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Messages - Daniell

#1
Yeah, the game doesn't seem to have all the kinks worked out of the age system yet. I had an escape pod event where a 43-year-old colonist's parent dropped and turned out to be only 26. Of course thanks to cryptosleep shenanigans, it's possible for parents to end up younger than their children. But the oldest the parent could have been when they were born, by either actual or biological age, was eleven years old.
#2
Badly-treated prisoners love to go berserk and/or try to escape, and then you end up killing them before you can recruit them.
#3
General Discussion / Dear Colonists...
October 28, 2017, 12:55:22 PM
Ever wanted to send a note to your colonists? Something like this:

Dear Jones,
You will notice that you now have a bionic eye to replace the one that was scarred in the Boomalope Incident of 5502. You will also notice that your left eye is now in your right eye socket, and your nose has been replaced by an artificial duplicate. Please disregard these changes. Our doctors are still learning.
--Management

Dear Bren,
We are aware of your preference for... exotic food. We are attempting to indulge you with your own special butcher's shop and dining room. We request that you use these facilities, so that nobody has to see you eating the remains of their beloved grandmother, who at 73 years old was still spry enough to wield an incendiary launcher and burn an ear off our best trader. The fact that you are now in the infirmary with a broken jaw, a missing right thumb, and a newly-minted Rival, is your own fault.
--Management
#4
General Discussion / Re: TIL: Brain damage
October 28, 2017, 12:40:41 PM
Jungle biome, year-round growing season. More than enough food. And honestly, until I got penoxycycline production up, everybody was spending time in bed eating now and then--malaria, sleeping sickness, panther bites...
#5
General Discussion / Re: Space ending?
October 27, 2017, 01:08:16 PM
Cool, thanks. The Spaceport Colony idea is a go!
#6
Exactly this. Why else would you be feeding prisoners, anyway, if not to recruit them or else get them well enough to walk before you release them? Any other end to a prisoner's existence as a prisoner requires no feeding whatsoever.

Well, except for the "unskilled doctor's test dummy" ending. And if you're going to spam surgery on a prisoner, I think the poor bastard deserves decent food...
#7
General Discussion / Space ending?
October 27, 2017, 11:59:37 AM
When you build a space ship and send a colonist into space, can you play on with the rest of them?
#8
General Discussion / Re: TIL: Brain damage
October 26, 2017, 05:10:50 PM
Luciferium might have worked, but I hadn't found enough of it to risk putting anybody on it. He'd have died because of withdrawal when I ran out.

Keeping him in bed until I could get a brain stimulator and make him the janitor was a compromise to avoid euthanasia.

I've never actually kept anybody in bed for two years before; this is the first time I've seen anything like it.

Devon, your float theory makes a lot of sense--it could have started out just under the threshold for consciousness and ended up just above it. I did notice he gained consciousness briefly a couple of times in the days before he finally regained it for good. And now I really can't remember whether his brain damage was 2/10 or 1/10... if it was 2/10, then I bet that's exactly what happened.

His consciousness did go up and down over the two years, because he caught sleeping sickness, malaria, and the plague (Jungle biome, of course) and occasionally got mildly malnourished when I had to recruit everybody, even the doctors. So at some point, maybe the rounding errors added up.

In other news, he now does have a brain stimulator. Even at 65% consciousness he's a surprisingly competent artist at when he's not cleaning insect guts off the floor. Burning passions are powerful things, I guess.

I hope this is a feature, not a bug. Because seriously, the idea of somebody recovering minimal consciousness after two years in a coma is something that can and does happen in real life--rarely, but it happens. The brain re-wires itself around the injury. Complete recoveries are rare, but improvements are certainly not unheard-of. Especially in strong, young people.

This guy was fifteen at the time of his injury--maybe that was a factor. The other brain injury victim, the one who stayed stable at 6/10, is about 35.
#9
General Discussion / Re: TIL: Brain damage
October 26, 2017, 10:20:57 AM
Nope, no luciferium. If he were on that, he'd have died of withdrawal ages ago. Just two years of bed rest.
#10
General Discussion / TIL: Brain damage
October 26, 2017, 10:12:43 AM
One of my colonists got shot in the head, and ended up with brain damage at 2/10. This meant he was permanently unconscious. I was content to let him chill in a hospital bed until I could research a brain stimulator (modded Rimworld, obviously) and get him up and cleaning the colony.

Lo and behold, he has been in bed for 2 years, 1 quadrum, and suddenly I get a message that he's no longer incapable of walking. I check his brain--he's at 3/10 and conscious.

Brain injury recovery seems to be possible.... but extremely slow.

It may not apply to anything but severe brain injuries. My other head-injury victim, who got shot at the same time, got her brain knocked down to 6/10, and is still at 6/10. Or maybe it's just because she hasn't been lying in a Steel hospital bed (good) for two years.
#11
General Discussion / Re: Introduce yourself!
October 26, 2017, 10:04:54 AM
I was introduced by Rimworld by someone who said it was "like Dwarf Fortress in space". Turns out I like it just as much as Dwarf Fortress, despite the lack of vertical space and babyshields.

Dwarf Fortress is probably my favorite other game. Cataclysm: Dark Days Ahead is pretty awesome, too, though. And ADoM. Roguelikes in general are a love of mine.

Embarrassing gaming-related story? Well... there would be the time I flooded my Dwarf Fortress fort because I turned on the water flow to the well while some dorf was sleeping in the last gap in the cistern wall. But I'm not sure whether that's embarrassing for me or the dwarves.

Breakfast is for morning people. Give me coffee and stay out of my way.

By the way, Slava: Difference between an autistic and a psychopath is this: Psychopaths can understand social subtext and use it just as easily as any other person; they just don't care about other people's welfare. Autistics really suck and understanding and using social subtext, but once they know about what other people are thinking and feeling, they care as much as anybody does. If you have a conscience (and it's not a simulation), you're not a psychopath; if you have normal social skills (and didn't have to work your butt off to learn them), you're not autistic.

I'm autistic, by the way. It mostly means I'm socially oblivious, detail-oriented, and get absolutely fascinated with one thing at a time. I started playing Rimworld a little under three weeks ago, and Steam says I have 272 hours in it. That's autism for ya. Oh, and the "socially oblivious" thing--if I do or say something that's annoying and I'm clueless about it, please clue me in before I drive you nuts... thanks!