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Messages - Yoonic

#1
To close up on the question that I raised before. The reason that I asked that was because it seems strange to me that Amazon widows are a little bad at close combat but I suppose that you got your own balancing reason. Anyways, I do hope that this mod will be updated for B19.
#2
Hello, I encounter something and do not know if this is a bug or intentional. It is that when I open the caravan screen, the picture showing my android colonist is kind of strange like the picture beneath.

[attachment deleted due to age]
#3
Releases / Re: [B18] More Monstergirls
September 09, 2018, 03:52:56 PM
Keep working on this if you feel like it, I'll download the your new version for sure mate :)
#4
Releases / Re: [B18] More Monstergirls
September 07, 2018, 12:22:06 PM
Hey, welcome back! I have already started to miss my hauling and cleaning girls. :D
#5
Hey mate, this mod is great in many ways and I love that it can help reduce a lot of space in the end-game. Would you release this mod for B19 please?
#6
Well, there is that, I admit. But isn't -50% affects to much on gameplay? I mean, it makes close ranged build Widows fairly weak compared to other races and if am not wrong, the Widows do not have any special melee attack either to make up for the loss in dodge chance. 
#7
Hey friend, when I see into the melee dodge chance, there is a -50% base value for the Widows. Why is this so? Shouldn't Amazon killers have at least the same dodge chance as those puny humans?  :'( :'(
#8
Thanks for your reply Albion!

The thing is I'm currently trying to make a mod that (i think) would be more interesting if there are some pieces of sacred (custom lore) note that scatter around the world waiting for the player to get from quest events given by factions.

But being the xml script kiddie that I am, I currently have no skill in C#. Would it possible if you point me to some example for this kind of coding so that I can get started somewhat?
#9
Hey man, sorry to bother you again but I have an idea about the reward system, more of a question actually.
Is it possible to create a unique item in Rimworld so that it can act as a unique reward or making a collection somehow, like the 7 balls(lel)?
#10
Hello,
Thank you for making this wonderful mod, the events added are so fun to play with! Also, i
have an idea for the events. 

Faction Battle: An ally faction request your help in an upcoming battle against their enemy.
There might be different scales of the battle:
-Skirmish
-Large Battle
-All out war
The battle can, especially on the scale of all out war, be joined by other faction and not just your ally and their enemy, making it a 2 vs 2 or 3 vs 3 battle.
Conditions of victory and defeat:
-Victory: At least one of your ally faction have not ran away. All enemy faction(s) ran away or annihilated. 
-Defeat: All of your ally faction(s) ran away or annihilated.
Reward: some form of promised rewards like other events if the result is a victory.

Edit: I almost forgot, congratulation on your marriage!
#11
Hey, after playing with this mod for a few days, I must say I love it! Seeing my spider girl with her MAGI suit and smg baiting tribal, divide raid forces and bugging the crap out of siege raiders is just so much satisfying. Thank you, for making the mod!
#12
Outdated / Re: [B18] Mechanite weapons 1.0
May 12, 2018, 01:42:14 PM
I have never mod anything and appreciate your mod also. However, shouldn't you consider putting some sort of documentation for the guns and theirs' upgrades? Like a google doc that people can click in and see how their stats are, are they over- or under-powered and some sort, maybe some description about them also.

This lack of information really turn people away from your mod, and that is just sad in regard to the time you have already put into making it.
#13
Thank you for your answering  :D
#14
Hello, I'm a noob at modding. I got this error pop up everytime I open the game, hope you could help me with this. Here is my log: https://git.io/vpDOF

The error:
XML error: Duplicate XML node name size in this XML block: <ThingDef ParentName="ArtableBedBase"><defName>WidowBed</defName><label>widow bed</label><description>A two person nest-bed. Clever use of widow-silk renders this bed luxuriantly comfortable for many different users.</description><graphicData><texPath>Things/Building/Furniture/Bed/WidowBed</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><uiIconPath>Things/Building/Furniture/Bed/WidowBed_Icon</uiIconPath><size>(1,1)</size><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>EndTable</li><li>Dresser</li></linkableFacilities></li></comps><statBases><MaxHitPoints>200</MaxHitPoints><Flammability>1.3</Flammability><WorkToBuild>4500</WorkToBuild><Mass>90</Mass><Beauty>15</Beauty><BedRestEffectiveness>1.15</BedRestEffectiveness><Comfort>1.20</Comfort><ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor><SurgerySuccessChanceFactor>1</SurgerySuccessChanceFactor></statBases><size>(2,2)</size><stuffCategories><li>Metallic</li><li>