Hello, im getting some bugs after playing with it for a while. here are the logs (which is 180mb atm lol)
usually this happens after a while when playing probably after a slave escapes or die, looking at the save bertus is still listed on the player faction but im almost sure he escaped since all the deaths on the colony happened to colonists(why the sniper always aim for my colonists?x.x) otherwise he is dead but that should change him to the original faction no?
im guessing that for a quick fix is when the pawn dies or escape he drops the slave colar the same way he drops his weapons when he tries to escape and great mod btw im really enjoying it!
QuoteUsed SetFaction to change Bertus to same faction
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
System.NullReferenceException: Object reference not set to an instance of an object
at SimpleSlavery.Hediff_EmancipateFix.PostTick () [0x00000] in <filename unknown>:0
at Verse.Pawn_HealthTracker.HealthTick () [0x00000] in <filename unknown>:0
at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x00000] in <filename unknown>:0
at RimWorld.Planet.World.WorldTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
usually this happens after a while when playing probably after a slave escapes or die, looking at the save bertus is still listed on the player faction but im almost sure he escaped since all the deaths on the colony happened to colonists(why the sniper always aim for my colonists?x.x) otherwise he is dead but that should change him to the original faction no?
im guessing that for a quick fix is when the pawn dies or escape he drops the slave colar the same way he drops his weapons when he tries to escape and great mod btw im really enjoying it!