Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Emeraldis

#1
Right then, I guess it's my turn to take care of this place. Xeo did an admiral job, and now and our food stores are doing well. I'm here for the entire Winter season, and I can't wait to leave.I hope and I don't die, and I'll be trying to make some improvements to this colony, so let's get into the log.




Day 1: Ok, so I'm here, and we have a toxic fallout. Great, thanks for letting me come and take over with that, Xeo! I'm starting to regret agreeing to this appointment.

Anyways, I'm keeping the policy of eating from the paste dispenser. It tastes like rotten boomrat, but whatever it'll keep us through the season. The colonists aren't complaining anyway, or at least I don't think they are since they don't really tell me much. Nobody is allowed outside, and I believe that we are set for a while unless we have a disaster strike. We just need to stay inside, eat some paste, and hope that this all blows over.



Mr. Xeo lefts us some plans for a defense bunker, and I think that we will keep those plans and build it as soon as this poison dust is gone.



Actually, belay that order! I send some peasants colonists to build a roof and they begin construction on the defenses. Time will tell if we have enough resources on hand. That's all for today, captain out.






Day 2: So it looks like the heavens have had mercy on our plight, and have decided to send us a gift! We had a report of some supply pods landing out in the wilds, I'm going to go see what it might be.



Great. Just great. How useful.

Anyways, not much happened today. We got some more of the bunker done, but not much else happened. All quiet on the western front, captain out.






Day 3: Ooh boy. Early this morning we had our first major issue. Our resident pyro, Libby, decided to go on a fire starting spree next to the bedrooms. We didn't bother to restrain her, but a couple of the boys spent a good amount of time running after her putting out fires.



Ya know what, screw it. I don't care about this bleedin' toxic fallout! We need steel, dangnabbit, and we'll have it! I sent out Ryo to go grab some mined out steel from outside the fort, and he managed to return with no problems. He only got some slight poisoning but it wore off quick.



Right, I'm sleep deprived and I want to get out of this god-forsaken building! Captain out.




Day 4: Not much is going on today. Our researchers have been working hard all day. Just a minute ago I decided to look over at their workstations, and I had literally no clue what was going on.



They worked hard enough to finish whatever they were working on, but now they say that they can get some electrical cremation going on! Now we're talking. That's all for now folks, Captain out.






Day 5: Well, this is fun. Just this morning, a pack of hungry hungry Wargs were on the horizon heading right for us! We might not make it out alive, and the bunker is not ready.



Mistakes have been made. I completely forgot that for some reason we don't have a back door (thanks, Xeo previous manager who shalt not be named), so as I was directing the troops they snuck around! Thankfully the setup didn't completely suck. I think.



So I decided to give Zellian, who hates guns for some reason, a gun because she had a decent score. Bad idea. She somehow managed to shoot Ace in the leg, Twice. Causing them to go down. Thankfully, nobody died and we only sustained minor injuries.





Thank goodness nothing else happened. Captain out.




Day 6: First order of business: Building that bloody back door. Second order of business, well not much considering that this toxic freakin' fallout won't stop!



In other news, for some reason, a group of beavers decided to show up! I think that they want to eat our trees. Jokes on them, we don't have any trees!



That's fun. For some unknown reason, one of the buggers went crazy! We took care of him quite quickly.



We also had a flash storm that didn't do anything because we have a butt-load of snow covering the ground. Captian out.




Day 7: Nothing really happened. I decided to let some of the colonists mine into the mountain by the north-east corner of the colony. That's all, Captain out.






Day 8: I was at my desk just relaxing, when a transmission came through.



Well, I guess that's pretty cool. I won't do it, maybe the next guy will, but I am in no position to do this with the fallout and all.

Also, screw it. I'm allowing three of my best builders to go and finish the bunker. We've run out of sandstone, and they will go and get this done.



I'm making this colony great again, Captain out!




Day 9: An elk joined us. He dead. We will eat him in good faith because he's a complete idiot.



Hey, we have a turret! I now feel safer, and we will repel all hats, I mean raiders!



We're just getting everything today. Like blight. Blight is fun. We took care of it and it was annoying.

 




Day 10: Two-thirds of the way through. What should I do tod- OH LOOK DOGGOS!



My favorite is Murderous. Don't question me. I said don't do that.

Also as much as I like them, they will stay in Zellian's quarters since she can actually train animals.



Well, solar flare. Fun times. It didn't last long.





Thankfully, our bunker is done! Santiago placed the last door, and we are ready for anything. I think. Anyways, the fallout finally settled! Praise the sun and whatever, Captain out.




Day 11: To celebrate the improvements, I had Ryo make a sword for Zillian so that she can stop being such a whiner whenever I give her a weapon. It was a pretty crap sword, but it works.





She soon got a chance to destroy a rat that went crazy. It worked quite well.




I want to actually get something done, so I decided to make a hospital, just in case this bunker doesn't work as planned.



Good'night, Captain out.




Day 12: Well, first we had a meteorite hit. Thankfully it didn't hit us. The hospital has been finished! It is nice and sterile, and our farmers are harvesting the crops!



I think that we should establish a trading relationship with some..well.. ships! I set up some machines for this very purpose in the stockpile room.






Day 13: Our power usage is getting a bit high, especially at night. I decided to throw a generator in their and hope for the best!



Travelers! They had nothing. They had literally nothing useful. Nothing. I can't even make them into hats.



Well, Captain Emeraldis is an actual idiot. That generator blocked my windmills... somehow don't ask me. Anyway, I moved it and it works now.




What a headache. Ryo went on a food binging spree. Stop it, you don't need the fine meals, Ryo! It's not my fault that Zellian doesn't want to date you, Ryo! Go to bed!






Day 14: Well, one more day until I can leave this place and go back to my ship! I was in a good mood, so I billed up some clothes so that my colonists won't get angry at having their clothes literally fall off their emaciated frames.



Well, I'm off to pack. Captain out.

Day 15: Well, time to lea- Oh you have got to be kidding me. I just got a report that a psychic wave was detected, and now we have some manhunting boars hanging out in my bunker! MY BUNKER!



We managed to destroy those annoying pigs and send them to bacon heaven. We had no issues at all, and no injuries. It was an all-around successful day.



Oh, before I forget, I'm nicknaming my favorite colonist, Zellian. Your name is now Emerald, suck it up if you don't like it!



Well, I'm off. Captain Tamok will be taking over as soon as I leave. Good luck to you, and remember to look over Xeo's plans for the bunker for usage instructions! See you guys later, I'm off to take a vacation! Beam me up Scotty, Captain finally out for good.