Ludeon Forums

Ludeon Forums

  • July 12, 2020, 06:14:33 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Scotty

Pages: [1] 2 3 ... 10
1
Bugs / 1.0.2096 Colonist behaviour issue
« on: January 13, 2019, 02:18:39 PM »
I had a colonist about to mentally break. He decided that then would be a good time to go hunting in the cold.
I unticked "hunt" as a job allocation for him, and then drafted/undrafted him.
Regardless of what i did after i undrafted him, he wanted to hunt still.
A short time later he mentally dazed

2
General Discussion / Unable to build beds
« on: November 10, 2017, 06:11:38 PM »
Hello!
Its been a while since i have played rimworld so i am unsure if this is a bug.
Right now i am unable to make any more bed of any type.
I have cloth and wood in my stockpile and i have the option to build everything else.

Any posts iv seen that people have asked before has refered to lack of resources.

3
General Discussion / Re: Fire! Fire! Fire! Huhuhuhuh. Fire! Fire!
« on: September 15, 2016, 04:00:16 AM »
I don't want to set the world onnn fiiireee ;)

Iv never noticed any frame rate drops with fire on normal speed. I do a little if i speed it up though

4
Bugs / [A15] Text Bug
« on: September 10, 2016, 07:28:05 PM »
Hello!

I noticed this a few days ago and it might be worth looking at.
When you are setting something to be done until you have X, the minus sign goes over the number

5
General Discussion / Re: Struggling with mental breaks
« on: August 30, 2016, 01:36:47 PM »
Colony seems more stable now with joy objects.
I also didnt give them to much to do this time.
Some of it last time was due to the amount of raids i got lol

6
General Discussion / Re: Struggling with mental breaks
« on: August 30, 2016, 11:39:51 AM »
Come back to me and tell me how it went :P
i will if i remember
i am going to start a new settlement :P

7
General Discussion / Re: Struggling with mental breaks
« on: August 30, 2016, 11:33:09 AM »
It is just poor management.
Make sure your colonists have at least 2 solid hours of joy time on the regime, and give them a couple of horseshoe pins and invest in a chess table.

Spend a day on tidying up your base by adjusting priorities, try this about once every 2 seasons. After a couple of days you will see a reduction in mental breaks :P

Hope this helped

i will give that a try :)
i have never edited the daily things :P, also i give them to much building work to do

8
General Discussion / Struggling with mental breaks
« on: August 30, 2016, 11:14:29 AM »
Hello!
I have noticed that my colony is falling apart due to constant mental breaks.
I do my best to keep them happy, but due to the wierd priorties the place never gets cleaned etc

Has anyone had the same problem? Im going to have to restart my colony after less than a year :(

9
Bugs / Re: 15.276 None violent colonist has weapon
« on: August 30, 2016, 08:37:26 AM »
They don't start with weapons, they start with them on the ground and you tell them to pick them up. You can tell a non violent person to pick up a weapon, they just won't use it.
Mine started with it. She wondered in from the map, my 4th colonist :)

10
Bugs / 15.276 None violent colonist has weapon
« on: August 29, 2016, 04:45:21 PM »
Hello!
I noticed today on on my colonists who cannot do anything violent has a shiv.
As far as i know they had it from the start, so this might be bug? :)

11
Ideas / Re: Does anyone else miss Target Designation on turrets?
« on: April 12, 2016, 07:58:56 AM »
i miss it. i sometimes used in to take down harder enemy's and let my colonists deal with the rest

12
General Discussion / Re: No trade ships anymore in A13?
« on: April 12, 2016, 07:55:58 AM »
Its odd you guys have low trade/caravans.
while testing i got an avalanche of traders, from the same colony lol

13
General Discussion / Re: RimWorld Discord
« on: April 12, 2016, 07:54:44 AM »
i will jump in after work
discord is nice as you can use web-based or download the program :D

14
A13 has jumped forward in terms of game play. i like the idea of having relatives in different factions :D. i need to start playing with the lower tech stuff as i keep forgetting to use it.

15
Ideas / Re: "Gay" as a trait
« on: April 12, 2016, 03:50:05 AM »
i knew adding traits like this would cause havock -_-

I don't even understand why zoophila and bestiality would even be considered by the community. ew...

Pages: [1] 2 3 ... 10