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Messages - Danillo42

#1
Ideas / Re: a teleportation machine
May 25, 2019, 10:26:43 AM
Quote from: Limdood on May 23, 2019, 05:06:59 PM
Keep in mind, for mod territory, this is completely fair game....people make weird and wacky mods all the time.
I would be happy with just the mod ;D
#2
Ideas / Re: a teleportation machine
May 23, 2019, 04:32:29 PM
Quote from: Chesssx on May 21, 2019, 06:59:49 PM
Maybe each would cost 50 advanced components?
:D it would be like a super project to connect two distant colonies
#3
Ideas / a teleportation machine
May 20, 2019, 02:28:45 PM
it would be very nice if you could hear a teleport technology.
example your army of peasants enters a machine in its main base and leaves in a machine installed by its caravan next to the raider camp.
the possibilities are endless ::)
#4
put a fire on a person and see if she stands still, if she runs away and cries of pain, tell her she's stupid ;D
#5
Ideas / suggestion of mod. animal implants in humans
November 09, 2018, 11:12:36 AM
be able to mount your pawn with different body parts of animals
but why ? because it would be so much fun; )
#6
nice mod resquest
#7
Quote from: Danillo42 on May 03, 2018, 02:33:04 PM
Quote from: Ukas on May 03, 2018, 02:02:18 PM
This is a good post
Quote from: Danillo42 on April 30, 2018, 07:19:19 PM



I like the structure of the story in this example, but just want to point out that this kind of storyline is extremely rare in the history of humanity.


when it comes to small groups of people this may be possible

#8
Quote from: Danillo42 on April 30, 2018, 07:19:19 PM

A GOOD DRAMA NEEDS HAPPY AND MELANCHOLIC MOMENTS

Rimworld is not only a constructor but an art form based on the unpredictability of chaos reality.
What is it that are happier but more historical that can thrill even the saddest who love hats.. and I know that rimworld has the potential to create more human stories
                                                 

I improved this part I was confused by the words
#9
Quote from: Ukas on May 03, 2018, 02:02:18 PM
This is a good post
Quote from: Danillo42 on April 30, 2018, 07:19:19 PM
beautiful thing
examples:

    -Imagine that in an invasion one of the attackers decides to turn against the invaders because it discovers that one of the people of the colony is a person known that he loves, or even he persuades the attackers to give up the attack.


I like the structure of the story in this example, but just want to point out that this kind of storyline is extremely rare in the history of humanity.


yes you're right, but I think this could be possible if those involved were faction leaders.
  It is unfortunate that the real world tends to violence, but good things may happen.
and
  I'm glad you like the theme.
#10
Quote from: guruclef on May 01, 2018, 01:48:57 PM
I like the spirit of your post a lot. I hope Tynan gets to see it :)

;D thanks
#11
hello everyone wanted to pass on a reflection that I have been having on the game a few days and I would like to share with you.

(warning: English is not my native language hope they understand any mistakes)

please do not understand that I do not like the brutality of Rimworld and the moder community, in fact I love,
my rimworld with mods looks like a horror movie of so much bad thing that can happen;
                                                 :D :'( :'(:'(rimworld the beauty of the drama ::) 8)
                                    We look a lot at the brutal side of the world (which is currently 10/10 in the game and moder moder community)

  Rimworld tells the story of people trying to survive in an alien world that eventually ends
becoming a simulator of doom showing the fragility of human life in a hostile environment.
  Rimworld + mods has:
    -Slaves
    -Forced labor camps
    -theft  of organs
    -Days of dying beyond imagination
    -Many things that contribute to our sadistic satisfaction ::)
    -hats human skin :)

           We should look at the beautiful side of the world (which in the game and community is 4/10)

   But if you look well at the game and community of mods at a problem, we are not giving proper attention to beautiful, unexpected things, even things
useless games that may not affect gameplay at all, but would be interesting to have in the game simply as an upgrade to rimworld as a storyteller.

example of an experience that could be better:
"Once I captured an 8-year-old prisoner she ended up having a broken spine in a shoot-out at the base raid and could not walk,
so I left her in a bed watching tv on the tube for 2 years, until finally I put a bionic rib! And you know what happened? anything!
no commemoration or an improvement in her mood after walking back after so long crippled :(

What's missing in the game?
beautiful thing
examples:

    -Imagine that in an invasion one of the attackers decides to turn against the invaders because it discovers that one of the people of the colony is a person
known that he loves, or even he persuades the attackers to give up the attack.

unexpected things
examples:

     -I imagine that a pawn unable to fight or shoot ends up fighting because his friend or lover is in danger.
     -I imagine that a tribal faction after having a loved one saved by you sends you a legendary weapon or a traditional food (something unique that can not be made or bought)
as a humble way of thanking you for saving your valuable member.
     "And if one of your pawns decides to leave your colony by not agreeing with the moral actions of the colony,
or quit because he learned that his love of summer is living in his rival faction and leaves all in search of his love.
     -And if the only survivor of your colony afterwards had a bonuses of determination in order to honor the memory of those who are gone.
     -A pawn has nightmares the day before an invasion of the colony
Useless things
examples:

      -Your pawn after staying a long time in the shelter without contact with the sunlight ends up having the skin bleached,
or his white paw ends up having tan skin after years working in the field with scorching sun. (this applies to hats)
      -A pawn plays with food because it's not so hungry
      -A pawn makes tattoos in honor of dead members of the colony
      -A pawn builder leaves buildings with a light touch of your favorite color
      -A pawn dreams of a god made of potato * - *

A GOOD DRAMA NEEDS HAPPY AND MELANCHOLIC MOMENTS

Rimworld is not only a constructor but an art form based on the unpredictability of chaos reality.
What is it that are happier but more historical that can thrill even the saddest who love hats.. and I know that rimworld has the potential to create more human stories
and to show more and more a fragility of the condition of our species.

simple examples:

-a pawn is determined to cook faster when most settlers are very hungry and he is happy afterwards when everyone is without hunger

-a pawn gets forgiveness from the other

FINAL

       I know there are happy endings like escaping to another planet, but what if ...
-A final battle was waged between all factions to decide who controlled the planet
-Your colony decides to be annex by a faction
-after years on the planet the galaxy military force decides to invade the planet by destroying pirate factions and wicks
leading to the beginning of a new bright world (if your faction has bad karma prepare for the fiercest battle of your life)
                                                 
                                                         Conclusion
  I tried to pass simple ideas on how I see it could improve the stories of the game, I do not know if it is possible to program it, but at least I leave
some ideas of how the game might stay, I hope you enjoyed it.