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Messages - LordCrow

#1
i just had i pawn who had the mental break "gave up", when she tried to walk to the edge of the map to leave the colony, i attack her with some other pawns then i could rescue her and after she was healed she goes back to work as any other pawn, like "guys i was jocking, i'm back to work".
In this case for me it make more sense if the pawn become like a "visitor" something similar to when a pawn become a wildman so you lose it and you need to recapture and re-recruit it to bring it back to the colony
#2
hello this is my first post after lurking this discussion for some times, i'm a casual player and usually play with cassandra | medium | temperate forest | small hills.
I try some NB starts, i found interesting most of the new features of this version, like the wildlife tab (no more searching all map for predator or small animals) or the new caravan ui very usefull.

My main problem is that after two-three raids i found paws with tattered appareal (expecially the brawler with the plate armors) and i have to keep crafting them to be at max defence and prevent the mood debuff, and looting the raiders it not very usefull as most of their gear come with low durability and also give the deadman appareal mood debuff, there is the possibility to add some sort of reparing maybe degrading the quality each time, for example a good flak vest would be repaired but become normal quality and when awful or poor quality is reached it's not possible to repair it anymore.

A things that happen to me is that one paw disappear from the colony and re-appear sometimes later as prisoner in a prisoner quest, i checked the message logs and i don't see anything that would cause the paw to exit the colony, usually i kill every raiders (maybe 1-2 of the faster can flee) so i was surprised when i see that (fortunatly she was guarded by 9 tribals so i rescue her and come back with 2 prisoners).

Another quality of life features would be to create cleaning priority areas right now i have to micromanage the cleaning of the kitchen to prevent food poisoning.