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Messages - Dragoon

Pages: [1] 2 3 ... 59
1
Releases / Re: [1.0] Rimsenal v1.4: Yes, It's updated edition.
« on: November 27, 2019, 05:14:34 PM »
Will you be updating Ariadna?

2
Releases / Re: [B18] Nackblad Inc Rimhair (2.2 - Nov 20) Updated to Beta 18
« on: September 14, 2018, 12:37:52 PM »
I hope this gets updated to alpha 19.

3
Unfinished / Re: [WIP] The capital - A special faction mod
« on: September 13, 2018, 01:42:13 PM »
Wooot!

4
Unfinished / Re: [B18](WIP) Monster Hunter RimWorld
« on: September 13, 2018, 01:40:21 PM »
I cant wait for this :D

5
Steampunk for life!!

6
Outdated / Re: [B18] Monstrous Compendium 1.0
« on: July 12, 2018, 10:45:47 PM »
Pure awesomeness!!

7
Outdated / Re: [B18] Android Tiers and More
« on: July 12, 2018, 10:31:44 PM »
Awesome mod! I like how you handled the androids, this inspires me to make my own mod!!

8
Help / Is there a way to make specific traits effect certain armor?
« on: February 03, 2018, 10:44:01 PM »
Like for example. A helmet that makes those who are hypersensitive do better. (whatever better could mean, increase in combat or crafting or whatever.) And if so, is there a way to make it benefit someone who has hypersensitive more than someone who is less sensitive like? +16 for those who are hypersensitive, +8 for those who are sensitive, and +4 for those who are normal. +2 who are deaf. Is this possible?

9
Video / Re: [B18] The U.S. Military Kit - Animated Mod Trailer
« on: January 19, 2018, 03:43:33 AM »
Stem workshop. lol

10
Video / Re: [B18] Rimmu-Nation - Animated Mod Trailer
« on: January 19, 2018, 03:43:22 AM »
Love it!

11
Releases / Re: [B18]Effigy Mod
« on: January 18, 2018, 10:21:36 PM »
Awesome!

12
Outdated / Re: [B18] Mechanite Forge - Transcending humanity
« on: November 20, 2017, 10:12:55 AM »
Awesome thanks for updating!

13
Releases / Re: [A17] Run&Gun
« on: October 18, 2017, 06:35:25 PM »
BFG's 10 second cooldown isn't a problem now :D Pretty weird, using it while moving. But mod is mod! ♥♥

^^. It might get a litte less weird when I implemented that RunAnGun movement penalty depends on the weapon type being used.

When I saw this I was going to ask if we can just take an aim penalty instead, but then I remembered he was using the BFG and...well aiming is not really a concern.

14
Releases / Re: [A17] Run&Gun
« on: October 14, 2017, 08:22:25 PM »
Following this!

15
Unfinished / Re: [A17 WIP] Planet of the Apes 1.0 - now in development
« on: October 13, 2017, 01:12:48 PM »
Cool!

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