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Messages - doc776

#1
things i did that may or may not have contributed:
- I generated the world and first map the day prior, so next day i decided to pick and choose a shiny map.
- spaming generate new map with out leaving it for next day with wacky settings that cover the center always placed pawns and scattered scenario items with out issue
- i did use world edit to place couple faction bases near me and change my tile temp, had no issues with regenerating the map
- today the same map seed generates identicle map but slightly different road system (omg something updated? was a good tile)

here is log after loading the save from day prior and running map reroll after clearing the log:
https://hatebin.com/rnqqryvryv

rerolling into a flat map also didnt scatter scenario items/chunks and placed pawns dead centre
#2
I have this odd behaviour. So generated world and initial map right before sleep. The next day i tried to do map reroll and it places pawns dead center of map even if center is covered in mountain. In the log it says: warn couldn't find drop spot. Yet if i start a new colony and do reroll of map right then and there, this odd behaviour does not occur and no matter what stupid settings are in map designer pawns are always placed in an open area. where ever there is room. Also it does not spawn the items in the scenario like space ship chunks around the map etc.
#3
The upgraded bionic arm has 10% more manipulation than the archotech arm. Had them both offered from a traded and looked at stats. The archoteck arm was more expansive too.
#4
not sure if new bug with new dev release right after this fix or my game is crippled.

I cant switch assigned weapons in combat mode and whenever I load the game all weapons are scattered on the floor and destroy few walls around the box. x_X
#5
Quote from: thisbloke on July 24, 2018, 07:18:28 PM
By deleting the $HugsLibChecker.dll that came with Centralized Climate Control, I got no errors; no red flags. The mod works, and my secret hidden lair for world domination now has indoor heating and cooling!

you got it working? I still get mad wall of red. And after trying with god mode i cant place any of the units (pipes work) because there is missing textures error.
#6
Releases / Re: [1.0] Additional Tools Mod
July 22, 2018, 02:14:56 AM
I found the simplicity of your mod really amazing especially with the changing dresser for weapons. So i gotta ask, hows the progress on the new version?
#7
Releases / Re: [1.0] Additional Tools Mod
July 18, 2018, 09:36:36 AM
Do the bonuses on the tools seem a bit much to you? Bought a steel pickaxe from a trader, gave the steel pickaxe to my neurotic friend and he dug the entire base layout in the mountain in one day.
#8
Neat! but I think something new in last nights dev game update broke this if it worked the day before.

Cant get it to actually generate the new chosen map after selecting from the list.

I only had the hugs lib after the core and then mapreroll. loaded the naked brutality scenario for testing.

pastebin log: https://pastebin.com/W0tu54EM

While writing this, gave another error about memory leak.
#9
Quote from: Canute on January 10, 2018, 04:17:35 AM
"Attempt to access invalid address." is a good indicator that Rimworld runs out of memory.
Play a smaller maps, or try a linux dual boot, because Rimworld runs under linux at 64 bit.
wait rimworld runs in 32bit mode in windows? :0 so it cant make use of the free 20gb of mem?
#10
For some reason i cant start a single game with this modpack i keep geting a crash right after i see my guys pop up on screen in the map. The last item in the log is always 'Attempt to access invalid address.' Could it be i cant play this on ludicrous size map?