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Messages - forumgod

#1
This still isn't fixed by the way and we are in 1.2

Here's a 3 year old thread with the same problem reported: https://ludeon.com/forums/index.php?topic=30536.0

Tynan is a hack.
#2
Getting the following 4 warnings at startup: https://pastebin.com/ZdS91QX2
I have both rational romance and rumor has it. Please advise on how to resolve them.
#3
Releases / Re: [1.0] Mend And Recycle
September 21, 2019, 03:13:32 AM
Mending should require components for "simple" apparel and weapons, and advanced components for "complex" apparel and weapons. Otherwise it's too easy. Make two types of mending kits, one kit required for each bill and remove the "fuel" nonsense
#4
Can you make them work with god-mode? And give the option to increase the maximum size so one could copy paste entire bases?
#5
Releases / Re: [1.0] SeedsPlease!
May 30, 2019, 09:07:17 AM
Sorry but I don't play in base builder difficulty and neither do the others that complained about the same thing itt
#6
Releases / Re: [1.0] SeedsPlease!
May 29, 2019, 11:11:29 AM
You never have enough seeds even with experienced planters and constantly having to sacrifice half the harvest for seeds, this mod is plain unplayable.
#7
I don't like that "make a city" button everywhere on the world map
#8
How to disable the "cities" module?
#9
Releases / Re: [1.0] SeedsPlease!
May 27, 2019, 11:12:10 AM
Indeed it works now, thanks
#10
Visitors that visited my colony before still arrive to the colony mind broken and with empty need bars, probably because of the large distance of my base to the edge of the map. Fresh faces arrive just fine. Do you clear their moods and fill their needs in between visits?
#11
Releases / Re: [1.0] SeedsPlease!
May 20, 2019, 11:22:34 AM
I don't get plant xp for cutting trees either, it's definitely because of this mod because I have no other that relates to planting. Also I don't run on Mac but windows 10 like everyone else, please be responsible and stop trying to find ridiculous excuses like blaming the OS for a simple function that has no need for system calls. @RicRider
#12
Releases / Re: [1.0] Spotted - 26.11.2018
May 18, 2019, 01:22:07 PM
Does this do anything about infestations? Can you add something like a seismic activity scanner that warns you about them coming?
#13
Can you make an option yourself to remove stuff from bad hygiene that don't relate to hygiene? The whole waste process is useless and I never wanted "fertillizers" from a hygiene mod. Also the central heating and AC? I saw multiple 3rd party patches have appeared to do this already. Adding two tabs for just one mod in the build menu seems excessive and entitled
#14
Releases / Re: [1.0] Patched mods
May 16, 2019, 07:31:27 AM
Quote from: vovik on April 10, 2019, 01:41:29 PM

Mend and recycle
Original thread
download
Patches:

  • No mending table
  • No mending kits
  • Fixing things is done on benches they were created on

Can you expand on what exactly your patch does? You remove mending altogether or move it to vanilla workbenches?
#15
This mod just pushes you to use killboxes even more than vanilla because of how broken most enemies that don't use melee or plain guns. There is nothing realistic about it despite what the creator claims. The immaturity of its fans that respond with "git gud" to criticism says a lot of the audience it appeals to.

To respond to the kids that are baiting: I have no problem when using the classic killbox abuse, it trivializes raids entirely, however when I actually try a realistic approach to combat with this mod nothing works and that is the problem