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Messages - Corn von Holio

#1
Ideas / Re: Your Cheapest Ideas
May 29, 2018, 08:59:53 AM
The social tab.

Currently, this affects almost exclusively the player colonists. When raiders enter, they have no social relations with each other. These are people who have traveled for at least a couple of days together, wouldn't it make sense to have had some conversations and insults? This could have interesting effects on raids and recruiting. From having a social fight break out between raiders, to having problems recruiting someone because you killed their friend.

The mood tab also seems a bit sparse. Just adding some small aspect of rng on the mood could go far in making raiders seem less like people who come out of the bushes screaming "Me raider, me raid base"

This could also be copied over to traders and similar. Just think of how fun it would be to have a trader pyromaniac do his thing!
#2
Been a while since I booted up Rimworld, but I believe there is somewhere in the social tab that you sould be able to see the romance chance. Basically how high a chance it is for someone to try to get in a relationship with someone else.
#3
General Discussion / Re: Feedback on this base?
February 27, 2018, 03:21:14 AM
The layout seems alrightish, tough I'm a bit worried about infestations. Note that you might want to cover entire rooms with floors. You might also be interested in changing the wooden floors for paved tile or some type of bricks, as wood can burn. Still, the base is serviceable and should hold up fairly well to small groups of raiders.
#4
Intro: As I am the first to have a go at leading this tiny colony to it's not-doom and being Grand Admiral of the Pawn Navy (among other things), I thought it would be a good idea to have a look at what I (and you, if don't mess this up) have to work with.



Kaori Acevodo: Chef, miner and person who understands words to an extent. She is also the one with the highest medical experience, at 4. She also hates the two other colonists. I can already see the drama unfolding.



Ryo Watts: Also chef, but has more skills than Acevodo, also a brain. Said brain does however say that hurting others is a no-go. The masochist with a scar combo is nice, and jogger makes him an alright hauler.



Kyle "Cyber" Ulberg: Our only person who is semi-acquainted with hurting others. He also has a passion for lots of nice things, he will be a master constructor one day.

Can't forget our adorable and slightly useless pet!


May the Goat Forest be kind to us, and send simple meals and walking cowboy hats.


My priorities are:
1. Securing food for the winter
2. Setting up basic facilities
3. Get a good doctor
4. Get a better shooter

Day 1: Alright, so it looks like we're on a grid with coastline.


Thought of perhaps building on the coast, with lots of ruins to start out, but nah.


Started instantly on a shack right next to a juicy hill with lots of steel sticking out. With our low-ish construction skills, you can bet your socks we lost some components on that battery.

Day 2: With the shack set up, and after a bad night's rest, the growing zone is up!



Welcome to the rice fields, where dogs are murdered by bigger and wilder dogs.


Originally, I thought: Let's send our almost defenseless pawns running at the wolf, but I changed opinions fast.

Ah well, more simple meals.

Day 3: Today we had our first visitors, they had nothing of value.



Day 4: Cyber thought that we needed a name.
           I, as head, secretary and expert with 1 minute of experience of the naming committee, declare our colonists the be:
           The Doomed

In the spirit of earlier runs, the local settlement shall be called Hatmakington

The freezer and storage room was also completed later this day.

There is also a lamp, so that major break risks become minor break risks. Praise the artificial sun.

Day 5: Nothing of interest happened this day, the minions colonists constructed a stonecutter table, and harvested berries.

Day 6: Ryo finished working on smiting.

The future holds hydroponics, so that people can (maybe) survive the winter.

Day 7: The day started of with a blight in the field. It didn't spread, but colonists are grumpy when woken early.

Notice how the rice is close to being in "forget to harvest" territory.

Remember to open this when in trouble


Day 8: We now have rice, some idiot are raw rice. That is all.

Day 9: Most of the steel (not counting plasteel) in the nearby hill has been mined out. The colonists also finished harvesting the rice.

Day 10: The colonists noticed that the cooler was the wrong way. This was of course an attempt by the Grand Overlord, Corn, at training their construction skills. Never mind the wasted components.

Kill me now.

Cyber, the guy with the plasteel knife, also went on squirrel hunting spree to bring fresh meat to the colony.

Day 11: Cyber killed more squirrels today. Randy decided that we obviously needed more meat, and decided to throw a manhunter pack at us.



Praise the plasteel knife! Cyber still got some scratches.

A meteorite also landed:

Could be a better material, but any help is welcome.

Day 12: Nothing of interest happened today.

Day 13: Grand Admiral Corn decided that the puny colonists needed more power, so he tasked them with making a wind turbine.

Said Admiral also decided to rescue a chased refugee.



Yuuma Santiago is acceptable, but he's a pacifist. I truly wondered if he was worth it.


After changing my diapers and weeping silently, the Grand Admiral decided to send Acevodo and Cyber out to confront our attackers.


Cyber made them flee, Acevodo didn't hit a single shot.


Randy decided to grace us with his presence, and Ryo got sick with the flu as a result.

Day 14: Santiago got to use his medical skills on a severely beat up Cyber and a sick Ryo today.
Cyber still broke, but things could be worse.


Day 15: This is my last day as Supreme Chief in command of this hellhole.

A solar flare came and went, just hours before my turn ends.

Conclusion:

Food has been secured and we now have an almost competent medic, I feel I have preformed satisfactory.

Note to number 2: Cyber is walking around in a daze north of the colony and is about to collapse, I think. The base also has no real defenses. Good luck not dying!
#5
45. Having a squad of dogs or other carnivorous animals as a quick way to clean up the aftermath of a raid?
#6
22. Have escape pods listed as a meal source?
#7
General Discussion / Re: Introduce yourself!
November 03, 2017, 04:53:20 AM
-What introduced you to RimWorld? Or to this style of game in general?
Saw the game a couple of years ago, decided to see if it went anywhere. Recently I coaxed myself into buying it. It was a good buy. Almost as good as premium toilet paper.

-What's your favorite other game?
Dunno. I binge games, currently binging Rimworld and Dirty Bomb.Both games lack TP in their base forms, but I make do.

-Most embarrassing gaming-related story?
Played "Spooky's house of Horrors" or something like that with a friend. A wild coffe cup appears! Corn used Screech! Later that day, Corn ran out of PP for Screech, so he switched to "Scream like a girl".

-What kind of breakfast cereal is the best?
TP + Milk quenches my thirst.