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Messages - frenetica

#1
Help / Re: Roof/Ceiling Collapse removal
February 19, 2018, 12:29:03 AM
jamaicancastle - ah, thanks, that sounds perfect. I'd actually like to learn C# in the first place, so maybe dinking around with it'd be as good a place as any. I'll give it a try.

dninemfive - Yo, I gave your xml a look; and I'm not sure how helpful my thoughts are, it's kind of late here. But I'll give it a real glance or five tomorrow, and see if I can't help out a bit. Anyway, procrastination is okay - too much work numbs the mind, and makes the output crummy. Same with too much procrastination, of course, but - I believe in ya!

Jaxxa - Ah, that'd be great! If you do it, I wouldn't mind seeing the code - I don't mind, and'll probably try to do something about it, myself, but...

It does seem like the kind of option that'd fit in perfectly with your collection. And I know I'm not the only person who gets irked by the 'don't build at the boundary' boundary, and tiny hive-like buildings, ahaha... Thanks!
#2
Help / Re: Could Not Resolve Cross-Reference
February 19, 2018, 12:24:37 AM
Hrmn, I use RSBE so I'd have to verify, but could there be a contradictory similarly titled spine in EPOE?
That, or a problem in load order would be my first guess.
Ah, and the segment below still refers to simplerib, and the parent 'addedPartSimple' seems vague enough that maybe it's being called inappropriately..?

Tomorrow, I'll pop this and EPOE in and actually fiddle around wit it a bit, maybe.
Hah, or maybe my flailing'll give you the inspiration to figure it out!
#3
Help / Re: Roof/Ceiling Collapse removal
February 18, 2018, 08:04:45 PM
Hiya, dninemfive! Thanks for the assist - I was kind of hoping I'd be able to jury-rig a solution without digging into assemblies, but, it's probably better to bite the bullet and dig in, huh? Well - what are you working on, at the moment? Can I help you out a bit, since you confirmed my fears/suspicions? I figure we new modders oughta stick together!

(Even if I'm a little worried my advice might be, uh, unelegant, at best...)
#4
Help / Roof/Ceiling Collapse removal
February 18, 2018, 07:47:24 AM
Hi, all.

I've been trying to completely mod out roof collapse; it's pointless micromanagement that forces me to make a bunch of ugly buildings with single supports that look gnarly. I hate it; I hate how my ridiculous transparent-roofed indoor pool needs to have marble columns at regular intervals, or face collapse. This, right here, is the truest suffering, and with your help, I can put an end to it. xD

So, I've been tinkering with RoofDefs.xml, and it's very sparse. I'm assuming that, for whatever reason, Tynan decided people would love this particular mechanic so much that it's hardcoded. ;) Therefore, I'm thinking that what I need to do is make a Nonsensical Roof Shield Generator that, while wasting a square, essentially supports all the roofing on the map, in perpetuity. (Which also could make for hilarious amounts of fun if it was destroyed in a raid - but, those are dice I'm willing to roll.)

But, since there's a help forum here, and after having found no posts that feel as strongly about roofs, roof collapse, and roof-collapse related incidents as I do, I thought I'd ask if anyone has a suggestion for a better, or more elegant solution. Thanks so much!