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Messages - ethouiche

#1
Help / Re: RimWorld art source
November 29, 2022, 07:36:27 AM
Please update the assets.
#2
All the stand alone mods are updated. I need to update the main mod that compiles everything. I want to take my time to add a few more things to each race.
#3
    Lanius update:
https://steamcommunity.com/sharedfiles/filedetails/?id=1543164737

New:

  • Chromanders : Elemental reptiles made of metal, that trigger explosions when hurt. Butchered, they will give some metal depending on their nature. They have the colors of your modlist metals. Their elemental nature and current life stage will condition the nature of the explosion they trigger.
  • Quantic void observatory: Unlocks advanced lanius research projects. Up to 3 of them can be connected to a high its speed.
  • Void grenades : Come with an implosion that will suck pawns in range towards its center. Dissipate smoke gas, extinguish fires and inflict asphyxia.
  • Polarising grenades : Polarized pawns deal more damage to inverted polarized pawns, but less to same kind. Random chance to stun victims in range. Generate a projectile blocking field. Triggers explosive projectiles.
  • Heatshock grenades : Lead to an explosion that pushes away pawns in range. Trigger fires, cause burns, inflict heatstrokes.
  • Freezing gas grenades : Freezing gas will slow down pawns that cross it up. Explosion inflicts Hypothermia, generates snow and occasionaly creates ice walls that can be mined for ice blocks and will transform into freezing gas.
  • Gravity well grenades : Deal damage over time. Pulls victims towards its center, Decomposes buildings, plants, corpses to their raw components.
  • All the grenades have their mortar shells and ied traps counterparts.
  • Bionic lanius lungs : Allow any pawn to drain oxygen and survive oxygen lack; they are more powerful when the pawn is a genuine Lanius, but any race can now suffocate their room hosts.
  • Power breath mask. Power armor helmet that gives the same advantage as the regular breath mask : immunity to oxygen deprivation.
  • Aloemuffin : Made of out aloenius - grants temporary immunity to oxygen deprivation, boosts system immunity and cooking quality at some sociability cost
  • Ice cream : Delicacies that come in 4 flavours. Will lower heatstroke levels and occasionnaly brain freeze its consumer.

2 new resources used for lanius technologies completion:

  • Ice cubes, gathered from an ice wall which appear when an ice chromander triggers its explosion(also from freezing gas grenades).
  • Void oil, gathered upon chromander butchery or by smelting lanius lungs

  • 18 lanius themed sculptures
  • Thoughts and motes when victims get asphyxia impacted or survive it.Flee behavior when asphyxia victims determine potentially lethal situation and for victim allies in range. They will also try to eat aloemuffin if they have some in their inventory.
  • Changed the draining value to match the number of oxygen draining lungs
  • New research items to match the available technologies
  • Crystals are now 50% less vulnerable to asphyxia than regular races.
Visuals Update:

  • Head and body textures, normalized male body to fit vanilla apparels, new thin and hulk bodies
  • Breathing masks textures
  • Settlement and faction icons
  • Regular and bionic lanius lungs.
  • Aloenius plants
  • Lanius eyes are now bodyAddons, allowing variations for bionic or archotech eyes, missing or when the lanius is sleeping.
Misc

  • Made lanius oxygen depriving capacity tweakable for other modders : Any race can be invulnerable or less vulnerable to oxygen deprivation. Hediffs or apparels can also be added through a patch.
  • Compatibility with Save our ship 2 : Lanius are now immune to space void decompression/space void; SOS2 apparels that protect from space void also prevent asphyxia effects.
  • Added translatable key strings to allow translation.

[/list]
#4
Thank you once again for the feedback Canute. I will try to keep all that in mind when I work again on zoltans. The battery in a wall has a specific buildplaceworker(I cant remember the exact name), and that must be what makes it incompatible with the other mod.



Mantis race major update:

  • Updated all the textures(huge thanks to Moronic and Shauaputa)
  • Added 2 new claw bionics - toxiclaws and overclaws (balance feedbacks are appreciated)
  • Added thoughts when mantis butcher humanlikes and when they get butchered, made them immune to bad thoughts when eating insect/human meat
  • Added eyes and antennas bodyparts
  • Added 5 new hair styles, 8 antennas variations, 3 eyes variations(+bionic and archotech), 7 mustaches variations
  • Added in built compatibility with Blood and stains
  • Added a secondary color channel
  • Added fleshtype insectoid for proper wound color
#5
Help / Re: RimWorld core art source
September 08, 2020, 12:59:52 PM
I think you are refering to this : https://rimworldwiki.com/wiki/Modding_Tutorials/Assets
I dont have these tools. My feeling is that if one person makes the textures available, it allows hundreds of other people to not download the tools and process the files. I think it would be a nice download/hard drive space/processing saving overall.
I imagine you dont want your assets to be directly available without any effort to provide and it makes sense too.
#6
Help / Re: RimWorld core art source
September 07, 2020, 12:22:57 PM
Could it be possible to have a link to the raw png results ?
I feel these textures are more useful as an inspiration than as a working tools which psd files with layers are.
Png files are easier to browse through. 2 versions, with and without the folder structure, would be interesting too.
#7
That's some nice ideas you have. For the moment, there is no job associated to the mod. Only the link between spots/catchers requires a pawn. I feel the real next step to this mod would be to allow the pawn natural pathfinding to use teleporters. I just updated it because I had some bugs. I am pretty sure there are still many because there are so many cases, that it's a bit hard to handle.



