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Messages - The_Spare_Ace

#1
Bugs / [1.1] Pawn can not eat food from stockpile
February 18, 2020, 11:32:23 PM
A colonist was making quite a bit of racket in my stockpile, so I checked it out. He was trying to eat food from a full/nearly full stockpile, but every time he picked up the food, he immediately went into a "standing" state for 1 second. What I expected to happen was him to eat the food, instead of just standing there. No food-policy/zone-restrictions or that sort of stuff were changed from the default of new colonies, other than work priorities and work schedules. I tried getting him to eat from another stock pile (plenty of space in it), it worked. I made him go back to the original stockpile, and for a couple seconds he continues to stand, but another pawn placed or took an item from it and he started eating. I can't seem to replicate this.


Output log attached to post.

Save file link.
https://drive.google.com/open?id=16i3yinJZlUVZgJ-RrOy76I27N5sXHstD

Partial recording of what was going on.
https://www.youtube.com/watch?v=gSUmrKkF2bM

What log was saying about the incident.
Kouhei-Kun pathing from (133, 0, 174) to (153, 0, 174) ran out of cells to process.
Job:Ingest (Job_1368829) A=Thing_RawCorn137600
Faction: Secure Pact of The Legends
Verse.Log:Warning(String, Boolean)
Verse.AI.PathFinder:FindPath(IntVec3, LocalTargetInfo, TraverseParms, PathEndMode)
Verse.AI.PathFinder:FindPath(IntVec3, LocalTargetInfo, Pawn, PathEndMode)
Verse.AI.Pawn_PathFollower:GenerateNewPath()
Verse.AI.Pawn_PathFollower:TrySetNewPath()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell()
Verse.AI.Pawn_PathFollower:PatherTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


Will update if I find it happening again.
#2
Mods / Re: [Mod Request] Pregnancy, birth etc?
November 09, 2018, 06:20:21 PM
Combining it with  Children And Pregnancy isn't required. In the mod options of CSL, you can set the birth age to 0 (default 14)
#3
That might be a while, Ruisuki. Maybe forever.
Mod author said "It pains me to write this, but I have to put this mod on hold for now. My situation has changed, I barely have time to do anything on my PC at all, let alone do some gaming or modding.
I hope this will change over the next 2 months, but for now, this mod will remain as is with all faults." His last message was in April.
#4
Mod bugs / Distorted/Pixelated Rain and snowfall
September 27, 2018, 11:58:05 AM
I've tried googling what causes this, but came out with no answers. It always appears late game and makes me want to disable weather.

Screenshot of example and mod list: https://imgur.com/a/z8TTlzZ
#5
Quote from: leo94 on April 29, 2018, 07:42:18 PM
Someone PLEASE PLEASE PLEASE HELPP!!!!!!!!!!!

I researched rimatomics and was trying to get the energy weapons going but I am getting stuck at build a weapons research bench. Even after I build it, it shows the step as pending!! Please help. Would really appreciate anyone's response.

Thanks in advance.
Is the Weapons Research Bench by the Rimatomics Research Bench?
#6
Where is the research for the craftable mech serums? I can't find it anywhere in the tech tree.
#7
Sorry for bothering you. It turned out I needed to update the mod. It works well.
#8
Is there a way to get all the railguns to fire, though? Selecting fire mission on the console doesn't seem to work at all, and anything related to selecting all railguns and ordering them to do something is screwed. Only one seems to fire (at most) no matter what.
#9
How do I launch a salvo from my Railguns to an enemy settlement?
#10
I think you should also designate which colony of yours your colonists (individually) belong to (if you have multiple colonies).
#11
I'm having problems with thick snow appearing as frost only,  and if I delete the textures that I thought were causing the problems, it only made the thick snow look like it's only a thin layer.

On another hand, I tried filling up a mud puddle with dirt to make soil with RF Fertile Fields, and it just keeps shifting between mud, ice, and shallow water...
#12
Hey Nova, are you planning to update this mod to B18?
#13
I think I have found the problem. It seems to be a problem with the Airship not saving properly.

Image of debug log after save, before reloading (taken after reloading, but was logged before reloading): https://i.imgur.com/g9VO37O.png

Image of debug log after save and reloading: https://i.imgur.com/ZFqVxyg.png

I tried recreating the bug a second time, but it didn't occur.
#14
Possible bug with the Airship from the OHU Industrial Airship and Biplane expansion: I built an airship hours earlier, and just now I tried to click on it, and nothing happened. Well, nothing happened when I clicked on anything afterwards. Earlier I could click on it just fine, but now, the game just bugs out. Inbetween the 2 times I've tried it, I've installed the Notification Archiver mod, and the RT's Weapon Pack, so there may be an incompatibility there. I hope this is the right place to submit this report.