Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Kbforss

#1
Releases / Re: [1.0] Minecarts - Get Hauling Update 2.1
October 09, 2019, 08:50:05 AM
this mod sounds amazing! cant wait to test it on my current run!
#2
Loved it. The fair prices are awesome and combining this mod with Giddy-Up mods it is possible to have a fair coverage on the world surroundings.
#3
please a b18 link
#4
I never saw one Val, but i keep finding hakujas
#5
Mods / Re: [Mod Request] Upgrading Furniture
January 14, 2018, 10:00:58 AM
yeah, but i think the cost should increase too, ex: good to superior should cost like 15, superior to excellent should cost like 20 to keep the balance of the game.
:P
#6
Mods / [Mod Request] Upgrading Furniture
January 13, 2018, 03:35:36 PM
a simple mod that allow a upgrade in the quality level of buildings for a cost of resources

example: i have an wooden bed (awful), i would like to upgrade it to shoddy with an 5 wood cost
#7
Off-Topic / Re: Count to 9000 before Tynan posts!
January 11, 2018, 06:37:06 PM



XD
#8
thank you very much!
#9
Quote from: Canute on December 30, 2017, 05:45:22 PM
You know, when you craft faster, you will finish the object faster too, and for the most crafting things this means less XP.
With the skill degeneration, unless you have realy alot of resources, you will have it harder to reach skill 20.

I mosttimes wait until my crafter rech skill 20 before i install him bionic arms (and spine from other mod).

i do have a mod that adds trainmat, a material to train crafting at all, thank you for this but hopefully it wont be a problem! Happy New Year!
Quote from: BrokenValkyrie on January 01, 2018, 07:19:57 AM
Despite having worked closely with stats, I have never noticed that sculpting, tailoring and smithing are not influenced by crafting skill. This is one of the easier request. Easily achieved with xpath patch insertion.

Edit*
I am currently working on the mod, hopefully this will be quick one.
Okay! Happy New Year and thanks!
#10
Outdated / Re: [B18] [KV] Refugee Stats [ModSync]
December 30, 2017, 03:31:43 PM
works with hospitality?

#11
Simple one, just make it like mining, cooking, medicine. Maybe one XML file is enough
#12
Are there horses um Vanilla?
#13
You could delete all the other things from the Veg Garden mod unless the hyperweave thing, message me if you dont manage this
#14
rimworld lack some phases on evolution, you know... the actual line is Walking>Pack Animals>Launchpads... we haven't the mounting animals and the vehicles yet, i hope some mod/patch brings this things to make the caravans more dynamic and interesting.
#15
can you update the direct link to the B18? please.