? No other floor types, even those added by mods?

That's correct, but give me a mod with floor types and a reason why it makes sense to include it and I will!
#14
Outdated / [B18] PriorityCleaner Mod
February 08, 2018, 01:39:11 AM
PriorityClean Mod

Description:
This mod for Rimworld adds cleaning sterile tiles as a specific work type. Can specify clearing sterile tiles before cleaning other tiles. Keep the important areas clean!

Updates

Updates:
Feb 7 2018
Initial Release

Author/Mod Team
fyarn

Download
Github (with Source): https://github.com/n-fisher/PriorityClean-Mod
Direct: https://github.com/n-fisher/PriorityClean-Mod/archive/master.zip
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1294779672

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- No known mod incompatibilities/need for a new save.

Released under MIT License, please go ahead and include in modpacks or build off of this mod itself.
#15
Outdated / Re: [A17] Roof Bounded Build Tool
February 03, 2018, 01:02:00 AM
Quote from: deus-misereatur on February 01, 2018, 11:59:18 AM
Is the GitHub download up-to-date? The dll is posting me some errors:
...
Thanks!

Oops! That's fixed, thanks for pointing it out!