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Messages - Fuglypump

#1
Releases / [1.3] Fallout Traits
August 30, 2021, 09:38:43 PM
Fallout Traits








Rimworld   Updated   GitHub   Steam   Description
1.0 - 1.3August 30, 2021Adds 71 new traits to Rimworld based on perks from fallout games.

*For more detailed description visit the mod page on Steam.

Credits:







German:   Pandalaria
Russian:   Toca Dor
Japanese:   Proxyer

Notes:
My mods all fall under the MIT license.
You may include my mods into mod packs if you wish.
If you wish to translate, please submit a pull request on GitHub
#2
Releases / Re: [B18] Fuglypump's Mod Creations
September 16, 2018, 10:54:20 PM
Updated mods for B19: Job Splitter, Bulk Steel Extraction, Bulk Stone Cutting and Fallout Traits. I will start working on updating Rabbit of Caerbannog later.
#3
Pretty much have my mods stuck on hold to update for B19 until modcheck is updated, the B18 .dll does not seem to work properly for B19
#4
A drop pod raid happened with mechanoids inside the base and it was really easy to defeat because all of the enemies were the ranged lancers instead of the melee scythers. drop pod mechanoid raids should be primarily melee enemies and have few ranged enemies to make it more of a threat for close quarter combat.
#5
Releases / Re: [B18] Fuglypump's Mod Creations
July 07, 2018, 02:17:45 PM
The only errors are because of the green thumb trait, for 1.0 I'll be removing the tough trait since the vanilla game has its own version now.

Edit: More changes were made since last checking 1.0 (and B19) to various stats and whatnot so I have some more editing to do for Fallout Traits
#6
Releases / Re: [B18] Fuglypump's Mod Creations
July 07, 2018, 12:27:14 PM
I will keep a B18 version of the mods posted. For 1.0 Rimworld though Job splitter will have to have some reworks. Here's a more up to date screenshot: https://imgur.com/o5hIcqq
Supply is the old "prepare" job, this name is more appropriate because it is now grouped with construction and prepare is too similar to the word repair, I renamed construction to build and shortened the labels on a few worktypes to make everything fit closer together.

[attachment deleted due to age]
#7
Releases / Re: [B18] Fuglypump's Mod Creations
July 06, 2018, 01:52:01 PM
Updating Job Splitter to work with 1.0 and reworking some things, here is a preview https://imgur.com/z6Mk3T4

Any feedback would be nice
#8
Releases / Re: [B18] Fuglypump's Mod Creations
February 02, 2018, 09:11:42 PM
Quote from: wwWraith on February 02, 2018, 05:41:30 AM
Do you have any plans for integration Fallout Traits with [RF] Consolidated Traits? I mean, adding <conflictingTraits> where it's appropriate and some way to disable duplicating traits.
I discussed this with the mod author a while back and we decided it wasn't really a priority so neither of us bothered to make a patch, (unless he did it recently) given the amount of traits in both mods this could be a TON of conflicts we are talking about, this is really easy to do but very tedious. However if people really want to use both mods at the same time I suppose I am open to the idea of creating a patch for it, if someone were to take it upon themselves to make a list of all the "necessary" conflicts I will implement them.

Quote from: RyanRim on February 02, 2018, 09:41:49 AM
Isnt the rabbit incident already included in the rascally rabbit mod by Rainbeau? Anyways gj.
When i started making this mod I knew about the mod rascally rabbits but I had no idea it had the rabbit of caerbannog in it until after I had this mod fully functioning. I'm not sure which mod has the stronger rabbit, The incident from my mod spawns them in the map urgently hungry and the rabbits themselves have an extremely fast hunger rate.
#9
Rustic Fox posted a comment on the steam workshop page for Fallout Traits with a link to this thread, you can thank him for notifying me of this thread. :)

I've been procrastinating on pushing my mods onto GitHub + the forums, after seeing this request I finally convinced myself to do it.
#11
Releases / Re: [B18] Fuglypump's Mod Creations
February 01, 2018, 06:53:22 PM
Reserved
#12
Releases / [B19] Fuglypump's Mod Creations
February 01, 2018, 06:51:22 PM
Fuglypump's Mod Creations
If you really enjoy my mods and want to support me, I have a Patreon page.
Credits and license can be found at the bottom of this post. If I have violated your license or failed to credit you, please let me know.





















Mod Name   Rimworld   Version   Updated   GitHub   Steam   Description
Job SplitterB190.19.1987Sept 16Splits apart many of the jobs in the work tab in order to better specialize colonist roles.
Fallout TraitsB190.19.1987Sept 16Adds over 30 new traits to Rimworld using Fallout 4's perk chart as inspiration
Bulk StonecuttingB190.19.1987Sept 16Adds new bills to the Stonecutter's table which cuts 3 chunks at a time.
Bulk Steel ExtractionB190.19.1987Sept 16Adds new bills to the Electric Smelter.
Rabbit of Caerbannog IncidentB180.18.1722Jan 14Adds the Rabbit of Caerbannog from the movie Monty Python and Holy Grail, published in 1974

*For more detailed descriptions visit the mod pages on Steam or GitHub.

Credits:










Resources:   Marnador - RimWorld Font
Harmony:   pardeike - Harmony Patch Library
ModCheck:   Nightinggale - Modcheck Patching
Art:   Chicken Plucker
This table:   Dingo

License:
My mods all fall under the MIT license.
I would appreciate sending me a message when include any of my mods in a mod pack.
Do not upload standalone translated versions on Steam.
If you wish to translate it, please give me a pull request on GitHub, the mod's steam page or this thread.
If I don't respond/appear alive for a month after a new RimWorld update, have at it. However, give credit where it's due.