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Messages - megidoladyne

#1
This is sort of odd and I don't know if it's a bug/conflict or intentional (or tied to something vanilla?)

In b18 using your Animal Tab mod I could use the tick boxes to exclude some animals from using certain learned abilities. I'll have my handler teach them all the skills they can learn just for handlers sake, but... I'm not going to send guinea pigs out to fight mechanoids, lol. But now I'm in b19 with the updated mod and I can't do this, I have to click their names and do it individually instead of all in the one animal tab w the list.


nvm im dumb lol. By the way just want to say thank you for all your hard work, your mods are excellent and I'm excited for Mod Manager when it's ready. <3
#2
Releases / Re: [B18] Vegetable Garden Project [5/5/18]
August 08, 2018, 09:55:06 PM
For some reason, (only) the flower planter box shows up in an empty tab in the architect menu by itself, instead of with the other planter boxes and other related items. Is this intended or something's weird on my end maybe? I'm using the latest B18 version
#3
Releases / Re: Kiame's Mods
May 14, 2018, 05:51:06 PM
Whoops, I meant your adjustable colored lights. I had too many tabs open, sorry bout that.
#4
Releases / Re: Kiame's Mods
May 13, 2018, 11:54:21 PM
Sorry for super late bump, but I just grabbed this mod and it seems to have stopped torches from working, they don't emit any light at all, goes to 0%. Disabling this mod specifically, made them emit light again. I don't have any other mods that affect torch lamps / lighting afaik.
#5
I would also like to see something like this.
#6
Releases / Re: [B18] Psychology (2017-12-3)
December 20, 2017, 02:27:47 PM
There's got to be something else causing issues. I have both Psychology and Prepare Carefully and they're working fine together. Something missing/corrupted maybe?
#7
Mods / [Mod Request] Reroll faction/colony name
December 01, 2017, 10:29:48 PM
I've searched for this and I don't think it exists. I'd like to be able to randomize the faction/colony name suggestion in the event window that comes up a few days after landing. I know you can reload and it'll give different suggestions, but having a button would obviously be more convenient. I don't think it would be difficult to make but I'd have no idea how to go about that myself.
#8
Releases / Re: [B18] TMagic - Magic for RimWorld
November 28, 2017, 07:35:10 PM
It was a caravan quest. :-\ Any other info I could give to help out?
#9
This mod seems to be adding an "Enhanced Development" tab to the research menu with nothing in it. I've tinkered with the load order, grabbed mods from the Enhanced Development set by Jaxxa (since you referenced it in your op), and so on but it doesn't change anything. Can provide screenshots if my comment is unclear. It only goes away if I take this out. I've used v1.0.2 and v1.0.3 and both have this issue.
#10
Releases / Re: [B18] TMagic - Magic for RimWorld
November 28, 2017, 05:13:08 PM
With the newest version, I received the Divine Script: Paladin scroll as a reward for a quest. Haven't used it yet but it has -1/1000 hitpoints and wasn't left outside to deteriorate or anything. It's also sellable for $0.01. Is this a glitch or something?
#11
General Discussion / Re: Introduce yourself!
November 28, 2017, 04:54:04 PM
Hey, I'm new here... sorta. I've been lurking for a while.

-What introduced you to RimWorld? Or to this style of game in general?
The Sims came first for me, but had I never played that I'm not sure I'd have considered Rimworld. I stumbled into Rimworld on the steam discovery queue. The customizability of both Sims and Rimworld are my favorite thing in pc gaming. They each have their features but it's the ability to have a game tell a story based on all the tools you create and give to it, and of course the resource management and spontaneous drama that draws me in.

-What's your favorite other game?
See above. I like TS2 the most, it's the most flexible and looks the best out of the four main titles. Too many hours spent making countless mods & custom content for it, building houses, creating elaborate backstories for my witches, werewolves, muggles...

-Most embarrassing gaming-related story?
I have a knack for missing an obvious button, so occasionally I'm making a new piece of cc or mod for TS2 I end up in the discord asking for help and somebody will throw together an mspaint-edit screencap with the obvious button circled in firetruck red and surrounded by arrows. It's happened a few times...

-What kind of breakfast cereal is the best?
Cheerios Multigrain. Ughh. It's been too long!