With this idea in my head, I'll be giving this some thought on how to implement. Cleanliness, a new noise mechanic, and possibly expanding temperature would probably be a good start. Incidentally this can probably safely move to the suggestions forum for a larger audience.
I do agree that there should be some game mechanism that provides for some positive and negative effects on productivity structures. I almost always make a large common room with pretty much all kinds of industry and leisure in it. I used to build a separate workshop with all the industry, but it's usually more efficient for me to have everything together with the stockpile etc. While this make sense for keeping the colonists happy with all that space and socialization opportunity, it really wouldn't play out this nicely in real life. I know colonists are fighting for survival, but I don't think my sculpting would be so great listening to stone cutting, machining, tailoring etc. going on a few feet away. Tool cabinet sharing only proliferates this further.
I do agree that there should be some game mechanism that provides for some positive and negative effects on productivity structures. I almost always make a large common room with pretty much all kinds of industry and leisure in it. I used to build a separate workshop with all the industry, but it's usually more efficient for me to have everything together with the stockpile etc. While this make sense for keeping the colonists happy with all that space and socialization opportunity, it really wouldn't play out this nicely in real life. I know colonists are fighting for survival, but I don't think my sculpting would be so great listening to stone cutting, machining, tailoring etc. going on a few feet away. Tool cabinet sharing only proliferates this further.