Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - DorgoDorato

#1
Would there be a way to add tooltips for equipment? That way when I'm perusing stuff from mods I know what stats everything has.
#2
General Discussion / Re: RimWorld change log
March 06, 2015, 12:05:16 PM
QuoteDoctors now automatically rescue downed colonists.

I foresee many a highly valued doctor being slain because he decided it'd be a good idea to run into the middle of a firefight between your soldiers and an onslaught of Mechanoids. I often leave a few non-combatants un-drafted to keep the colony running. I don't really want to have to micromanage my doctor's priorities to keep them alive every battle.
#3
Quote"Doctors now automatically rescue downed colonists."
This seems worse to me, the last thing I need is my super valuable doctor running out in the middle of a shooting match between my soldiers and a Mechanoids onslaught.
#4
This is the last necessary mod for the collection, can't wait! If only Better Power+ was still a thing :(.
#5
It may be too much to ask, but could you also add the date each mod last was updated as well?
#6
I can not properly start an A8 colony until I can cheat frivolously!
#7
IDK if it's just me or if the issue was resolved already in a previous post, but my crops are consistently distorted textures. I've reinstalled the mod but it just stays weird.
#8
Quoteif it wasn't playable I wouldn't have uploaded it ;P

Disregard any overflow of bullet proof vests hiding in mountains piling up until your game stalls out ;)

Just teasing, love the mod. Usually won't update to next Alpha until your updates are out.
#9
Outdated / Re: [MOD] (Alpha 4F) Mechatronics (v0.1.4)
August 25, 2014, 03:46:58 PM
*Bump* for A6!

Given the location damage and no spare human parts yet, I think we could really uses some mobile tanks to help out our colonies!
#10
Quote from: Iwillbenicetou on August 24, 2014, 05:36:59 PM
Hey, I thought of a way to recreate this mod! It will be very hard though, but you can get it! just dev cheat a bunch of colonists in, then kill the ones you don't want ;D
I've degraded to creating colonists with the genders and ages I want, then use A6 Save Editor to craft the colonists as I please.
#11
I watched the whole play through on Twitch of Thaan using this mod, and not once did I see any of the thousands of dead people littering his world get back up. People killed directly by the zombies were immediately reanimated, but those who died of natural causes stayed dead. The airborne event was active the whole time too. On a related note, there were loads of people that'd be attacked, receiving loads of bite wounds, and not get infected and start dying as well.
#12
Quote from: Justin C on August 20, 2014, 06:35:49 PM
I would definitely appreciate any YouTube videos or even screenshots that show off my mod. I'm absolutely awful at that stuff.

Also, I just found someone who is currently streaming Rimworld with Zombie Apocalypse:
http://www.twitch.tv/thaan

He just finished an 11 hour stream! I died twice in his world :P
#13
Don't forget to put up some YouTube videos folks
#14
The future of RimWorld = Factorio?
#15
It was a good run Argain, but I understand the work-stoppage. Can't wait to see your return upon initial release though!