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Messages - Wetpig

#1
General Discussion / Re: Penoxycycline Scheduling?
January 21, 2019, 11:12:48 PM
If you look at the assign tab you can see drug polices, you can make custom policies using the edit button and can set them to take a drug at set intervals amongst other things.
#2
General Discussion / Re: Craziest Most F**ked Up Things
January 21, 2019, 11:08:37 PM
So i was running a modded game and i used a custom scenario and started with 30 or so luciferium in case of a supreme emergency, naturally this emergency came and went and two of my colonists became addicted to the drug. I was also using a few mods that let me make luciferium through a complex process.

Now none of the people i had could research the luciferium tech to save there lives, but after we stopped a raid we captured a very clever man indeed, but, he did kill one our colonists during the raid. We captured him and begun trying to recruit him, he accepted fairly quickly, and after he accepted, his cell became his bedroom! His "bedroom" a 2x3 room with a sleeping spot and no lights (he was afraid of the dark) or furniture was right next to the research bench so it only seemed natural it should be where he sleeps.

His work schedule was a 20 hour day of research followed by 1 hour to eat and 3 to sleep, naturally he broke many times and each time i used my marksmen with his high powered railgun (mod) to shoot him down. The rail gun is good at shooting off limbs so by the 5th or 6th time he went berserk, he was missing an arm, 2 legs (one was now a peg) and his jaw as well as 1 kidney and lung, after every episode he would be put back on his normal regime of research till he broke again.

During raids we would also use this man as shielding by making him stand in the front of the other colonists to absorb bullets and one day we were about to get overwhelmed at our forward defense so i ordered a retreat back inside, however old pegleg simply wasnt fast enough this time and he was overwhelmed and clubbed to death by the raiders. We did get the research we needed though!

That is how his story ends.
#3
As the title says the bugs can dig walls instead of attacking making it impossible to keep up with repair teams. I dont mind the attacking since it can be outpaced (just) with a good repairman  (its actually quite fun)  but when they decide to "dig" the walls they do about 100 points of damage per hit. I think this is frankly stupid, i dont mind a siege where i have to keep repairing the walls but when they can "dig" them instead (they can both attack and dig) its just frustrating.

I would like to mod this behaviour out and make it such they can only attack walls and not dig. Ive never modded this game before so ive no idea where id start, do i modify the insects them selves or do i need to modify what can be dug etc etc?

I can find all the info to create a mod i just need to know where to look to modify this digging at walls behaviour.

Thanks, Wetpig.