These are great improvements to the meeting and hanging out events, which I personally thought needed some polish.
Anyway, I wanted to ask if you would ever consider something like this for the future: a Psychology Lite version? The reason I ask, is because of the complexity (for me, at least) of all of the different personality traits, and how they all interact and affect each other, is totally invisible to me. Pretty much, all of these awesome sounding interactions and thoughts that pawns have about one another I can never decipher past a very basic level. It makes it so that all of the awesome work you've done just sort of happens "under the hood" with not much, if any, interaction from the player.
Thinking about this further, I suppose these are the couple of different things I could be after: a more detailed description of the personality traits and which ones affect which others, how, the intensity, etc. Or, a stripped down list of the personality traits, but again with more detailed information about all of the traits and how they work together.
Maybe I just want more information, like some tooltip popups when you are hovering over personality traits. Because right now, from my perspective, with Psychology running I get all of these supposedly interesting relationship dynamics among all of the pawns but I have no clue how I can use any of this information or manipulate any stats in a way that would further increase my level of enjoyment gained from having this mod running.
I can fully understand if you are against removing any of the features that I'm sure you've spent an untold number of hours developing. But having never taken any classes on Psychology and not being as intimately familiar with all of the traits used in this mod makes the satisfaction gained from these experiences highly mitigated. Either way, even if you are against it, thank you for all of your hard work.