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Messages - sexualjesus

#1
Ideas / Re: Your Cheapest Ideas
June 25, 2014, 11:42:11 PM
The ability to prioritize cooking, currently if i have two bills, in any order, cooks will randomly choose, i have a 3 star chef and a 10 star chef so my stove needs to have two bills, one for fine, and one for simple, then my 10 star chef gets lazy and cooks a simple meal instead of a fine.

Alternatively scrap the the bill, and just make it so the chefs will cook the best meal they can possibly cook, this way my 3 star chef who is can't do anything bar research and cook, can actually acheive something without my 10 star chef creating bad food.
#2
General Discussion / Re: Call for Alpha 5 testers
June 24, 2014, 05:58:54 AM
Do i get a free copy of the game if i help ;)

I'll offer to lend a hand, I've been a professional software engineer for 7 years, involved in the ubuntu project before that, Masters in tech etc, bug tested a few games here and there (these days since you buy games before there release i guess i bug tested ALOT of games haha)

It would be good to trial the new changes and offer some suggestions, i can see a lot of ui changes to help new players out which is moderately useful, could even do a bit of coding if need be for some minor stuff.

Not available untill monday though.
#3
Hi all, I've been loving rimworld, as we all know storytelling is a major part of this game which explains the constant raids etc. But I'm beginning to feel like there's no diplomacy, whether or not this feature will mature in later development (people sort of like you untill you begin kidnapping them while they visit, after which I can't send them flowers to apologize)

What would really make this game A+ for me, that would just make it a really awesome game, is having multiple colonies on the same map, instead of those nice guys you like being off map, or those pirates who attack you every day but you can't attack them back, it would be great if they where either an AI driven colony, or an already developed colony with the residents living there.

If they like you, you can visit, and trade possibly, trading being less important then just being able to see them (makes me feel a lot less lonely), but the pirates we can attack, crushing them into submission or friendship. I suppose the diplomacy doesn't matter as much as just the feeling that there is more then just us on that map, it would make me hesitate to send one guy to slaughter the buffalo over the mountain near the bad guys, instead of a large party for protection, and a bit of randomness might happen when a friendly colony kidnaps my own and then ransom's them back because they are desperate for potato's

Once again, extra features like diplomacy are just unnecessary extra's, and i know adding 2 more colonies with 20 people onto the map may cause lag issues (still perplexes me how such a simple game, struggles, much like minecraft does when things get to big) but my point is just having an extra colony to say hi to makes the world of difference, For instance in state of decay they did this, with multiple different groups in different houses, you could go up to their group and they couldn't give a damn if they liked you, just the same way people from other parties can journey into our camp and it achieves nothing. But knowing they are there, and using my imagination I can help them when the hordes attacked made a world of difference.

Technically I suppose you could write it so they don't exist unless you are near them, and when you are block off people from a radius on the other side of the map (our colony), or allow just one extra colony with a low cap of people to start with until the game becomes a little more efficient. but it means raider attacks may attack them or us, and possibly we can help one an other (if we can help them live, it means there's still a 50/50 chance we won't get attacked)

So Lonely on rimworld.