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Messages - henk

#1
Bugs / Re: Linux mouse bug ignored for over a year
November 13, 2022, 09:20:21 AM
At least it appears that we have our first actual reply from a dev, on the discord: "I thought we had fixed that in 1.4, but apparently not".
So the devs were indeed aware of the bug, they probably just threw it at the bottom of the priority list because it's linux (and it doesn't affect the holy steamdeck, I guess).
#2
Bugs / Re: Linux mouse bug ignored for over a year
November 12, 2022, 04:43:41 PM
Quote from: steve_v on November 12, 2022, 10:50:46 AM
This is getting beyond a joke, please give us something more concrete than variations of "[somebody] is aware". At this point, given the timeframe and the lack of progress, I am going to have to assume that such statements are nothing more than platitudes and/or lies, and nobody is actually doing anything about it.

This is what is actually bothering me. I understand that you can have some weird decisions when it comes to bug fixing or such, bugs can be prioritized over some other, etc. But this lack of communication is getting a bit too much.
I was hoping that if the bug was communicated to the devs as "still not fixed", we'd end up getting an update on the matter relatively quickly, especially in this period of intensive bug-fixing, after the release of the update and (sadly) DLC. The update went in beta, then this bug was supposedly re-reported to the devs. As such, it should have been fixed before the release of the update, as the point of switching from "beta" to "stable" is the lack of known bugs. Apparently, things like "Fix: Atomizer looks like it's rotated wrong by default." are more important than "Fix: Mouse issue on linux making the UI impossible to use".
This is also not an unknown bug, not a hard to test bug, and on top of that, the moment it appeared is quite clearly known. There is basically no justification for the lack of bugfix on this, and no communication on the reason of this disregard towards linux versions.

In short, I am - and it feels like I'm not the only one - just getting a bit annoyed by the complete lack of respect towards linux players. I paid for the game, and I don't understand why I'm treated as a second-class customer just because I'm not using a malware as my OS.
#3
Bugs / Re: Linux mouse bug ignored for over a year
October 09, 2022, 04:25:42 AM
Quote from: Pheanox on October 09, 2022, 02:08:09 AM
I will bring to the attention of the devs that the fixes we have implement this year are not fully resolving the problem. If I get asked any specific questions by the devs, I will put them here.

Thank you, I'll try to give any information that would be needed if it can help finally removing this bug
#4
Bugs / Re: Linux mouse bug ignored for over a year
October 08, 2022, 01:32:39 AM
Quote from: Pheanox on October 07, 2022, 09:23:49 PM
Has anyone here in this thread checked this issue in 1.4 unstable? A fix was included. If the issue still occurs, it would be better to report it as a bug, rather than change a bug reporting forum into a personal soap box. I do not have linux, I can not test myself, and I no longer have a linux tester, and the linux users on this forum that I asked rejected my request to be testers.

I tested on the first 1.4 build available, and on the current one (compiled on 7th of october, with and without Ideology, and without mods, on manjaro linux) and in both cases, the bug is still present.
As for reporting the bug, linux users have been reporting it for a year, multiple time, and the reason this is becoming a "personal soap box" is because there has been no reply from devs, apart from "The issue has been fixed" when it hasn't. While I understand that bugs can be hard to fix or take time to fix, ignoring users like that is just making things worse, especially when the bug makes most of the interface impossible to use.
#5
Bugs / Re: Linux mouse bug ignored for over a year
October 05, 2022, 10:05:05 PM
Well, new update, and ignored once more. But hey, they announced that we'll be able to pay more soon for a DLC, so I guess that it doesn't matter, right?
#6
Bugs / Re: Linux mouse bug ignored for over a year
September 22, 2022, 12:58:20 PM
Quote from: Pangaea on September 22, 2022, 01:25:03 AM
I have the same problem, and it's pretty annoying. It is especially noticeable on tabs with a lot of information, such as the Numbers tab (from a mod). Hover over a weapon or apparel, and it often doesn't update right. Can't something be done about this? This bug didn't exist last time I played on 1.0, so it has been introduced one way or another in the meantime.

The bug was introduced during the update from 1.2 to 1.3.
Apparently this bug affects all kind of distros, apparently (from something I read here, if I remember properly) it even happens on windows as a user found out here https://ludeon.com/forums/index.php?topic=55714.msg493152#msg493152
The bug has been reported many times, supposedly communicated to the devs many times, and as such has been consciously ignored many times. But they just said "fixed" after a year, so I guess we can start accepting the fact that they couldn't care less about linux players.
#7
Bugs / Linux mouse bug ignored for over a year
August 29, 2022, 04:48:16 PM
The linux mouse bug that has been reported quite long ago, and was never fixed.
https://ludeon.com/forums/index.php?topic=55846

"It is being looked into" from a year ago is not acceptable towards the players who bought a linux-compatible game, and then got the compatibility removed due to Ludeon refusing to fix bugs that they introduced during updated.
The bug has been reported many times, on many different platforms, and yet the focus is only where the money is, so old players are being ignored and disrespected.
At least have the honesty to admit that the bug is *not* being looked into, it will be a more satisfying answer.
#8
Bugs / Re: [1.3.3287] Linux Mouse issue
June 17, 2022, 01:40:04 PM
The reports have been merged in a locked topic that says "the bug has been fixed" which is not true.
It's been a year, the devs have been ignoring the issue for most of the time, and when they say that it's fixed they don't even bother checking if it's actually the case, even though people keep on wondering how it is possible, and linux players end up having to use wine, just like with any other game with no linux compatibility.
#9
Help / Re: .NET decompiler for Linux
October 14, 2020, 10:10:35 AM
#10
Releases / Re: [1.0] A RimWorld of Magic
July 07, 2020, 11:23:44 PM
All points are refunded, use them at will.
#11
Quote from: leafzxg on March 28, 2020, 12:36:29 PM
I have alreadly updated it for 1.1 at steam workshop . ;D
Can you by any chance provide for non-steam users as well if possible? I would really like to try out this mod. Thank!
#12
Releases / Re: [1.0] A RimWorld of Magic
April 22, 2020, 11:35:39 AM
Bug : mechanoids are immune to Eye of the Storm. Lightnings will strike them, but they take no damage.
#13
Releases / Re: [1.0] A RimWorld of Magic
April 14, 2020, 09:47:29 PM
Since the Loot Box mod has not been updated to 1.1, can we get loot box-like items in RoM? An expensive item which drops several items, mostly RoM-related, would be lots of fun; and a spell, possibly cantrip, which acts like the Pandora box, spawning several events that might help or hinder you.

Or maybe just a mad scientist mage with random abilities.
#14
Releases / Re: [1.0] A RimWorld of Magic
April 03, 2020, 12:52:58 PM
Since Techprints are now part of the game, how about making Magic prints for advanced magic techs? Portals, Forge, Cultivation, Magic circles, maybe expert techs could all take magic prints to research, obtainable through quests and possibly some magic interactions:
Magic circle recipe to spawn a random print
Some sort of printing class (Alchemist, Rune mage?)
Scribing table recipe for some common prints

In addition, some of the techs could have hugely inflated research costs; since adding additional prints to already unlocked researches gives you half the remaining research, it would be worthwhile to acquire some extra prints before starting the research, to finish in a reasonable time.
#15
Releases / Re: [1.0] A RimWorld of Magic
March 25, 2020, 01:21:49 PM
Small bug on lich's death :
MakeThing error: SkillOf_TempestStrike is madeFromStuff but stuff=null. Assigning default.

Dropped a skill book for Tempest Strike.