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Messages - binkow

#1
Outdated / Re: [A17] Toolmetrics: Work Tools for Pawns
October 05, 2017, 03:31:01 PM
Why'd you post a mod with that many items but don't have any documentation on what any item does? Only reason I've been holding off on getting this mod.
#2
I can't find anywhere in the source code how the game disable's pawn's ability to do work.

What I want to do is force the inability to perform all crafting, tailoring, smithing, research worktypes, etc when my C# hediff is applied. How do I go about this? I can't find how they do it in backstories because I cannot find where the backstories are stored. Does anybody have a good idea on how to do this?

Thanks,
Binkow