Quote from: PhenotypeX on September 07, 2017, 05:49:25 AMQuote from: Jons on September 06, 2017, 03:36:10 PM
Therefore, counterintuitive though it may seem, the best thing to do if your colonists get diseased and you only have garbage beds is to force them to never sleep. This seems wrong to me. Logically, even resting on a cold stone floor should be at least slightly better than performing back-breaking labor in a mine, but currently it isn't. The miner is more likely to survive the malaria outbreak than the guy who has been resting peacefully all day.
You're 100% right, but for some reason mild criticisms/suggestions like this are always responded to with accusations that you are a cry baby noob.
It isn't a case of wanting things to be easier, just suggesting how they could be better. Overall infection rates could be sped up to balance.
I was thinking that it would make sense to just lower the immunity gain speed while not resting to a level below that of the worst bed. Since a sleeping spot has a gain speed of 75% the simple solution would be to drop standing gain speed to something like 70%. That way it would actually be beneficial to send your people to rest.
This would actually make the game more difficult not less.