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Messages - N23

Pages: [1] 2
Outdated / Re: [B18] Monstrous Compendium 1.0
« on: June 01, 2018, 09:54:28 AM »
About the Deviljho, can we also make armor off him? Anyway i take my heavy bowgun again :D

Mods / Re: [Mod Request]Fear System
« on: January 08, 2018, 01:52:00 AM »
What i use to do when i want raiders to have a mood debuff, is to have a dumping site for corpses.
And to 'force' them to walk throu the dumping site is to have it 'open'. And all other ways to the base closed by doors.
It seems like they follow the easy way, not the shortes way.
And to have yor prisoners in check, well remove the legs? kinda disturbing, but you seem like a guy who likes that :)

Mods / Re: (Mod request) Bodyguard
« on: January 04, 2018, 03:22:15 AM »
I was more looking/thinking of a pet-who-always-follow-its-master-option.
Because in my colonies there is a class-system. I dont want the less-usefull guys always following the more important guys.
Let the pets do that!

Mods / (Mod request) Bodyguard
« on: January 01, 2018, 10:33:36 PM »
With all the cool mods around, like the Star Wars and the Rimslaves of TWP, i was thinking.
I want some bodyguard, like maybe the Royal Guard (from star wars), who always follows his master.
Or the option for undrafted following with normal pets, i dont mind.

Releases / Re: [B18] TMagic - Magic for RimWorld
« on: November 25, 2017, 01:53:35 PM »
First of all, i love you. Second of all, yes in the creepy way :p. But for real, does this conflict with the Star-Wars Jedi mod? And, its sounds like a Avatar inspired mod, are you going to imply that aswell? Or let someone do that?

Outdated / Re: [A17] Save Our Ship (v1.01)
« on: November 04, 2017, 05:48:04 AM »
First of all, great idea!
I wonder, the building prices are high for the frames ect, after all its a spaceship.
But do you have to use ship structual beams for the interior? Same with the door lock for indoor use?
Or can you use steel/wood ect? Because i want to make a base-ship, and depending or the cost only the highneeded or if you can cut the cost, a bigger ship. Thnx anyway

Announcing the release of...

Stay safe. Keep your necks protected out there.


Doesn't work. All colonist, animals and beast are gone.
But i like the idea of Vamps. You really should put more info about what it does and what it can do. Just a tip. greets

Mods / Re: Saiyan Race
« on: October 18, 2017, 09:06:36 AM »
Uhm i got also a mod-idea: Goku mod, same as you but in a new post :D

Mods / Re: (Mod request) Fossils And Pawn Reviving
« on: October 18, 2017, 09:05:38 AM »
Sounds great if you ask me. Maybe the hybrid mod is something that fullfill your needs ;)

Mods / Re: (MOD REQUEST) Skeleton Army
« on: October 18, 2017, 09:00:35 AM »
all i wanted to say is 'autistic 9gagger alert'

Mods / Re: Don't Starve Monsters
« on: October 18, 2017, 08:55:36 AM »
I remember the same kind of mod in A16. Wasn't needable, but hey more animals = more fun

Mods / Re: [Mod request] Super Heroes
« on: October 13, 2017, 03:46:51 AM »
Thnx for the reply. And as someone with no computer science background, i wouldn't even try it.
Lets say i hope that someone out there gets inspired :)
And for the rest of us, we should be more pro-patron to help modders.

Mods / Re: [Mod request] Super Heroes
« on: October 11, 2017, 05:15:01 PM »
Dont you think this idea is more interesting for good modders.
And for them easy to apply?

Mods / Re: Mod Request: Sayan Race
« on: October 11, 2017, 05:12:59 PM »
Even when you don't make them OP, than still it would be interesting.
Full moon = rage; some one die; super sayin rage.
More hunger, faster walking and strong brawlers :) should do alot.
Let alone some cool DBZ clothings :)

Mods / Re: [Mod request] Avatar Last Airbender
« on: October 11, 2017, 05:09:22 PM »
@DiamondBorne sounds like a great idea to imply it to the rimworld-universe. The same with a good grower or miner. The fire / water benders should be able to put down fires faster or, stop them at all.
I hope the idea sparkle to a great modder  :)

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