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Messages - KozmoD

#1
General Discussion / Re: Rimworld's confession
May 08, 2021, 05:09:17 PM
+7. Nice.
I dont think I ever saw someone get nuzzled.
#2
General Discussion / Re: Tynan way of life
May 08, 2021, 05:08:06 PM
Lol I think it makes sense for a storyteller perspective. Security accidents, tragic surgeries, meteor strikes and that time the big bad Cataphractarii was killed by a lucky arrow. Its not always about winning, I think. (even tho surgery in this game can be really annoying)
#3
Support / Re: CRONOGRAMA DE TRABALHO
April 15, 2021, 04:08:32 PM
Não adianta perguntar em português, chapa hahaha. Tem que ser em inglês, as pessoas não entendem.
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It doesnt help asking in portugues, bud hahaha. It needs to be in english, them people dont understand.
#4
Releases / Re: [1.2] Children and Pregnancy - v3.5.2
April 09, 2021, 05:23:40 PM
So Ive been off Rimworld for a while. Im back at playing the game and CnP is essential IMO. I would like to ask, how is this mod going? Is it buggy?
#5
Maybe with more complex social interactions with factions, we could have a TWD kinda situation, were you dominate a settlement and make them work for you.
#6
Releases / Re: [1.0] Planetside Politics (1.2)
April 21, 2019, 02:37:02 PM
Rimworld need more geopolitics. Actually, it needs more faction interactions in general.
#7
Releases / Re: [1.0] Alpha Animals - 1.3 (16/04/19)
April 18, 2019, 04:27:30 PM
It was fun XD Im still gonna get it, I like the mod in general, even tho your art style dont fit.
#8
Releases / Re: [1.0] Alpha Animals - 1.3 (16/04/19)
April 18, 2019, 02:28:49 PM
- "The Decay Drake and the Ocular Jelly now look like some sort of weird anime abominations." thats exactly what they are... The changes on them are so little that some people I showed them to, couldnt even notice it. Thats on you, not me.
On top of that, with the eyes like that, the jelly looks like some photoshopped ".exe" terror game. Doesnt fit with the game AT ALL.

- "Removing the tapered lines makes them less vanilla" I strongly disagree. Even tho things like Thrumbo do have those lines, both the original artist and vanilla have clean lines, angles and curves.

- I agree that they are subjective, but, I changed things aiming for vanilla-like textures, taking them as references. Maybe with more info about the creatures, I could understand better what your aiming for in their design.

- My Sky eel at least looks like an animal. Yours looks like a piece of cloth that got cut out from a machine making jeans. That was the worst design you made, by far, and you usually do some good stuff.

And I know that the first things were done by a different artist, and you did a good job with some other textures, but theses arent them. Some of them look 100% out of Genetic Rim. Radyak (the best name ever btw, it took me a while to realise it was a Rad Yak XD) looks like a Muffalo Hare hybrid. With all of it, the "confusing" skeleton features your hybrids usually have. If my suggestions dont fit AA style, yours, right now, doesnt do it either.
#9
Releases / Re: [1.0] Alpha Animals - 1.3 (16/04/19)
April 17, 2019, 10:45:15 PM
So... You said to make it better, so I tried XD I kept the overall shape of basically everything.

Rotten Drake: I love it, the only thing that bothered me was the face. It was kinda too small and crowded. I also gave it a bigger belly, animals that eat plants usually have bigger guts and bigger bellies cause of that.

Radyak: His posture was bothering me a lot, it felt broken.

The brown and white thing: Again, tiny, crowded head.

Sand Lion(?): I gave it a shorter face. It looked like a rat before.

The spiky orange thing: I made the spikes/rocks sharper. Fixed its "legs" lines.

Ocular Jelly: Made it less... creepy and more natural. Just gave it more eyes and now they look in all directions, so they arent staring at the player XD

Sky Eel: I remade it entierly. It looks like a blue insect/crustracean leg. Tried to mimic the lighting patterns and made it lightining shape, with elements of Oar fishes.

[attachment deleted due to age]
#10
Releases / Re: [1.0] Alpha Animals - 1.3 (16/04/19)
April 17, 2019, 02:44:53 PM
Im so sorry, I didnt want to sound rude! XD
Its probably just me, but when I compare the theses with old ones, they seem a bit "rushed". The lines arent as clean, they seem tremulous, in some of them.
Still pretty good sprites, dont get me wrong, but the difference is visible.

But still, my bad XD
#11
Releases / Re: [1.0] Alpha Animals - 1.3 (16/04/19)
April 16, 2019, 07:27:46 PM
Its amazing to see new animals, more events, mechanics, etc.
But about theses textures... they seem a little... poor quality? The ideas are great, they just look a little less polished then the other ones.
#12
General Discussion / Re: Any crazy animal stories?
April 12, 2019, 07:25:02 PM
In my "open colony" (a normal colony without defensive walls/kill box) I got raided, people all over the place.
The grenadier opened a hole in a building, shots being shot, if I recall correctly my pawn had a Minigun.
A shot gets the colony turtle, shot in the head, wasnt dead, yey.
After the raid I look at the turtle, something is odd.
The turtle eveloped Trauma Savant, I now had a Manipulation enhaced Turtle.
#13
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
April 12, 2019, 01:52:08 PM
Thanks! :D I truly appreciate the help.
#14
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
April 12, 2019, 12:55:54 AM
Or any plans to make Black Spiders/Mega Spiders tamable as well?
#15
Mods / Re: [Mod Request] Bounty mod
April 10, 2019, 04:05:18 PM
Lore-wise you can say that the Pirates lied to other settlements about your faction, like "they are cannibals, sell organs and made couches out of my family. We THE PIRATES are scared". For tribals you can say they told your faction is "Rim-god's enemy" or some other weird thing about myths and stuff.