Quote from: Thirite on October 10, 2016, 03:04:40 PM
That's a good point, realism always should stand aside to gameplay mechanics/balance.
Quote from: eatKenny on October 10, 2016, 02:47:22 PMQuote from: Thirite on October 10, 2016, 07:38:38 AM
The graphics look really good. Personally I'm not really for the whole "folded a gorillion times katana", though. Historically speaking, the katana was not functionally 'better' than a European longsword. The reason weapons in feudal Japan took so much effort to make was largely due to poor ore quality that required a lot of purification, and also its scarcity (hence wooden armour). The curvature of the blade allowed for a better cut with a swing, but the longsword's sheer length and weight largely made up for the lack of a curved cutting edge. A straight blade also allows for more controlled parries than a curved blade, and this is evident in medieval swordplay tactics. Despite common belief, a katana was perfectly capable of effective stabs; hell, I've seen modern videos of it punching through steel plate. Of course, the European longsword was also fully capable of piercing attacks and typically at a greater length.
To sum things up the katana wasn't a super amazing sword, it had its strengths and weaknesses like many other melee combat weapons.
good point, i guess i got wrong impression from R. Lee Ermey. However almost double the workamount for 0,55 more DPS seems balanced to me.
PS: after some youtube research i will say katana is sharper but more fragile, longsword is more durable. so i guess some extra DPS for katana makes sense, maybe i should also put a higher deterioration rate to katana as balance.
I like that this didn't turn into a pissing match about swords. Also yes, very nice looking mod.