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Messages - Khaligufzel

#1
Releases / Re: [1.1][1.2] RimStory (updated)
March 22, 2021, 05:26:59 PM
I'm the original creator of this mod.
BIG THANKS m1st4x for updating it! Thank you a lot! :) :) :)
#2
Tools / Re: [LIB] Harmony v1.2.0.1
September 01, 2018, 02:26:34 PM
NVM, I just forgot to do Harmony instance ;) Sorry about that.
#3
Tools / Re: [LIB] Harmony v1.2.0.1
August 31, 2018, 02:24:50 PM
Any ideas why this doesn't work in B19?


[HarmonyPatch(typeof(Pawn))]
[HarmonyPatch("Kill")]

    static class ColonistDied
    {
        static void Prefix(Pawn __instance)
        {
            Log.Message("Pawn died");
        }
    }


Same with all my Harmony patches...

:(
#4
Unfinished / Re: [B18] (WIP) Diplomacy!
June 12, 2018, 11:21:58 AM
I agree :<
#5
Unfinished / Re: [B18] (WIP) Diplomacy!
June 08, 2018, 04:45:05 AM
Wow, your suggestions guys are great!
Now I'm kinda want to do two seperate mods, Diplomacy! and Policies! :D

As soon when I will be back from hospital I will continue Diplomacy! :)
#6
Unfinished / Re: [B18] (WIP) Diplomacy!
May 09, 2018, 06:53:39 AM
@Canute
That's sounds neat. But first I need to check how hard it would be to implement :)

@Chaos17
I love that game. And I really, really like your idea. Policies would add more depth to the game.
I will add policies. If not in this mod, Im gonna do another one with policies only :)

@Umbreon117
I hope it will turn out good :)

@Ruisuki
Im kinda working on something like this atm, but 'faction traits' it's a much better approach IMO, Im definitely gonna inlude this in my mod.

Thanks again for GREAT ideas guys!
#7
Unfinished / [B18] (WIP) Diplomacy!
May 06, 2018, 10:50:39 AM
Hello guys!

It's time to reveal on what I'm working right now as my second mod after RimStory:

Diplomacy!

IMO faction interactions are kinda limited right now. I want to make Rim World alive!
With Diplomacy mod factions will fight each other, gain and lose allies and try to dominate the Rim World.
Your colonists can decide who to help, or just do nothing and observe how Rim World politics change.
You and other factions will be able to send negotiators, supplies and spies.

But beware, if you choose to do politics, other might try to destroy your colony!


Mod is in very early stage, but I'm open to your suggestions! :)
#8
Outdated / Re: [B18] RimStory v1.10 04.05.2018
May 04, 2018, 02:57:44 PM
Quotewill Rimstory still create a log of the events that occur and the deaths of pawns

Yes :)
#9
Outdated / Re: [B18] RimStory v1.10 04.05.2018
May 04, 2018, 01:23:14 PM
We do not, but I made RimStory to work with any mod.

My advice:
- if you use Psychology disable funerals in RimStory settings (to not have double funeral ;) ),
- if you use Days Matter you can just disable all events in my mod (to use only logger),
- Notification Archiver is 100% compatible with my mod.

I'm using Psychology, Notification Archiver and RimStory :)

I wonder, what other mods do you use for story?
#10
Outdated / Re: [B18] RimStory v1.10 04.05.2018
May 04, 2018, 12:33:15 PM
UPDATE!
I'm back from hospital so I can work on RimStory again! :)

- from now important incidents like toxic fallout and infestations will be recorded too,
- you can now filter events in Story log,
- added Korean translation by soocheol747 (Thanks!),
- few bug fixes (thanks for your reports guys :) ).

@SirDarin
Events are stored in-game (for now) in your save file.
With RimStory you can't plan any events (colonists decide on their own what's important for them).
You can disable RimStory events in mod settings and use only StoryLogger :)
#11
Outdated / Re: [B18] RimStory v0.99 06.04.2018
April 08, 2018, 01:04:55 PM
UPDATE:

Animals are important too! (well, since now :P ) Bondings and successful tamings are recorded too! :)
But we do hate bugs. That's why many of them were killed.

Enjoy! :)
#12
Outdated / Re: [B18] RimStory v0.99 06.04.2018
April 06, 2018, 04:16:49 PM
QuoteLooking forward to more everything!

"More everything" coming soontm ! :)
#13
Outdated / [B18] RimStory v1.10 04.05.2018
April 06, 2018, 07:20:17 AM
https://steamcommunity.com/sharedfiles/filedetails/?id=1353790132
https://github.com/Khaligufzel/RimStory



RimStory
Since starting my first colony in Rimworld I thought the game should be about the Story. I remember well when my first colonist die, first marriage in colony, raids... i remember how one guy, who barely knew about medicine, rescued all his palls.

I really, really miss those times.

That's why I made RimStory.

RimStory logs all important events of life in a colony life for example: deaths, marriages, epic battles and failures as well.

The colonists will organize anniversary parties, raise their glasses for their fallen comrades on the day they have died and so on!

RimStory
06.04.2018 v 0.99

Features:
funerals,
marriage anniversaries,
Memorial Day,
days of great victory,
individual thoughts.
Compatibility:
Should work with everything.

Saves:
Rimstory Shouldn't break saves although event preceading installation will not be recorded

Known bugs:
none.

ToDo:
more events,
more everything.
Thanks to:

Serpyderpy for logo,
Mehni for modding tips,
Crioware for some translations,
SoggyNoodle for everything :)


Licenses
You may use this mod in modpacks. Just tell me :)
You may use parts of this mod, but tell me if you do so.
#14
Bugs / [B18] Method ImmunityRecord.ImmunityTick
April 02, 2018, 01:20:11 PM
Hello,

it looks like method ImmunityRecord.ImmunityTick() is called every tick PER disease, even AFTER fully recovering from it.
I don't believe it should be doing so.

Cheers