My idea is a combination of already existing in-game mechanics. I´d also love the idea of a tutorial that deceits you in the end akin to Project Zomboid.
In PZ you are given the basic of basics on day-to-day survival. Then the game tricks you in the most deceptive and beautiful way I've ever seen for a tutorial.
At the end a dialogue box pops up that says
¨If you ever get bit, press Q to take the antidote.¨
Without the knowledge of what Q was used for (it is the ¨yell¨ button) you´ll press it and your character will scream something along the lines of ¨I´m over here!¨
Suddenly the entire screen is invaded by zombies, with lack of experience you´ll drown in the ocean of zombies that spawn BUT with some diagonal running you can dodge the horde. Doesn't matter because tutorial and you´ll just die no matter what.
My idea is to take the planet-ending scenario and implant it short in the demo, leaving it re-playable. In just 5 days the planet will explode, you learn the basics on the first day like the normal tutorial and you are left alone until Day 3. On day 3 you´ll get a more advanced tutorial along with a drop-pod with a comm-console in it (or the materials for it and research auto-unlocks it). You are told to place it and you learn how to call factions. On the night of night 4 you will get a message from a random group of raiders raiding you because you placed a comm-console, revealing your position.
Morning of day 5 you get a high-wealth siege. A group of raiders (and the only ones who will ever do it in the game) quickly set up their mortars and launch 5 anti-grain warheads at your colony. Anyone who survives will be eaten by more incoming raids of increasing difficulty. As your last colonist dies, or survives until the supernova, you´ll get a message.
¨Living on the Rim isn´t a cakeride¨ or something along the lines, apologizing and a message from Tynan to buy the full game.
If I got mega-obliterated by super raiders on day 4 I´d be hooked on the game.
In PZ you are given the basic of basics on day-to-day survival. Then the game tricks you in the most deceptive and beautiful way I've ever seen for a tutorial.
At the end a dialogue box pops up that says
¨If you ever get bit, press Q to take the antidote.¨
Without the knowledge of what Q was used for (it is the ¨yell¨ button) you´ll press it and your character will scream something along the lines of ¨I´m over here!¨
Suddenly the entire screen is invaded by zombies, with lack of experience you´ll drown in the ocean of zombies that spawn BUT with some diagonal running you can dodge the horde. Doesn't matter because tutorial and you´ll just die no matter what.
My idea is to take the planet-ending scenario and implant it short in the demo, leaving it re-playable. In just 5 days the planet will explode, you learn the basics on the first day like the normal tutorial and you are left alone until Day 3. On day 3 you´ll get a more advanced tutorial along with a drop-pod with a comm-console in it (or the materials for it and research auto-unlocks it). You are told to place it and you learn how to call factions. On the night of night 4 you will get a message from a random group of raiders raiding you because you placed a comm-console, revealing your position.
Morning of day 5 you get a high-wealth siege. A group of raiders (and the only ones who will ever do it in the game) quickly set up their mortars and launch 5 anti-grain warheads at your colony. Anyone who survives will be eaten by more incoming raids of increasing difficulty. As your last colonist dies, or survives until the supernova, you´ll get a message.
¨Living on the Rim isn´t a cakeride¨ or something along the lines, apologizing and a message from Tynan to buy the full game.
If I got mega-obliterated by super raiders on day 4 I´d be hooked on the game.