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Messages - Waras

#1
Releases / Re: [1.2] Children and Pregnancy - v3.5.2
April 24, 2021, 03:28:46 AM
Quote from: Tragix on January 29, 2021, 02:17:39 PM
How many children are showing up in your raids? My testing only ever showed 2-3 per 100 visitors. Child ages are subject to the race though, so if you had a race with a 100 year long child stage, they would be very abundant.
You can set lifecycle speed per stage, so I would suggest setting the baby stage to max. At this time, there is no plan to allow skipped stages.
Thank you for replying to everyone xD, I have had around 20 ppl raids and like 8 of them there children, you know how Rngesus likes to toy with u, they carry melee weapons or none at all and rush in to their death like meatshield then the rest of the raid is ranged, but yea its not always some other playthroughs I had 2-3 children per raid. Still at least option to configure that would be nice.

Anyways this is totally playable mod with few bugs, but I dont mind them, like too loud crying or pink squares, compatibility with other mods are pretty good, there are some errors with spawning don't remember where exactly, but nothing gamebreaking, obviously incompatible with other children mods.
#2
Releases / Re: [1.2] Children and Pregnancy - v3.5.2
January 13, 2021, 09:41:38 AM
Ok, I asked this before and will ask this again, PLEASE BALANCE THIS MOD, I love this mod, I love women get pregnant, I love couples getting some results after got som' lovin' , this gives alternative ways of reproducing, not just recruiting prisoners or from events, I made customization to faster growth, just like animals do, just a little bit longer.

All I want is either reduce spawn rate of childs in Raids, Events, Caravans, Starting Randomizer, Etc, or give us more options in customizing all that. It really disbalance gameplay especially when playing hard modes, enemies come in with all children and get squashed like paper. thats no fun.

Oh and also please give us the option to remove cribs from game, a born child going strait into toddler is totally fine for me, less annoying, just like animals do, this is a game after all, not a real life, I don't have hundreds of years for this game.
#3
oh wow...
QuoteWarning: this topic has not been posted in for at least 120 days.
update please, especially research tab to 1.2
#4
Mods / Re: Clothing mod suggestions
January 02, 2021, 08:08:42 AM
FashionRimsta - is my favorite mod in terms for clothing, it adds some clothing with stats so the tailoring part is not that useless like in vanilla and I think it is well balanced because crafting them takes time and enemies also use them especially late game almost always use them.
#5
Actually this one is still working on 1.2, no bugs or errors so far, even if it shows yellow, as for Rimfactory, I don't want another factory mod as I already have one.
#6
Any Way to use this for 1.2 or any equivalent mod? or any updates? or its long forgotten?
#7
Releases / Re: [1.0] Lockable Doors EX
January 19, 2020, 05:16:40 AM
when leaving a door to "hold open" and enemy tries to enter it throws error, they still can pass and works as intended...
#8
Mod bugs / Armor Racks -- Memory Leak
January 16, 2020, 04:13:55 AM
Posting here since I have no way to post on steam.

This started happening after I installed Armor Racks Mod, Memory gets filled in like 30 mins of gameplay until memory is full and game just freezes, not sure maybe something conflicts with other mods or others just didnt liked this mod, but I get no errors whatsoever.

here is my mods list.
#9
Releases / Re: [1.0][MODLIST] Glitter Tech
January 14, 2020, 06:43:56 AM
is there an option to remove/make apear later in the game for orion faction or at least remove their items on death just like mechalit does, if not then this mod is way too op, u just kill one orion guy take his stuff make urself op and ur safe till end game even on merciless difficulty
#10
dubs bad higiene conflicts with doors expanded.
dubs bad higiene conflicts with job spitter.

reporting conflict dont know if it has been reported or not, whever u fix it or not, but puting them together will throw a red error, I just removed those mods for now.

#11
Quote from: WereCat88 on October 20, 2018, 01:57:10 PM
Combat Extended

Without it the combat feels boring for me
Also big NO to combat extended xD, as it is very disbalanced, makes guns way too op versus melee, sure it does have many good features too, but as it is now, its a no
#12
Usualy I preffer vannila style, but sometimes I go mad and play with tons of mods, as with vannila style, these mods are a must:
AllowTool
FashionRimsta
and thats it!(hope they implement those features in vannila too)
(with the 1.0 upgrades, theres no need for other mods, but in previous versions there was also: Fluffy tabs, SmoothStoneWalls, WheresTheGravels(not sure about this yet, they did update some visuals))
(oh and please no prepare carefully, this is a cheat mod, I hate that one)
#13
just giving my feedback, ranged weapons are way too op, u can one shot everyone with SMG type weapons in close enough range or shotguns, it makes the game way too easy in some ways, melee is kinda the same like in vanila in terms of damage with some differences here and there, sometimes beheading happens more frequently, animals against gunners are now completely useless as guns can one shot any animal closing in on enemies, no matter how tough the animal is unless its a dragon xD, new balistic mode is a bit buged, bullets can hit someone standing sideways even though trajectory is clear I know its a bullet spread so its fine if one or two bullets hit it, but not all bullets..., or if a shooter is standing on a downed body this downed body will get hit first which is kinda absurd(again ALL bullets not a few), friendly fire works also when two people standing near each other they can still hit each other, but not always, so a bug probably and many more situations that I didnt explain here are somewhat absurdish
#14
Bugs / feedback related animals hunting preys
August 16, 2018, 09:22:11 AM
this is not realistic at all, lets take example, a bigger animal starts hunting its prey, for example a warg wants to hunt a pet cat and that cat is sleeping in home area and no matter how many obstacles he needs to make through he still WILL HUNT IT , so the problem is if u shoot him or put fires on him bash him he still will hunt his prey ignoring whatever surroundings his in, please at least make predators react to what is going on around, for example if getting shot run away, if theres fires dont step on it or just run away or stepping on trap also run away.
#15
not sure if this has been asked, but I noticed child generation is too frequent, especialy in raids, sometimes raiders just come with all childs and it makes game too easy, all I have to do is bash them a few times and they go downed and they even cary assault rifles... (I play on Hardcore, Permanent mode)