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Messages - P_anders

#1
Quote from: ItchyFlea on July 29, 2014, 07:40:40 PM

I made it with the intention that other modders would also use it as a way of providing compatibility for otherwise incompatible mods.

yeah i know this. pretty bad that this won't work. the idea was awesome to create a foundation for all the other mods.
i'll keep the base mod, because some other mods will not work with out it. i know, if i turn the base mod down, some other mods will not work, and i dn't want to wait again until the people here will help me wil the problems ^^

well ... thanks for the info
#2
hi guys

uhm, just one, maybe stupid question:
what exactly can i do with the ores, my crew is mining? the copper, the iron and the coal?

i have noticed, that for some buildings i need steel ... and i have noticed for crafting steel i need to put metal and coal ( i guess?) in the furnace. that confused me a little bit, because i thought, i can smelt iron and coal for steel ... or iron and copper for making steel.
i not figured out, what i can do with the copper, the iron and the coal, except for selling it to a ore trader vessel
#3
ok, ... after a few test rounds it seems to work fine. i remember i changed the adult backstory to colony settler and i changed the bodytype to male. i'm not 100% sure, but i think, the colonist was still a settler, after the bodychanging. but maybe i didn't noticed the mod changed the adulthood, after i changes the bodytyp. o_O
#4
well ... i get a few error messages but the game is running without problems o_O
remember helping me last time, where you get my mod folder and give it bake to me? i said, still get the error message, but mod is running fine.

still same situation, except this new issue
#5
oh ... ok, that make sence, ... somehow


QuoteWere any errors thrown?
no, not more errormessages that i get normaly
#6
Hi argain

well, after updating the mod, i have a problem with the backstories, they're messed up.
everytime i'll start a new colony, there are missing some of the backstories. and at every try there are missing other backstories, not the same as the previous try, seems that its random which backstories are available and which one are missing. at the one try there are missing 2 or 3 backstories, at the next try there are missing pretty much of them. at one try i missed the colony settler ... at the next try i had not even one backstory with the initial "C"

befor i noticed this issue, i made a new colonists set ... one of them i made a colony settler. i play the game a little bit and after a reload the save, the colonist were a armycook insteet of a colony settler o_O


besides this issue, the mod seems to work pretty fine
#7
Hi there!

uhm ... i have a little problem. the Animals from your Mod are not spawning at my colony map ... i can see the meet and the corpses in the storage menu in the stockpiles, but there are no rimrats, no alpha muffalo ... non of them. not in the past 40 colony starts, that i made to test some things, during have problems with other mods. in past 50 or 60 colonies i saw maybe only 2 times tha alphas and one time the untelopes ( they are the pink one, right?)

#8
thank you so much for your help.

i've downloaded the mod folder and the update of the colonist creation mod and start a new colony ... still have the error messages but no problems so far. savegames ... weapons ... import funktion ... everthings seems to work fine
#9
ok update *scratching head*

yesterday night i deactivated all of my mods except the core ... shut down the game ... restart the game ... reactivated all of my mods and try to start a new colony

as far as i can see, it is working now pretty well. only two problems:
1) the game don't use the fighing chance mod again
i tryed to restart the game, to deactivated and reactivated the mod, nothing, every new colony is get the enfield and the glock 19


2)the import function is bugy
i made a 5 colonist set and exported it. by every time i want to import the set to a new colony, i get only one of my exportet colonists

until here no savegame bugs
#10
hm ... pretty strange

uhm, i can not put the folder in a attachment. my Modfolder has more than 29 megabyte. the max. size for attachments are allowed at 600 kb

but i uploaded it to my webspace ... here is the link:
Mods.7z
#11
hi argain

i have sent you the email with my modfolder. thx for your help, i appreciate that very much
#12
Hi Argain
*sigh* after downloading your last update i try to start a new colony tro see if there's any problems or everything is running fine. i run into the same issue as i post last time i tell you i have an issue

i try again turn the fighting chance mod an the colonist creation mod off and back turn on a few times. nothing ... still have this weird problem. then i try'd, what you say last time:

Quote from: Argain on July 09, 2014, 07:27:26 AM
@P_anders: do both mods still have their BaseMapGenerators.xml file (found in Defs/MapGeneratorDefs/)? If so, try removing one.
i removed the file in the fighting chance mod and try the game ... nothing
i removed the file in the colonist creation mod and try the game ... nothing
the screen still goes rainbow and i recieve the message, no matter the both mods are activ or not.
any more ideas to fixed that problem?
#13
hi guys

little feedback from here ^^
it's seems that the thing with the cloths is working pretty well. no bugs. the only thing, which doesn't work so well is after import a colonist setup the mod changes the gender randomly. but in my opinion thats not a big deal. that one klick to rechanges that for each colonist and that's it ^^

keep up the good work ^^

btw. a suggestion:
maybe more cloth types like a hoodie for example ... i found with google a temple graphic file for a hoodie. instead of the shirt buttons two pouches. of course only if you can do that . anouither idea wopuld be a vest. but i dont know if there would be a visible difference between the vest an the jacket or the shirt, because of the RW graphic style =/

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#14
Mods / Re: hauling issue, need help
July 14, 2014, 11:20:11 AM
well after updating some of my mods i delete all my colonies and i will build a new one.

hmm thanks for the answer haplo. next time i have this kind of issue i will check this.
#15
Mods / Re: hauling issue, need help
July 14, 2014, 05:56:55 AM
nope. that was my first idea. i checked that out. the stockpile was only half full