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Messages - LastXsile

#1
So far A18 has been real smooth, only a few minor issues which seem resolved for the most part. Adding some of the new items as a rare drops from psychic and ships. Like the new Psychic emanator for the psychic ship or even the Vanometric power cell maybe, just a thought as over my playtesting so far not one quest for these items has occurred.
Some ideas that have been pooled between some of my friends.
-Animal zone options (setting zones to tag animals for slaughter a certain population set), perhaps other features that could be thought of later

Ship Part changes - With the new ship parts and increase in costs perhaps give ship parts a function outside ending the game, akin to reactor providing power(although really low amount for powering a starship). Perhaps the new scanner for the ship could tell you what ores are for deep mining. Thrusters could ignite for making fire 4-5 tiles behind the thrusters (defense or maybe for crematory uses). Structural parts for making damage resistant walls. Ship Cryostasis  already works well as the inhabitants can wake themselves up. These are just ideas and could be easily changed for the purpose of balance. Just giving them functions aside from ending the game would make them more fun and desired.

As far as a18 i don't expect these idea to make it into them but if they did or at least a few it would be a nice suprise. So far its been a pleasant experience i love the new vanilla chemfuel generators and boomalopes providing chemfuel now. Great changes if anything that is implemented i would say quest items should be added into the game in others ways. Like as stated Pyschic and poisons ships, Raiding npc bases would have a change of having something like infinite an chemreactor as an example. Just ideas.

Thanks for great updates, hope this feedback is heard and considered.