Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - The_Mild

#1
I don't know if you have ever answered or heard this before but I cant seem to set up family relationships between alien races, I can set relationships like bonds or lovers, but for some reason not family
#2
Help / Re: Cannot generate planet
January 30, 2018, 06:49:44 PM
I can still play, but quests and traveling are a no-go
;-;
#3
Help / Re: Cannot generate planet
January 30, 2018, 06:40:03 PM
Quote from: wwWraith on January 30, 2018, 10:40:49 AM
I think you should post your modlist also.
In order
HugsLib, Humanoid Alien Races 2.0, [B18] Alien Framework Pregnancy Add-on V1.0, The Birds And the Bees, EdB Prepare Carefully, Logann Race A18, Xenn Race A18, Vulpine Race Pack A18, Racc Race A18, Ferrec Race A18, Animal Tab, A Dog Said..., Hospitality, Beast Man Tribes, EPOE, Simple sidearms, C&P, Faction Discovery, Show hair with hats, Change dresser, Trading spot, Follow Me, [B18] Wild Animal Sex V1.5, Mechanoids Extraordinaire, noORGANthoughts, Big Batteries, Blueprints, Megafauna, Miniaturization, FashionRIMsta, More Vanilla Turrets, Giddy-up! Core, Giddy-up Caravan, VGP Vegetable Garden, P-Music, VGP Garden Gourmet, VGP Garden Resources, VGP CoffeeTeaDrugs, VGP Garden Drinks, VGP Garden Medicine, Ushanka!, Project Armory 20th Century, Rimfridge, Detailed Body Textures, [CP] Rimmu-Nation - Camping Stuff, [CP] Rimmu-Nation - Clothing, [CP] Rimmu-Nation - Weapons, [CP] The British Military Kit, [CP] The U.S. Military Kit, [CP] Umbra Company - Faction, Reclaim, Reuse, Recycle, Clutter Weapon Hands, Clutter "Window Stuff", Clutter Structures, Clutter "The Door Stuff", Clutter Furniture Module, Clutter "Charged Weapons", AnimalCollabProj, [CP] Retro Joy, Stack Merger, Relations Tab, Bunnion Race
Thats a doozy (60 mods)... Any Help?
#4
Help / Cannot generate planet
January 30, 2018, 10:24:32 AM
I made a new modded play through with like 20+ mods and I like my colony start. But for some reason I cannot generate the planet, whenever I try the loading screen pops up and then goes black. I would really appreciate some help.
Side question, would the issue be caused because there are too many factions, I didn't count but I think I have like 17
I also get these error logs from time to timeSystem.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.StorytellerUtility.AllyIncidentMTBMultiplier () [0x00000] in <filename unknown>:0
  at RimWorld.StorytellerComp_AllyInteraction.get_IncidentMTBDays () [0x00000] in <filename unknown>:0
  at RimWorld.StorytellerComp_AllyInteraction+<MakeIntervalIncidents>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  at RimWorld.Storyteller+<MakeIncidentsForInterval>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.Faction.FactionTick_Patch0 (object) <0x00061>
at RimWorld.FactionManager.FactionManagerTick () <0x0002c>
at RimWorld.Planet.World.WorldTick () <0x00028>
at Verse.TickManager.DoSingleTick () <0x0024c>

Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Any kind of help will be great
#5
Do you think we can get like a spreadsheet or something with every weapon or armor you added, if not, oh well...
And this happened to me a while ago, just wanted someone to know, I have the c&p mod and got raided by the Umbra company with a 13 and 4 year old...gotta love their unconventional tactics.
#6
Awhile ago I messaged a error when someone tried to interact with a child, probably don't remember me, and I figured out a alien baby wasn't born, just a child from a race that didn't use the alien framework, beast man tribes in case you were wondering.
Now to the main reasons for my message. I'm not even close to a programer/modder, so I don't understand anything you do and that makes me thank and respect you, but I have to ask, why is it hard to allow the mod to work with alien races. This is coming from a casual but just wanted to ask. And thank you for all the work you are putting into this mod, and I hope it one day gets finished.
And I don't know if this helps but incase you didn't see this: https://ludeon.com/forums/index.php?topic=38785.0
#7
Quote from: Feindflug on December 15, 2017, 04:32:17 AM
Hey Thrite,

encountered a bug with the new childcare job. Here are my logs:
https://gist.github.com/2a1439c09dafae431bc5f7a1e826deb8

Only happens when a pawn wants to play with a baby. Dont matter which pawn it is. Happens in hospital beds as well as in the crip. Reload an older save will fix the issue. But it will randomly produce this error again after some time. Cant find anything to reproduce. Seems to be completly random. Maybe you can get some information out of that logs.
I am also having similar issues
And another thing I don't know if its just the one time I did it but when a pawn was born they came out full grown, its probably because they are an alien race but would like to know if anyone else had the same thing