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Messages - Ikazuchi00

#1
Help / No raids [B18]
September 12, 2018, 10:28:55 AM
I noticed im not getting any raids from a certain mod so i tried forcing one, but i got this error instead. this never happened before.

[attachment deleted due to age]
#2
Releases / Re: [B18] Combat Extended Compatibility Patches
September 06, 2018, 01:02:01 PM
hi, are you working on a CE patch for B18 glitter tech and Titanium+?
#3
Quote from: NoImageAvailable on September 03, 2018, 03:13:52 AM
Quote from: Ikazuchi00 on September 02, 2018, 11:50:44 PM
Quote from: supershutze on September 02, 2018, 11:27:24 PM
Quote from: Ikazuchi00 on September 02, 2018, 10:54:17 PM
i have a little problem, not sure if it's related to CE, but some reason, the raiders from titanium+ with incendiary launchers have no ammo

That is related, yes: Any mod that adds new pawn classes is incompatible.

CE modifies pawn classes to get them to spawn with ammo appropriate to their gun.

Werent the incendiary launchers vanilla weapons? Or is it just titanium+ itself isnt completely compatible with CE, glitter tech seems to be ok though

Incendiary launchers are vanilla weapons, that's why they're patched to use ammo. The problem is your PawnKinds aren't patched to spawn with ammo. Glitter tech "works" because it's not patched at all, those weapons require no ammo and do 0 damage.

oh i see, free kills it is, highly convenient. Also about glitter tech weapons, they do damage though, specially those commando dudes with weapons that can solo a centipede and win.
#4
Quote from: supershutze on September 02, 2018, 11:27:24 PM
Quote from: Ikazuchi00 on September 02, 2018, 10:54:17 PM
i have a little problem, not sure if it's related to CE, but some reason, the raiders from titanium+ with incendiary launchers have no ammo

That is related, yes: Any mod that adds new pawn classes is incompatible.

CE modifies pawn classes to get them to spawn with ammo appropriate to their gun.

Werent the incendiary launchers vanilla weapons? Or is it just titanium+ itself isnt completely compatible with CE, glitter tech seems to be ok though
#5
i have a little problem, not sure if it's related to CE, but some reason, the raiders from titanium+ with incendiary launchers have no ammo
#6
could you add incendiary rounds to the 7.92x57 Mauser?
#7
Can you add the NTW-20 20mm anti materiel rifle for more stopping power over centipedes?
#8
Releases / Re: [B18][MODLIST] Glitter Tech
June 13, 2018, 11:34:34 AM
Ive been getting this trouble with orion corp rocket launchers, makes the FPS drop really really for some reason when its firing and theres no damage whatsoever
#9
Why does the hidden characters i set as hidden ends are always dead when i check their relationships with dev mode?
#10
at this point it should be obvious what SVD were talking about since its a gun mod
#11
ok at this point i dont understand how it go from a guy asking for a gun similar to an M14 to weapon cracks.

The guy asked for a gun similar to it in which the mod already has, like the SVD or SR-25.
#12
what the heck are weapon cracks?
#13
Quote from: Hawky on March 27, 2018, 03:05:50 AM
Hello! I'd like to make a request. Can you make and add a marksman rifle, like M14 / M14EBR or similar? Basically faster shooting and aiming sniper rifle with lower damage, shorter range, and slightly worse accuracy?

Thank you very much! Your mod is great, keep up a good work. ;)

i think there's one, it's called M39 EMR
#14
is the G11 already added?
#15
Releases / Re: [B18] Psychology (2018-3-15)
March 16, 2018, 03:56:17 PM
Somehow this mod makes the game lag a bit during battles when theres so many pawns in on map (like very big raids), it doesnt lag when the raid arrive and just hang out for a bit. It started lagging heavily when the attack starts