I also uploaded a new scenario :
Mantis cruiser B
You will start with :
- 2 mantises
- medbay, teleport setup, vanometric power cell, batteries
- 1 megaspider, 2 chinchillas

https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2203002421
#8
Beam me up Scotty 1.2 update

  • Updated the visual effects upon teleportation
  • Updated the gizmo icons
  • Added visual effects on the teleport workstation
  • Updated the descriptions and wording

Remember you can travel from a map to another if you uninstall a linked teleport catcher and bring it to your destination.

#9
Lighter than fast 1.2 update

  • Merged all the updates from stand alone mods (Engi, Mantis, Rockman, Slug, Zoltan).
  • Added a tribal scenario where you can start with all the 6 races.
  • Buffed humans with a +5% global learning factor to follow the FTL balance and still make them useful to have.

Any feedback is appreciated. Have fun.
https://steamcommunity.com/sharedfiles/filedetails/?id=1240656304
#10
It's not as smart as What the hack, but it has some ideas. I still have a lot of work to do on it.

I updated my mind control mod https://steamcommunity.com/sharedfiles/filedetails/?id=2049822320
- Added a mod setting to multiply the radius of the mind control bench
- Added some visual effects (motes when the mastermind is working)
- Made slugs immune to bad thoughts when using the bench
- Added translation files
- Made activation sounds work again
#11
I am working on a hacking mod.

#12
I think there is a way to get mods without relying on steam.

I made battery in wall because that was a great idea:
https://steamcommunity.com/sharedfiles/filedetails/?id=2155720777
It was a bit rushed, so I hope there are not too many mistakes in it. All kinds of feedback are appreciated, as usual. I hope you have fun with it.

Now I realize that you did not ask for this. Btw zoltans are not technically linked to the electricity wires : they scan for batteries around them and fill one. That means the power reciever would not be ideal. The wall light has a very unique code because it has its own way to calculate glowing. It should glow from both side of the wall, but it does not. That's not something I really want to recode for this sole purpose. I have already worked with glowComp and I cant say I like it very much.
#14
I just updated the zoltan mod:

Diplomats, ingenious experts of technology, living powerplants
Background
- With the majority of their bodies  composed of pure, harnessable energy, the Zoltan are ambivalent towards  the Galactic Federation. Whilst a deeply officious and obtuse people,  they generally favour diplomacy over acts of aggression and are known  for being fair and just in their dealings with others. Due to their  alliance with the Engi, Zoltans often appear in Engi Homeworlds or the  various Engi-Controlled Sectors of space, although they inhabit their  own home systems as well.
- Being ingenious experts of technology,  the Zoltan race pioneered a unique ship-based shielding technology  which can be found on nearly every Zoltan vessel. These shields are very  difficult to breach, however they cannot regenerate during a battle -  unless a Shield Overcharger drone is deployed. Therefore, once they are  impacted by enemy fire enough to deactivate them, Zoltan vessels must  rely on conventional shielding systems. They and the Engi control many  sectors, but they themselves are rarely seen outside them.


Characteristics
- Supply power to batteries that are close enough
- 115% Recruit prisoner chance
- 105% Research
- 85% Health
- Explode upon death in a friend saving explosion

Unique abilities
Exparkle - Engulfs your enemies in an electric maelstrom.
- Arc numbers: The older a Zoltan is, the more arcs they can trigger, to a maximum of five.
- EMP effect: ne small EMP explosion is triggered around the caster, and a larger one around the target.
- Water synergy: If the targets are standing in water, arcs will jump around  the surrounding pawns and stun them. Zoltans won't trigger the chain  reaction. Watch out for friendly fire.
- Cost: each exparkle usage will consume a tenth of the caster's hunger and relaxation.

Quantum leap - Teleports a short distance, defying space and wall boundaries. 
- Bad thoughts: The quantum leap rapture can trigger  a bad mood on its caster. It's less likely to happen if the caster has a  bond with nature by having high skills in either animals or plants.
- Autocast: You can activate it to speed hauling jobs and make daily work more efficient.

Vengevolt - Surround any pawn or electrical device with vengeful electricity.
- Efficiency: Melee attacks have a chance to stun  the attacker based on the caster's melee skill. Ranged attacks will  backfire to the attacker. The damage dealt is based on the caster's  shooting ability.
- Number of layers: Based on the better of  the caster's crafting or construction. The target will be protected by  at least two, and up to seven, layers of electricity.
- Stacking:  If an already vengevolted target is further reinforced, more layers can  be added. The only limit will be the duration of ability.

Researchable buildings and apparel
- Shield bench, allows to fill the shieldmet when operated
- Shieldmet, an helmet that grants multiple rechargeable energetic shields
- Zoltan batteries : x1.5/x3/x5 capacity ; better beauty factor for a daily integration without hurting pawn feelings


Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=2032477436

I hope you guys enjoy it as much as I had fun doing it. Any feedback is appreciated. Have fun !



#15
These are very good suggestions. I am taking a break from medical bay for now.
Maybe I will make an update to be able to regenerate missingParts and to heal scares in the future. Some people have been asking for them. I have seen other mods doing it, so I dont know if it makes sense to break all the healing mechanics with a single building. Your suggestions could work for that new type of healing. I dont want to break the way it works since it's functionnal and what you are suggesting is more subject to errors and special cases.

I am working on the zoltans right now.