Can't use infused medicine in operations to remove bionics
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#3
Releases / Re: [1.1] Dubs Bad Hygiene | Mint Menus/Minimap | Paint Shop | Rimkit | Skylights
May 21, 2020, 12:27:06 PMQuote from: publicuser on February 26, 2020, 02:33:33 AMon that point is there any benefit from separating bathrooms by gender? Seems like a waste of space if it doesn't add a need boost at least
Why DBH just has bladder need, but no bowels need?
Why male colonists use toilets to pee?
Suggest to add urinals for male colonists.
#4
Releases / Re: [1.1] Children and Pregnancy - v2.1.1
May 19, 2020, 04:54:47 AM
Can't wait for alien kijin and Logan babies
#5
Releases / Re: [1.1] Prison Labor
May 17, 2020, 08:25:10 PM
So actually the 'release' option from prisoners is gone. Additionally, after recruiting a prisoner they kept restraints on until I devmoded it out. I an send you the log or is someone else caretaking?
Also where should this mod be in the list? Top above locks?
Release is back moved it higher priority. Motivation gone from my colonists too nice
Also where should this mod be in the list? Top above locks?
Release is back moved it higher priority. Motivation gone from my colonists too nice
#6
Releases / Re: [1.1] Prison Labor
May 17, 2020, 07:28:21 AM
All of my colonists have he need motivation. I thought only prisoners are supposed to have that?
Also idk if related but my colonist broke, I imprisoned and cryptoslept em. A few quandrums later open it and now i can't release them so they can rejoin I have to recruit again?
Also idk if related but my colonist broke, I imprisoned and cryptoslept em. A few quandrums later open it and now i can't release them so they can rejoin I have to recruit again?
#7
Unfinished / Re: [1.0,1.1] Deep Storage (functional)
May 15, 2020, 10:30:00 PM
Im also running both but think I found a bug?
1. Not sure if its because of this mod but I see two 'storage' architect tabs. one is empty even when i run godmode.
2. the hamper can only be built in devilstrand, muffalo wool, and cloth even though i have other textiles. And theres no 'textiles' or clothing category to store things in it. Only food, meds and the like
The hamper has this description lmk if it's from you: This is a set of hampers made out of fabric. The various pockets allow storing large amounts of diverse small items with ease
1. Not sure if its because of this mod but I see two 'storage' architect tabs. one is empty even when i run godmode.
2. the hamper can only be built in devilstrand, muffalo wool, and cloth even though i have other textiles. And theres no 'textiles' or clothing category to store things in it. Only food, meds and the like
The hamper has this description lmk if it's from you: This is a set of hampers made out of fabric. The various pockets allow storing large amounts of diverse small items with ease
#8
Releases / Re: [1.0] Psychology (2018-11-18)
May 15, 2020, 01:57:32 AM
Getting the standing bug. Pawn tries doing multiple things at once switching between tasks very quickly which causes massive lag. However I found removing the anxiety hediff fixes this. Why would this be? I'm in my second year and this wasn't a problem before even with anxiety. Moved the mod up but still remains unless I remove that health condition. I'm using the 1.1 fork update
#9
Releases / Re: [1.0] XND's RimWorld Mods - Updated 2019-10-06
May 14, 2020, 02:58:58 AM
Hi so whenever I add adrenaline to my game it breaks the save. I tried adding it to my game and whenever I load up the map/globe clicking does nothing and the colonist bar disappears. I had previously tried adding it to a brand new save and instead the map generation failed. I couldn't even start the game as it reverted me to the map seed screen. Loading a save before I added it doesn't affect map generation. Has anyone encountered anything similar? Im using the 1.1 fork
Could not find class Adrenaline.MapComponent_AdrenalineTracker while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="Adrenaline.MapComponent_AdrenalineTracker" />
Verse.Log:Error(String, Boolean)
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List1&, String, LookMode, Object[])
Verse.Map:DMD<DMD<ExposeComponents_Patch1>?2130310272::ExposeComponents_Patch1>(Map)
Verse.Map:DMD<DMD<ExposeData_Patch1>?-1004719488::ExposeData_Patch1>(Map)
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List1&, String, LookMode, Object[])
Verse.Game:DMD<DMD<LoadGame_Patch3>?1864954112::LoadGame_Patch3>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?1168868224::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find class Adrenaline.MapComponent_AdrenalineTracker while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="Adrenaline.MapComponent_AdrenalineTracker" />
Verse.Log:Error(String, Boolean)
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List1&, String, LookMode, Object[])
Verse.Map:DMD<DMD<ExposeComponents_Patch1>?2130310272::ExposeComponents_Patch1>(Map)
Verse.Map:DMD<DMD<ExposeData_Patch1>?-1004719488::ExposeData_Patch1>(Map)
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List1&, String, LookMode, Object[])
Verse.Game:DMD<DMD<LoadGame_Patch3>?1864954112::LoadGame_Patch3>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?1168868224::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
#10
Mods / virtualalloc remapping failed
May 09, 2020, 08:06:46 PM
I just got this message when trying to load up a game. I'm barely approaching my first year. What does this mean and can it be fixed?
#11
Unfinished / Re: [WIP] Deep Storage (functional)
October 23, 2019, 03:01:17 PM
Just waiting for the customizable storage limit update
#12
Unfinished / Re: [1.0] (WIP) Ammunition (2019-10-18)
October 18, 2019, 01:46:37 PM
Easily the best reason I wanted ce for. Now I can use this without worrying about compatibility nice
#13
Unfinished / Re: [1.0] (WIP) Tenants (2019-10-16)
October 17, 2019, 03:48:48 PM
Do you happen to have the previous version available? I deleted it to update to this latest release and now am getting an error loading map message at game start. Didn't happen last time I updated tenants but maybe I did something wrong
#14
Releases / Re: [1.0] Miscellaneous w MAI+Robots
October 15, 2019, 03:00:49 PM
Hello can we get less dangerous ammo (maybe bb) equipped for all weapons not just explosions for the shooting dummy? I'm inside a cave and when my colonists miss they end up destroying the walls. Even throwing ro is would be better than spending a ton of time repairing
#15
Unfinished / Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
October 15, 2019, 02:33:58 PM
Hm it would be a problem if tribals showed up with cars