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Messages - Logicsol

#1
It does reduce severity, and thus pain levels however. But as for curing, no it's a waste.
#2
Edit: I'm dumb, and this was way easier than I thought.

I do have one question though.

One of the last steps is this:

In the new Solution Explorer view that comes up, right click RimWorldWin and click Set as Startup Project

I don't have a RimWorldWin in the solution viewer after opening my sln file.
#3
Any word on a B19 update?
#4
After digging through the files, it looks like the bleed behavior is governed by the Stabilize comp in assembly, so I don't think there is a way for me to change this short of recompiling from the master after figuring out exactly what each property does.

So I guess my request would be for this: Set the bleed behavior to slowly cease. Not enough to trivialize the change, I love that stabilization is needed to save someone from severe wounds. Just enough that if the wounds aren't severe enough they stand a chance of survival.

To try and put this into other words, I feel that right now, if we had to put wounds on a 0 to 10 severity scale, that only wounds at 0 to 2 are otherwise survivable, while anything from a 3 up guarantees death without intervention.

What I'd like to see is that moderately severe wounds have a decreasing chance of survival without stabilization.

A slider type option for this would be ideal, but probably too much to ask for.
#5
Thanks Tynan! That got it working for me, hopefully the steam issue will be worked out soon.
#6
As title suggusts, the rollback version for B18 is broken. It seems to be almost an amalgam of b18 and B19 as it offers the 64bit version to launch.

Launching the game grants endless errors after loading.

Tried Reinstalling, same thing. Even with a full delete of all rimworld data.
#7
Quote from: Xubrim on August 24, 2018, 12:00:59 AM
Quote from: Logicsol on August 23, 2018, 08:49:10 PM
It there any way to adjust the behavior of lost limbs? It feels a bit problematic that wild animals will bleed out from any limb loss.

I know Gameplay > Realism, but bleeding out because your legs got blown off sounds pretty reasonable. Lost limbs are some of the most grievous injuries possible. If an animal could walk that off, wouldn't they start to feel a bit zombieish? Or what did you have in mind?

I admit that manhunters feel pretty trivialized by a couple full auto colonists, but I'm not sure that's the way to fix it. Maybe make them a little more difficult to hit? I don't know.

Wild animals regularly survive losing limbs. Now they do often die from other predators if weakened, or infection, or starvation, or of course, blood less.

But not always blood loss.

The simulation supports all those things, but with limb loss effectively not ever healing, any lost limbs(at least so far in my experience) leads to death via blood loss.

I'd like to see a chance of those happening, instead of always blood loss.  So a slow healing that offers a chance to Survive.

Edit: for more insight, a big part of why I want to tweak this is wild animal fights. Any time I see two wild animals fight, unless there is an extreme difference between the two (ie mega fauna crocodile vs rabbit), both die because they almost always sever a limb in the melee.
#8
It there any way to adjust the behavior of lost limbs? It feels a bit problematic that wild animals will bleed out from any limb loss.