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Messages - rebelrot

#1
Releases / Re: Alien Vs Predator
July 10, 2019, 03:37:02 AM
on the Health/operation character tab.But there is a chance to fail..
#2
The first release of the mod is here!

you can find it here:

Ludeon: https://ludeon.com/forums/index.php?topic=48926.0

Discord server: https://discord.gg/zbZMuG4
#3
Releases / Re: Alien Vs Predator
June 07, 2019, 03:16:12 PM
Quote from: Canute on June 07, 2019, 03:02:54 PM
Yes, latest version from Github.

Hmmmm if u can join Discord and ask the Ogliss(the coder) of the mod.
#4
Releases / Re: Alien Vs Predator
June 07, 2019, 02:07:02 PM
Quote from: Canute on June 07, 2019, 12:06:27 PM
Hi,
some error's after activation of that mod.
XML error: <thoughtCannibal>RRY_AteYautjaMeatDirectCannibal</thoughtCannibal> doesn't correspond to any field in type AteThought. Context: <li><raceList><li>RRY_Alien_Yautja</li></raceList><thought>RRY_AteYautjaMeatDirect</thought><ingredientThought>RRY_AteYautjaMeatAsIngredient</ingredientThought><thoughtCannibal>RRY_AteYautjaMeatDirectCannibal</thoughtCannibal><ingredientThoughtCannibal>RRY_AteYautjaMeatAsIngredientCannibal</ingredientThoughtCannibal></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode_Patch1(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: <ingredientThoughtCannibal>RRY_AteYautjaMeatAsIngredientCannibal</ingredientThoughtCannibal> doesn't correspond to any field in type AteThought. Context: <li><raceList><li>RRY_Alien_Yautja</li></raceList><thought>RRY_AteYautjaMeatDirect</thought><ingredientThought>RRY_AteYautjaMeatAsIngredient</ingredientThought><thoughtCannibal>RRY_AteYautjaMeatDirectCannibal</thoughtCannibal><ingredientThoughtCannibal>RRY_AteYautjaMeatAsIngredientCannibal</ingredientThoughtCannibal></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode_Patch1(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

and 2 warnings about sounds
Could not resolve cross-reference: No Verse.SoundDef named FlamerSound found to give to AbilityUser.VerbProperties_Ability VerbProperties(range=18, defaultProjectile=RRY_Projectile_AcidSpit) (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Full log to read
https://gist.github.com/aeda34c8c7bdead4ac74f2a25e3ebeb4


Thank you for the logs, we check it right now.

You have the latest version of the  alien races mod? (if you dont try this first, and let me know)
#5
Releases / Alien Vs Predator
June 07, 2019, 06:20:51 AM
V1.0

This mod adds the Yautja(Predator) Race from the film franchise Predator to the game as a playale race.
requires a fresh start, or a faction manager to be added to an exsisting save.


Requirments
JecsTools
Humanoid Alien Races 2.0

This mod adds

Pawns:
Yautja Race (Male & Female)

Mechanics:
Blooding and Marking: the Yautja value phyiscal prowess above all else, the stronger the creature they kill, the higher their social status is.

Apparel:
Yautja Thermal Webbing
Yautja Bio Mask (Standard, Elite, Ornate Variants)
Yautja Hunter Armour (Standard, Light, Heavy, Elite, Ornate Variants)

Equipment:
Yautja Gauntlet: This contains the Self Destruct Device, this item also gives the wearer a Wristblade melee attack (Thanks to LoonyLadle's Hediff Apparel Resource)
and can also be upgraded with a Medicomp to treat the wearers wounds in the field, a Shard injector to quickly bring the wearer back to combat rediness, and a cloaking device.
Yautja Shoulder Cannon: This item gives the wearer an automated ranged attack when active (Based on Rikki's Mining Helmet)

Weapons: Melee
Yautja Combistaff: can be thrown to pin enemies in place
Bladed Maul: Simple melee weapon

Weapons: Ranged
Yautja Smart Disk - Research allows this to hit multiple targets while wearing a Bio Mask
Yautja Blaster
Yautja Needler
Yautja Speargun - Sniper rifle equivillent

incidents:
Man in Black: using the yautja starts enables Yautji Man in Black replacer.(it will also work for other races, if they have a pawnkind with StrangerinBlack in its name)
El Diablo: Yautji raids during Heatwaves are larger than normal.

Xenomorph race from the Alien film franchise to the game as a enemy race.
Full Xenomorph lifeycle, facehuggers can impregnate pawns, the resulting xenomorph is mostly random, however if the host is a yautja then it will always result in a predalien.

Pawns:
Queen, Drone(Spitter), Warrior, Runner, Facehugger. Chestburster, Predalien, Neomorph

Mechanics:
Acidic Blood:
Hidden Infections:

incidents:
They Mostly Come at Night: Xenomorph raids during the night are larger than normal
Neomorph Spores:
Crashed Ship part:
Xenomorph Infestation:

GitHub Link: https://github.com/Ogliss/Rebelrots-Yautja-Race

Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1568400124&searchtext=yautja

Discord: https://discord.gg/vSxMU59

____________________
Supporting development:

https://www.patreon.com/posts/23413774

[attachment deleted due to age]
#6
COMING SOON



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#7
The develpment of the mod START again!
#8
Quote from: Rocket_Raccoon on March 23, 2019, 02:11:51 PM
Any news on the mod?


We freeze the project atm :/
In the future we can start again
#9
Unfinished / Re: Xenomorphs- Yautjas- Engineers- Races
December 22, 2018, 06:53:55 AM
:)

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#10
Unfinished / Re: Yautja (Predator) Race WIP
November 18, 2018, 01:19:44 PM
Quote from: Daïkï97427 on November 18, 2018, 11:17:13 AM
The discord link you posted are not good xD that's what i meant, and yeah, that's one of the beast predator can encounter, you should add thoses one the ancient predator faced in the Alien vs predator classic game

pfffff I am new in discord sry

try this https://discord.gg/j7EHMEY
#11
Unfinished / Re: Yautja (Predator) Race WIP
November 18, 2018, 04:38:31 AM
Quote from: Daïkï97427 on November 18, 2018, 01:45:37 AM
Link dosn't work !



you dont mean this right?

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#12
Unfinished / Re: Yautja (Predator) Race WIP
November 17, 2018, 05:56:31 PM
Quote from: Daïkï97427 on November 17, 2018, 05:37:17 PM
Great ! Don't forget the animal from the old game of 2000 then ! héhé xD

post a photo in discord for this becose i cant find this animal
#13
Unfinished / Re: Yautja (Predator) Race WIP
November 17, 2018, 02:44:19 PM
Quote from: Daïkï97427 on November 17, 2018, 02:39:42 PM
If you're going for a whole mod, can you add some traits ? Like Heavy predator, berserker etc ? And did you do the female body of predator ? (Sorry if i sound like harassing yourself)

Yep we have plans for this
#14
Mods / Yautja (Predator) Race WIP
November 17, 2018, 02:41:44 PM



The project has already begun!

Discord HERE
https://discord.gg/7DNhD8A

We still need help so if someone wants to help. Come in Discord

https://steamcommunity.com/profiles/76561198409210824/

Artist:Rebelrot and Temmy
Coder:Ogliss

[attachment deleted due to age]
#15
Unfinished / Re: Yautja (Predator) Race WIP
November 17, 2018, 01:22:01 PM
who said something about Sholder Cannon?

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